I am interested in having a skill(s) whose effect varies depending on the user. These skills are executed via items used in battle.
Example: "Book of Fire" (Consumable Item)
If Mage: Cast a fire-like spell to inflict damage.
If Cleric: Heal party by 40%
I can't figure out how to event...
Co: "This bug drove me insane. I tried a lot of things to debug, it just stuck".
Me: "How did you debug it?"
Co: *shows a complicated debugging method using breakpoints and everything*
Me: "What about ... " *casually prints a stack trace in the try/catch exception
Co: "Wait, you can do that??"
So after completing the Mass Effect Trilogy the first time as a Vanguard, I decided to replay the trilogy as a Soldier. Thus far, I've just finished the Horizon mission in ME2, and I'm already exhausted from ME2's f**k-awful enemy design.