note tag

  1. Yanfly AI Core, Enemy Battler, "User State Check"

    Hey I'm trying to set up an AI Eval Where the enemy will check itself for a state and if they have that state they will use a certain skill. I've gotten to a note tag of: Eval user.isStateAffected(x) === Skill, Target and maxed out the AI lvl, but it doesn't seem to...
  2. Nilom

    Yanfly Enhanced TP set TP mode for class

    Hello! I'm using Yanfly's Enhanced TP for the resources of my classes. Is there a way that I can set the TP mode for a class or if skill(x) is learned? Unfortunately it seems to me that these notetags can only be set for actors. But on the other side I'm just a javascript novice. I would need...
  3. RainbowGrenade

    Reading Note Tag Via Script Call

    Is this possible? I would like to use a script that allows for a specific customization I need through note tags, but not script calls or plugin commands. The issue being that I need to make these customization during play. I've reached out to the creator of the script, but it got me thinking...
  4. Yawgmoth

    Eventing Stat Upgrade Skill

    Hi all, I'm attempting to create a skill that upgrades a stat and expends items when used, then increases the required item that is used permanently. I thought I had this solved, but unfortunately the common event I'm calling does not seem to increase the actor's stat at all. I suspect the...
  5. Yawgmoth

    Yanfly Skill Cost Item Plugin Question and Request

    Hi all, I am using Yanfly's Skill Cost Item Plugin which allows you to assign items as costs to a skill. I was just wondering if their was a way to increase the number of required item by 1 permanently with each use of the skill? If so what would that note tag be...
  6. Yawgmoth

    Using Items instead of JP on specific note tag

    Hi all, So I've been playing with Yanflys Skill Learn and Job Point Plugins to create Stat Upgrades with increasing costs, however I do not want to use job points to buy the stat upgrades. I want to purchase the stat upgrade skills using an item and I want the item to increase by one each time...
  7. Changing an event's note tag via JS

    Hello! I am currently creating a game using the Alpha ABS plugin. It is an awesome plugin. Enemies are created by giving an event a notetag. The number on the note tag responds to the enemy database and determines which kind of enemy it will be. I am looking to find a way to change the note...
  8. Yawgmoth

    State Removal Turns Switch Off?

    Hi all, So I have a bard class that sings songs to buff the entire party. Only one song can be active at any time and starting a new song ends the previous song. Each song has a state assigned to it and each state lasts 3 turns. Each song also changes the background music accordingly. This is...
  9. koraiel

    Random Actor Assignment for Change Party Members script

    Okay I know the title can be a little confusing, but I have tried searching the net for something similar and have gotten nothing from it. So, question is: Is there a way to assign note tags to actors that allow for a random character to be assigned in that spot, similar to Yanfly's Animated...
  10. Sanyee

    So... Meta and Note tags

    Hello :) So... I have been trying to learn JS, to understand things better, I have tried to practice modifying my menus ... Recently, I have tried to learn how to use meta, to get information from note tags ... I even tried looking into a plugin which uses it (MrTS Limited Inventory), and...
  11. Using note tags correctly

    Note tags are the bane of my existence with this program right now, and cannot get them to work... Case in point, I have a Gunner (class) named Callum (Actor). His weapon set will include pistols, rifles and shotguns. Now, two of these are naturally two-handed (exceptions include sawn-off...
  12. omnikeith

    checking an items note tag from game_event

    i have a script I've been editing and I'm trying to select a key item then check if that item has the note tag <seed 1> if it does take the number after seed and pass it along otherwise throw a message to the player that the item wasn't a seed. here is some of the script:
  13. Servidion

    (Yanfly) value = 0 removal?

    Didn't know how to word the title. Anyway! Here's the tag I'm using for "Wall of Spears". <Custom Predamage Effect> if (this.isPhysical()) { a.gainHp(-origin.atk); value = 0; a.startAnimation(827); a.startDamagePopup(); a.clearResult(); if (a.isDead())...
  14. Milena

    RegEx for Getting a value from the note tag

    I just want to ask how are you able to get the value of a note tag on a certain tab? Here's an example: <hertz: 90> I want to know how to get that 90 from the note tag <hertz: x> (which x is the value) and store it in a variable. Thanks a lot.
  15. Milena

    [VX Ace] Actor Values on Notes

    I am in need of answers for my big problem on making the notes being read. So what I have right now is I am trying to make something about the actor through a note tag. I've read some part of the help file and it seems there's something I need which it doesn't cover.  What I do to actually...

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