mv plugins

  1. Singingbun

    Which RM engine is better suited for Tactical battle system rpgs?

    Hi, terribly new here. I'll go straight to the point: I wanted to know which engine is better suited for tactical battle systems like fire emblem, Xcom or advance wars-esque. I have MV and VXA, but I'm seeing MZ plugins being made for said feature. At the moment, I'm still new to game making...
  2. TheGameAfter

    Performance | Preload - Resources (TGA)

    Hey Game Maker, I hope you doing well. Today I'm going to add a very important plugin list, the topic is about 'Performance'! when you starting to add more files/plugins to your game you might come across a bit of 'lag' in-game or maybe just when opening/closing menu, In battle, or any other...
  3. TheGameAfter

    Player/Party system - Resources (TGA)

    Hey game maker, I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor. In this post, I bring you all the tools/plugins I found so far the can give you...
  4. TheGameAfter

    Organize Files/Plugins - Resources (TGA)

    Hey Game Makers, This post includes Tools/Plugins the will help you Organize your RPGMV Folders or the MV Engine to make it easier for you to find or call specific files. I will add a bit more info in some of them since this is a very base need for every 'MV' Game Dev. enjoy! Note: I myself...
  5. Krimer

    Screen Variables

    ScreenVariables.js MV ver. 1.04 MZ ver. 1.01 by Krimer Introduction Show multiple Texts in any place you want on your game map screen. Text are permanent for all maps unless you delete\hide or change it. You can use text special characters to show values of your variables or show icons, change...
  6. KrimsonKatt

    Class Levels Plugin?

    So in my game I want to have a system where you have many different classes, each having their own level. When you level up classes to a certain level, you unlock more, stronger classes. However, I'm using Yanfly's Class Change Core and it doesn't seem like there is an option where you can make...
  7. Jellicoe

    Looking for battle pet system like Galv's battle pets for MV

    I am looking for a pet/summon system. This would have been ideal for me: https://galvs-scripts.com/2013/07/02/battle-pets/ However, it is for VX, and I am using MV. Does anyone know a system like this or could update this plugin? I know of other summoning systems, but those seem to involve...
  8. Anchovy

    Event 001 to Approach Event 002

    It looks like HimeWorks made a Ruby plugin for this, but I can't seem to find a way to do this in MV. http://himeworks.com/2013/03/event-followers/ Is there a way to have one event/character follow another event/character around randomly with or without a plugin? My end goal is to create a herd...

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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
SF_People1_2 added!
index.php

Ami
--- Minimum Requirement ---

M.Knight: Phew...finally,i got the New Game. Let's check the Requirement
"Minimum Requirement:
  • 2.00 Ghz CPU
  • Full HD Support GPU
  • 5GB Memory"
M.Knight: I just have decent Gaming PC,i can play 2010-2015 Games. Hope it's okay
(1 Hour Later,The Game FPS Just Got 10-20)
M.Knight: (Facepalm)
Next goal is to make pull & push + lift & throw systems with mouse support and have skill levels in them and action indicators!

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