multiple effects

  1. CPainter307

    Attack Damages One Enemy, but Effects All?

    I'm looking for a way to make an attack that only damages one enemy, but puts an effect on all the enemies on the screen during battle. I haven't been able to find a way to do this on here yet.
  2. Rink27

    Skills with Varying Effects Depending on User

    I am interested in having a skill(s) whose effect varies depending on the user. These skills are executed via items used in battle. Example: "Book of Fire" (Consumable Item) If Mage: Cast a fire-like spell to inflict damage. If Cleric: Heal party by 40% I can't figure out how to event...

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At work.
Co: "This bug drove me insane. I tried a lot of things to debug, it just stuck".
Me: "How did you debug it?"
Co: *shows a complicated debugging method using breakpoints and everything*
Me: "What about ... " *casually prints a stack trace in the try/catch exception
Co: "Wait, you can do that??"
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So after completing the Mass Effect Trilogy the first time as a Vanguard, I decided to replay the trilogy as a Soldier. Thus far, I've just finished the Horizon mission in ME2, and I'm already exhausted from ME2's f**k-awful enemy design.
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