I'm using Yanfly's Status Menu Core found here
It adds a couple new commands to the status menu such as Attributes.
I think it's great, but when I use the Q and W keys to go through each actor it goes back to the top "General" command for...
I'd like to make choices for npcs more interesting and I have no ideea how to make this happen.
Here I will let an example i made in paint.
When the player talks to npc it will show some options like: Talk, Fight, etc... next to it.
I guess this can be made with pictures.. but... you...
Script was requested here: http://forums.rpgmakerweb.com/index.php?/topic/48739-show-exp-in-menu/
Simple script to show the required exp in the main menu. Was a requested script for someone who doesnt...
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.