mrts

  1. Mr. Trivel

    Luminus Status Screen

    Name: Luminus Status Screen Version: 1.0 Author: Mr. Trivel Created: 2015-11-28   What does it do? Changes how Character Status is displayed.   Screenshots:   How to use? Luminus Status Screen changes background according to the map you're in. Use following note tag in map note...
  2. Mr. Trivel

    Perks

    Name: Perks Version: 1.0 Author: Mr. Trivel Created: 2015-11-28   What does it do? It's a perk system. Actors get perk points on specific levels when leveling up or on every level up. Perk points can be spent in Perks Scene which can be accessed from menu.  ...
  3. Mr. Trivel

    Conjure Weapons

    Name: Conjure Weapons Version: 1.1 Author: Mr. Trivel Created: 2015-11-27   What does it do? Allows skills to conjure weapons that last for a few turns or until battle ends.   Screenshots: Nothing to really show here.   How to use? Find a skill...
  4. Mr. Trivel

    Simple Skill Leveling

    Name: Simple Skill Leveling Version: 1.1 Author: Mr. Trivel Created: 2015-11-27   What does it do? Skills change to their stronger or different versions after X uses.   Video:   How to use? To make skill change after some uses, use...
  5. Mr. Trivel

    Simple Mercenaries

    Name: Simple Mercenaries Version: 1.0 Author: Mr. Trivel Created: 2015-11-27   What does it do? Allows player to recruit mercenaries that last for X battles or until they die.   Screenshots: Nothing to really show here.   How to use? Give Mercenary...
  6. Mr. Trivel

    Quicksand

    Name: Quicksand Version: 1.3 Author: Mr. Trivel Created: 2015-11-27   What does it do? Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.   Screenshots:   How to use? Set up tags Map...
  7. Mr. Trivel

    Hurt Sounds

    Name: Hurt Sounds Version: 1.2 Author: Mr. Trivel Created: 2015-11-26   What does it do? Makes actors and enemies play a sound when they get hit.   Screenshots: Nothing to show.   How to use? Use following note tag in Actors or Enemies note fields: <Hurt...
  8. Mr. Trivel

    Simple Shop Tax

    Name: Simple Shop Tax Version: 1.1 Author: Mr. Trivel Created: 2015-11-26   What does it do? Allows easy way to change prices for whole shop items at once.   Screenshots: Nothing to really show here.   How to use? Use the following Plugin Commands...
  9. Mr. Trivel

    Progress Title Screen

    Name: Progress Title Screen Version: 1.0 Author: Mr. Trivel Created: 2015-11-26   What does it do? Changes title screen image according to highest game progress among the savefiles.   Screenshots: Nothing to really show here.   How to use? Setup plugin Parameter - Image List - with...
  10. Mr. Trivel

    Event Names

    Name: Event Names Version: 1.6 Author: Mr. Trivel Created: 2015-11-26   What does it do? Allows events to show their names, pictures or icons above their heads. Can also specify distance. so names further away won't be shown.   Video: Screenshots...
  11. Mr. Trivel

    Monster Book

    Name: Monster Book Version: 1.1 Author: Mr. Trivel Created: 2015-11-04   What does it do? Adds a Monster Book to the game which can be accessed through Plugin Command or Menu. Monster Book records and holds info of all enemies you killed what loot you gained from them. *Note: Suited for...
  12. Mr. Trivel

    Skill: Steal

    Name: Skill: Steal Version: 1.2 Author: Mr. Trivel Created: 2015-10-29   What does it do? Allows for actors to steal items and skills from enemies. Enemies can have finite amount of items to steal.   How to use? --There's 2 stealing modes: Mode 1: Player tries to steal all enemy...
  13. Mr. Trivel

    Damage Postfix

    What does it do? For people who like big numbers, but want to make them smaller in space. It adds postfixes to damage when it gets big enough - E.g. 1884B   Author: Mr. Trivel Name: Damage Postfix Created: 2015-10-28 Version: 1.0   Screenshot:   Required: damage.png  ...
  14. Mr. Trivel

    Battle Character Limit

    What does it do? Allows to have more allied characters in battle. Also reposition them a little bit.   Author: Mr. Trivel Name: Battle Character Limit Created: 2015-10-27 Version: 1.1   Screenshot:   Plugin: <Link: Github> How to download the Plugin: Click the link above, there will...
  15. Mr. Trivel

    States EX

    What does it do? Adds more functionality to states. Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.     Author: Mr. Trivel Name: States EX Created: 2015-10-27 Version...
  16. Mr. Trivel

    Simple Mercenaries

    What does it do? Adds functionality of simple mercenaries. Using a script call player can hire mercenaries which stay until death or until a certain number of victories.   Author: Mr. Trivel Name: Simple Mercenaries Created: 2015-05-08 Version: 1.0   Screenshots: No.   Script: <Link...
  17. Mr. Trivel

    Roguelike Save System

    What does it do? One slot per game save. Can only save when returning to title or forcefully saving. Save is deleted on death. Infinite save files.   Author: Mr. Trivel Name: Roguelike Save System Created: 2015-05-08 Version: 1.0   Screenshots: No.   Script: <Link: Github>...
  18. Mr. Trivel

    Conditional Drops

    Author: Mr. Trivel Name: Conditional Drops Created: 2014-10-03 Version: 1.1   What does it do? Allows enemies drop an extra item if a condition is fulfilled. (killing it with elemental attack, or having some state on death, etc) Enemies can have multiple conditional drops and different...
  19. Mr. Trivel

    Multi-Layer Boss Health Bar

    What does it do? Boss can now have a multi-layer health bar. Meaning it won’t just go to empty, the layers will deplete 1 by 1 until the bar is completely empty.   Author: Mr. Trivel Name: Multi-Layer Boss Health Bar Created: 2014-10-31 Version: 1.2a   Video: Health bar design and art...
  20. Mr. Trivel

    Enemy AI - Checks & Tables

    What does it do? Instead of using Attack Patterns in database which don’t allow for much customization. All enemy patterns will be written in module allowing more complex and varying interactions in the battle.   How the AI works: AI goes through every Check in order, checking conditions for...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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