multiple effects

  1. CPainter307

    Attack Damages One Enemy, but Effects All?

    I'm looking for a way to make an attack that only damages one enemy, but puts an effect on all the enemies on the screen during battle. I haven't been able to find a way to do this on here yet.
  2. Rink27

    Skills with Varying Effects Depending on User

    I am interested in having a skill(s) whose effect varies depending on the user. These skills are executed via items used in battle. Example: "Book of Fire" (Consumable Item) If Mage: Cast a fire-like spell to inflict damage. If Cleric: Heal party by 40% I can't figure out how to event...

Latest Threads

Latest Posts

Latest Profile Posts

Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.
More characters from my game )
bandicam 2023-03-31 07-42-50-549.png
ScreenShot_3_30_2023_10_5_45.pngstarted working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
Some advertisements for M

And yes kiddos smoking, alcohol and too much coffee or tea are bad for you - but in the 20's we didnt know that yet xD

Forum statistics

Latest member