Author: Mr Trivel
Name: Hurt Sounds
Created: 2014-06-30
Version: 1.0
Request by: Rimaka
What does it do?
Enemies and actors will play Sound Effect when getting hit.
Requirements: None
Instructions:
Add <Hurt: SE_name, volume, pitch> to your Actor or Enemy note box.
Example...
Author: Mr Trivel
Name: Simple Battle Rows
Created: 2014-06-15
Version: 1.1b
What does it do?
This scripts adds basic Battle Row functionality.
You can switch rows in menu Formation command by selecting same Actor twice.
Battlers in back row will receive less damage than the ones in...
Author: Mr Trivel
Name: Enemies Teach Skill on Death
Created: 2014-06-20
Version: 1.0a
Idea by: Trickstette
Screenshot:
Instructions:
<OnDeathTeach: X, Y, [A, B, C]> Use this notetag for Enemy note tags.
X – ID of the skill to teach
Y – Chance of learning it (0.0 – 1.0...
Author: Mr Trivel
Name: Learn Skills from Items
Created: 2014-06-18
Version: 1.1
Idea by: VillainFan42
What does it do?
Equipment can have a spell inside of them which requires X amount of Learning Points (further LP). LP is gained from slaying enemies. Once Actor reaches required LP...
Author: Mr Trivel
Name: Stat Points
Created: 2014-06-17
Version: 1.0
What does it do?
Adds Stat Points to actors which are gained on level up and can be spent in Status screen.
Screenshots:
Instructions:
Plug, Customize, Play
Script: <Link: Pastebin>
Blog: <Link: On...
Author: Mr Trivel
Name: Item List Icons
Created: 2014-06-17
Version: 1.0
What does it do?
Instead of using Icon > Name > Quantity in an item list. It will only show Icon and quantity in top right corner of the item.
Screenshots:
Instructions:
Plug & Play
Script: <Link...
Author: Mr Trivel
Name: Conjure Weapons
Version: 1.0
Features:
Spells now allow you to equip magical weapons in battle.
Video:
Instructions:
Use these Note tags in spells:
<Wequip: X> X - Weapon ID in the Database. Lasts whole battle.
<Wequip: X, Y> Y - Duration in turns...
Author: Mr Trivel
Idea from: Etrian Odyssey
Name: New Items in Shop on Sell
Version: 1.0
Features:
Instead of having default shop where you list items in it. Now you can call another type of shop. Which gets new items as you sell specific items to it.
E.g. Sell 5 Copper Ore to unlock...
Author: Mr Trivel
Name: Static EXP
Version: 1.0
Features:
Every level now requires same amount of EXP. And enemies give xp based on their level. If enemy is below your character's level, it gives less xp and vice versa.
Screenshots:
No?
Instructions:
EXP box in Enemy database now...
Author: Mr Trivel
Name: Open Shops
Version: 1.0
Features: Instead of needing to talk to a clerk to buy items. You can buy items straight of the tables!
Screenshots:
Instructions:
Call the item buy by using:
SceneManager.call(MrTS_Open_Shop_Scene)...
Author: Mr Trivel
Name: Spell Tiers
Version: 1.1
Version History:
1.1 - Completely rewritten with less and lighter code. Removed Tier limit of 8. Tiers are limitless now. Also removed battle system overwriting.
Features:
Instead of having unlimited skills this script will limit your class...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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