mrts

  1. Mr. Trivel

    Hurt Sounds

    Author: Mr Trivel Name: Hurt Sounds Created: 2014-06-30 Version: 1.0 Request by: Rimaka    What does it do? Enemies and actors will play Sound Effect when getting hit.   Requirements: None   Instructions: Add <Hurt: SE_name, volume, pitch> to your Actor or Enemy note box. Example...
  2. Mr. Trivel

    Simple Battle Rows

    Author: Mr Trivel Name: Simple Battle Rows Created: 2014-06-15 Version: 1.1b   What does it do? This scripts adds basic Battle Row functionality. You can switch rows in menu Formation command by selecting same Actor twice. Battlers in back row will receive less damage than the ones in...
  3. Mr. Trivel

    Enemies Teach Skill on Death

    Author: Mr Trivel Name: Enemies Teach Skill on Death Created: 2014-06-20 Version: 1.0a Idea by: Trickstette   Screenshot:    Instructions: <OnDeathTeach: X, Y, [A, B, C]>  Use this notetag for Enemy note tags. X – ID of the skill to teach Y – Chance of learning it (0.0 – 1.0...
  4. Mr. Trivel

    Learn Skills from Items

    Author: Mr Trivel Name: Learn Skills from Items Created: 2014-06-18 Version: 1.1 Idea by: VillainFan42   What does it do? Equipment can have a spell inside of them which requires X amount of Learning Points (further LP). LP is gained from slaying enemies. Once Actor reaches required LP...
  5. Mr. Trivel

    Stat Points

    Author: Mr Trivel Name: Stat Points Created: 2014-06-17 Version: 1.0   What does it do? Adds Stat Points to actors which are gained on level up and can be spent in Status screen.   Screenshots:   Instructions: Plug, Customize, Play   Script: <Link: Pastebin> Blog: <Link: On...
  6. Mr. Trivel

    Item List Icons only

    Author: Mr Trivel Name: Item List Icons Created: 2014-06-17 Version: 1.0   What does it do? Instead of using Icon > Name > Quantity in an item list. It will only show Icon and quantity in top right corner of the item.   Screenshots:   Instructions: Plug & Play   Script: <Link...
  7. Mr. Trivel

    Conjure Weapons in battle

    Author: Mr Trivel Name: Conjure Weapons Version: 1.0 Features:  Spells now allow you to equip magical weapons in battle. Video: Instructions:  Use these Note tags in spells: <Wequip: X> X - Weapon ID in the Database. Lasts whole battle. <Wequip: X, Y> Y - Duration in turns...
  8. Mr. Trivel

    Shop adds new Items when Selling

    Author: Mr Trivel Idea from: Etrian Odyssey Name: New Items in Shop on Sell Version: 1.0 Features:  Instead of having default shop where you list items in it. Now you can call another type of shop. Which gets new items as you sell specific items to it. E.g. Sell 5 Copper Ore to unlock...
  9. Mr. Trivel

    Static EXP

    Author: Mr Trivel Name: Static EXP Version: 1.0 Features:  Every level now requires same amount of EXP. And enemies give xp based on their level. If enemy is below your character's level, it gives less xp and vice versa. Screenshots:  No? Instructions:  EXP box in Enemy database now...
  10. Mr. Trivel

    Open Shops

    Author: Mr Trivel Name: Open Shops Version: 1.0 Features: Instead of needing to talk to a clerk to buy items. You can buy items straight of the tables! Screenshots: Instructions: Call the item buy by using:  SceneManager.call(MrTS_Open_Shop_Scene)...
  11. Mr. Trivel

    Spell Tiers

    Author: Mr Trivel Name: Spell Tiers Version: 1.1 Version History: 1.1 - Completely rewritten with less and lighter code. Removed Tier limit of 8. Tiers are limitless now. Also removed battle system overwriting. Features:  Instead of having unlimited skills this script will limit your class...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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