Hey fellow game makers, so I come across this issue. I recently expanded all my small maps into a bigger more detailed map but I still want every individual map/region to have a map name when the player enters that region/area. How would I go about doing so? Thank you so much in advance.
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Icon is shown in front of the enemy's name in battle.
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
Hello smhaaokir here! :kaohi:
I'm currently working on a game called 'IMAGINE'.
So, I'm curious if people would prefer to be able to name the main protagonist for individuality or not and make the main protagonist to have his own personality? :kaoslp:
Based on Shaz's script call, but I didn't want to use variables so I came up with this:
I want actor 3 to have the same name as actor 1, but actor 3 gets named "Object object" when I use the script call.
I don't want to use variables because the player will input the actor's name, which I...
Saba_RemoveNameComment - 2016-04-07
Creator name: Sabakan
Removes the character string for skill name or state name
For example, skill name-
Heal (for enemy)
If added, during the game-
Parentheses within skill name or state name are removed.
Could be useful for projects that...
So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would...
Alright, so I know enemy levels aren't a thing by default, I'm using Yanflye's enemy levels for that.
So here is what I want to do:
I want to change an enemy/actor's name every time they go up by 10 levels.
Specifically, add a different icon to the name every 10 levels.
I already know how to...
So I understand how to have the player name their character using the name input processing command. But what I want to do after that is then be able to have certain events/lines of code that only activate if the player's name is a specific string. So say the player named their character...
Random Rename - 2014.04.29 (Ver1.01)
Creator name: prico
It's possible to randomly change the name of the actor through event command > script
- Name list is based on male or female
- You're free to add on/ modify name list
Notes for Script:
Tutorial topic: how to let the player customize their character (hence the title)
Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this tutorial if you'd...
Hey I'm having a bit of trouble getting Victors animated battle script to work with my project.
I followed a basic tutorial but then realized i have to change some things to get it to work with
kaduki sprite sheets.
TL;DR: I'm getting an error code:
Script 'Victor Animated Battle' line 6332...
So I'm currently using Yanfly's, Ace message system for displaying Name boxes.
I find it very tedious having to write '\n<name>' in every text to display the characters' name box(especially in a conversation between more...
Hey there community,
I came up with the idea to battle against the player's shadow, therefore, when the battle begins it should say '[Player]'s Shadow emerged!'. I was already surprised that this worked out, but apparently this does not work when choosing who to attack. Also, I do not know if...
This might be an easy thing to answer and I know I might sound like a noob when I ask this. Is there a way to change the characters name in the Name tag?
To add a little context to this, I added the choice to change the main characters name in the game, I have found a way to...
Hi. I am using Galv's Explorer HUD here.
So it shows the current states of the actor right above the weapon equipped.
But I want it to show the actor name instead of the states, but in the same place.
Galv has a screenshot of the HUD on the...
Creator name: Mokusei Penguin
Plugin command that calls Common Event by name.
Use "Plugin Command" to call the name of a common event
For example- CallCommon [insert common event name]
Calls the common event name "arg1"
※ About CallCommon
As the title says, i was thinking if there is a chance to improve the window name input, by :
I.- Adding/removing/replacing characters from the window, and binding some characters to commands, when clicked/touch.
-For example, you could edit one of the symbols shown by default on the...
While I'm coming off with a script for the game (as I think this is what I should get done first before actually messing with anything in VNM), I came across two things that made me wonder if VNM is able to handle them:
1. Have multiple names assigned to characters/set flag when a name is...
In case my wording was weird, here is a example:
I named my character Ninten(making a Mother 1 remake), because you were allowed to name your party members. But the bats Ninten equips all say something like "Ninten can USE this weapon best" or something like that. Problem is if the player were...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.