A short, fully-voiced story made in a weekend for a game jam.
A modern reimagining of the classic fairytale.
Inspired by stories like The SCP Foundation and Control.
Made in good 'ol RPG Maker MV.
You have one job.
Interrogate the entity known as O-71 aka "Rumpelstiltskin".
Do not lie.
So, I found a good plugin to input name with keyboard called Name Input Upgrade by SumRndmDde, but the problem is that it doesn't have support for international keyboards. And since I'm making a game in portuguese that uses the name input processing as a password input, sometimes there are...
Hey this is my first post so I apologize that this is probably in the wrong thread, but as the title suggests I'm having a problem with some missing graphics. It mainly occurs when I'm at the name input processing but also at other various points.
thanks heaps for your help!
I am giving the player the choice to change the name of the main characters.
I am doing this via Show Choices
If yes, then Name Input command
If no, then some dialogue.
I want to change some future dialogue based on whether the name was changed or not.
I have set a switch ON in the yes branch...
Hello again, MV support forums!
Currently I'm trying to do an Etrian Odyssey/7th Dragon inspired, player-created party. However, when it comes to the matter of entering a name for your new party member, I've run into a bit of an issue.
The placeholder name doesn't go away! Attached should be a...
Okay so there is something I need help with...
I want the player to be able to enter some text, however, they are only allowed to use certain characters.
I'm fine with simply using the default "Enter Hero Name" command but there are too many characters/symbols and I don't want the player to be...
I would like to use the "name input processing" window in my plugin to store an entered name into a local variable.
Well, I have tried
but without success (no window is shown).
How can I open the...
I would like to use a different background for the Name Entry scene depending on what kind of event called it, and it looks like the "Background Variable" option is the way to do this, but I cannot figure out how I am supposed to work with this option.
I have added a "type 3" setting and also...
I am looking for a script so that in the name input window the player can just type in their name on the computer keyboard rather than having to use the arrow keys to select all the letters. (though that function should not be removed) In addition, could the script change the backspace...
Problem: There is a font glitch in the Name Input window.
Cause: Switching the default font (VL Gothic) to Roboto Condensed (License included, I'm no stealer.)
What happens?: After changing the font, the name input looks like with all letters from the font being like, sticked. no spaces...
I want to duplicate the Window_NameEdit into a different way, as I want to store the ones I will input in the name edit into a variable or an accessor somewhere in the script. Is there a way to duplicate or shorten name edit into a new window where: it does the following flow of events:
Hi. I'd like to know a little more about the "Name Input Processing" command. Is it only used for naming actors, or could I, for instance, store the player's input in a variable? I want players to be able to name their farm, the way you can in Harvest Moon.
When the game begins name processing occurs, but there is just a bunch of zero's. There might be something wrong with the fonts. I'll add a picture.
Thank you ahead of time.
Edit: Thanks guys fixed it. It was my script.