:) hello !
I need your help with this plugin !
I want to use lights and ambient directly when my game launchs !
Today I use parallel event but at start we can see the transition… and I need no transition ! ;-) can you help me ?
So I made a test game to make sure MV3D (i'm using the 'free' version) works, and when i put the plugin on the bottom of the list, turn it on, then run the game, everything is glitched.
this is how it looks in the editor:
and this is how it looks in the game.
i even transferred the tileset...
Hey all! So I'm making my first 3D game, and just playing around with some plugins, I bought the Painterly Trees Asset Pack, along with MV3D, I was curious if I could get the trees to Billboard like i saw some textures in the demo game for MV3D, such as this scarecrow
but then I realized...
It's me again. I'm trying to use Cutievirus's MV3D plugin for my game to add an extra depth of graphics. However, When I try to post anything under the tileset tabs except for tab A, I get this result...
I've tried looking on the wiki, but I don't really understand the code...
If you don’t know what Mv3d is, it’s a plugin for mv that renders your game in 3d.
So I’ve been pondering the idea of using mv3d for the current project I’m working on. I’m just curious about what people think of it and if it’s something you’d use in your game. I like the visual look of it. It...
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3