nonlinear

  1. Teragard - An open-world JRPG

    Hi everyone! I've been using RPG Maker in all its iterations for the past 15 years, and Teragard is my second commercially-released game. It just came out, and I hope you'll give it a try and enjoy it! Link to Steam page: Price: $7.99 Version 1.0 Made with RPG Maker MV Story and features...
  2. RMMV A Day In Edo

    SYNOPSIS SCREENSHOTS DOWNLOAD LINK CREDITS
  3. C-C-C-Cashmere (old)

    How to make non-linear games NOT suck

    Some people just slap nonlinear, open world gameplay onto a game as if it will automatically make it better. Make a big world, they said, a huge epic world where you can do anything and everything and there are no restrictions. People want freedom. But these games tend to the boring (sometimes)...

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That moment when you post the wrong download link to your game and wonder why it got so few downloads... :mad:
Trying to make it so my map is cleared of "random" events after the player leaves the map... to little success >.<
Had my first interaction with a legit homophobe concerning one of my games today. Tempting to engage, but pointless.
The BIGGEST immersion breaker for Sword Art Online is that Kirito keeps finding overpowered playstyles using "bad things nobody uses cuz its bad". Players WILL use bad gear BECAUSE it's bad.
When I said I'd make 20 games in 2020, I scared myself. Now it's mid-February, and I've made 6 games. So I got this. But, then again...do I got this?

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