mrts

  1. Mr. Trivel

    Skill Time Reaction

    Name: Skill Time Reaction Version: 1.2 Author: Mr. Trivel Created: 2016-02-26   What does it do? This plugin gives user a moment to press confirm button. Pressing Confirm when button appears, gives user state which lasts until end of action.  Button timer can be set up...
  2. Mr. Trivel

    Popups

    Name: Popups Version: 1.3 Author: Mr. Trivel Created: 2016-02-19   What does it do? Shows popups on item/gold get. Or custom ones on demand.   Video:   How to use? Everything is set up using Plugin Commands. And we have a couple of those...
  3. Mr. Trivel

    Tiny World

    You play as a <Character Class> who found himself/herself in some world. Uncrossable river, seas, mountains, there’s no escape and so he dives straight into a dungeon to search for an escape route from it. Knight - Sturdy warrior from unknown lands seeks to escape back to them...
  4. Mr. Trivel

    Dark Room Covers

    Name: Dark Room Covers Version: 1.1 Author: Mr. Trivel Created: 2016-02-17   What does it do? Allows to show and hide regions.   Video:   How to use? Everything is set up using Plugin Commands. And we have a couple of those: RegionReveal...
  5. Mr. Trivel

    Enemy Exp Change

    Name: Enemy Exp Change Version: 1.0 Author: Mr. Trivel Created: 2016-02-16   What does it do? Changes how enemies give EXP. Now it's based on actor and enemy level.   Screenshots: I'll pass.   How to use: Use the following tag in map properties note field...
  6. Mr. Trivel

    Pickboard - Lotto Type Item Picking

    Name: Pickboard Version: 1.1 Author: Mr. Trivel Created: 2016-02-16   What does it do? Allows players to pick rewards from a board of tiles and costs some currency - be it gold or items.   Video:   Features: Setting up multiple different sized...
  7. Mr. Trivel

    Region Transfer

    Name: Region Transfer Version: 1.0 Author: Mr. Trivel Created: 2016-02-15   What does it do? Transfers player when stepping on a region.   Screenshots: Nu-uh.   How to use: Use the following tag in map properties note field: <RegionTransfer: [RegionId]...
  8. Mr. Trivel

    Vehicle Music Fix

    Name: Vehicle Music Fix Version: 1.0 Author: Mr. Trivel Created: 2016-01-27   What does it do? Changes how music and vehicles work.   Screenshots: Can't show sounds.   How to use? Turn it on and you're done.  ...
  9. Mr. Trivel

    Static EXP

    Author: Mr. Trivel Name: Static EXP Created: 2015-10-26 Version: 1.0   What does it do? Makes every level require same amount of EXP. Enemies give exp depending on actor level.   How to use? Set parameters in Plugin Manager. And use tags for enemy note...
  10. Mr. Trivel

    Rare Enemies

    Author: Mr. Trivel Name: Rare Enemies Created: 2015-10-26 Version: 1.1   What does it do? Adds a chance of encountering rare versions of enemies.   How to use? It requires two commands used in enemy note fields: <re_id: X> - ID of rare enemy <re_chc...
  11. Mr. Trivel

    Percent Equipment Stats

    Name: Percent Equipment Stats Version: 1.0 Author: Mr. Trivel Created: 2016-01-05   What does it do? Allows for items to have percentage stat increases.   Screenshots: Nope.   How to use? Following tags influence stats item give when put...
  12. Mr. Trivel

    Minimum Damage

    Author: Mr. Trivel Name: Minimum Damage Created: 2015-10-30 Version: 1.1   What does it do? Changes minimum damage from 0.   Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As...
  13. Mr. Trivel

    Max Hp = Hp state

    Name: Max Hp Equals Hp State Version: 1.0 Author: Mr. Trivel Created: 2016-01-07   What does it do? Allows specific states to make actor's Max HP equal to HP.   Screenshots: Nope.   How to use? Just list State IDs that would apply the effect...
  14. Mr. Trivel

    Emerge (Enemy) Animations

    Name: Emerge Animations Version: 1.0 Author: Mr. Trivel Created: 2016-02-14   What does it do? Makes enemies emerge with animation playing into battle.   Video:   How to use? Use the following in enemy note fields: <AppearAnimation...
  15. Mr. Trivel

    Common Event Logger

    Name: Common Event Logger Version: 1.2 Author: Mr. Trivel Created: 2016-02-12   What does it do? Simply logs all executing common events to console.   Screenshots:   Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button...
  16. Mr. Trivel

    Invisible Events In (or out of) Range

    Name: Invisible Events In Range Version: 1.0 Author: Mr. Trivel Created: 2016-01-28   What does it do? Allows events to appear or disappear depending how close the player is.   Screenshots:   How to use? Use...
  17. Mr. Trivel

    Death Sounds

    Name: Death Sounds Version: 1.0 Author: Mr. Trivel Created: 2016-01-19   What does it do? Makes actors and enemies play a sound when they die.   Screenshots: Nothing to show.   How to use? Use following note tag in Actors or Enemies note fields: <Death...
  18. Mr. Trivel

    Enemy Positions

    Name: Enemy Positions Version: 1.1 Author: Mr. Trivel Created: 2016-01-11   What does it do? Allows to change enemy positions through adding tags. In case of multiple tags - tag at random will be picked.   Screenshots: Not this time.   How to...
  19. Mr. Trivel

    Use Weapon and Armor in Battle

    Name: Use Weapon and Armor in Battle Version: 1.0 Author: Mr. Trivel Created: 2015-12-13   What does it do? Allows player to use weapons and armor to invoke skills in battle.   Screenshots:   How to use? Use the following tag for weapon or armor note...
  20. Mr. Trivel

    Salvage Items

    Name: Salvage Items Version: 1.1 Author: Mr. Trivel Created: 2015-12-13   What does it do? Allows players to salvage unneeded items and get something back.   Screenshots:   How to use? To make items salvageable just add the following tag to items...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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