Good afternoon lovely people,
I have been hard at work building out my Equip Slots plugin and ran into a bit of a snag.
Currently my plugin refuses to address subclasses in place with Class Change System VisuStella MZ and I cannot get it to take into account notetags from anything beyond the...
KDualWield & Accessory Skills VX
by Kyonides
Introduction
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking
Now you can do it! Grinning
You will need to use 1 out of 2 Note Tags to...
KDualWield & Accessory Skills ACE
by Kyonides
Introduction
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with?
Now you can do it! :D
You will need to use 1 out of 2 Note Tags to that Skill...
Kill Quest Assistant (v1.0)
LordValinar
Introduction
This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP % <= 0"...
Hello everyone,
I'm trying to store something that is in the notetag of a certain item inside a variable. I want to do this because I'm trying to add a fishing system to my game. There are a lot of different fishes and they each have a certain difficulty level written in the note tags like...
Hello there, I would need a little modify on this plugin I'm using.
I found in this thread a modified version of Yanfly's "Event Mini Label" plugin which I'm using to show text on screen, as you would do with a textbox, except in this case you can place it anywhere and it doesn't disappear...
Hi all,
This issue, might be a little complicated and may not even have the answer I am looking for but I figured I would ask around.
So I am using SRD Timed Attack for my game, and the SRD Timed attack Clock for the type. I am also having the Clock pattern determined by which weapon is...
Torigoya_AutoItems - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Overview
Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix')
( **This plugin cannot use Attack-skill** )
Features
Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
So I've figured out how to get the meta information added by note tags from the excellent little tutorial in https://forums.rpgmakerweb.com/index.php?threads/write-a-plugin-that-reads-notetags-beginner.100228/
Unfortunately, there's a lot of things that it sounds like should be possible that...
Is this possible? I would like to use a script that allows for a specific customization I need through note tags, but not script calls or plugin commands. The issue being that I need to make these customization during play. I've reached out to the creator of the script, but it got me thinking...
Hello everyone, I have decided to start releasing my RMXP script conversions to MV for others to use. This will be the first of many. So, down to brass tacks.
====Terms of Use====
Free for any use (non-commercial or commercial) just request that you credit me somehow.
====Plugin...
and how?
All could find everywhere were giant confusing loops to scan though very specific stuff.
Does rpg maker mv really not have a simple function for checking basic stuff like that?
:o
Check if the current event has a note tag, check if the current map has a note tag?
If its not a part...
Greetings!
I'm needing help to create a plugin that would make my life a lot easier! He looks very simple.
I'd like to put in the following Notetag in Actors and Enemies:
<Team: Ninjas>
<Team: Witches>
<Team: Fighters>
Then, when the battle starts, the plugin checks if, on any side of the...
Hi there,
I am trying to cut down on the number of maps our game has in order to avoid the memory leak issue with some plugins and wondered if there is a way to change / overwrite a note tag with a script call?
I am new to coding in rpg maker and am trying to learn some to help me with my own idea, which is in its infancy. I was learning how to efficiently use notetags, reading tutorials and all, yet my testing has returned a 0 or nil. The idea is to have skill sets (Perception, Stealth...
I want to detect if an actor has this note tag:
/<(?:METRONOME|metronome):[ ]*(\d+)([%%])>/iand from the answers I've learned, I did something like this:
Game_Actor.prototype.getMetronome= function() { this._metronome = /<(?:METRONOME|metronome):[ ]*(\d+)([%%])>/i...
Demiurge v1.1
by Enelvon
Introduction
Demiurge is a program designed to simplify the management of the popular "Note tag" style of script configuration. It is also capable of acting as an extensible database if one possesses a basic knowledge of the way that JRuby interfaces with Java --...
So I've noticed some of the different encyclopedia scripts out there. One being CSCA's version and another being the Fantasy Bestiary. I was hoping to get a similar script made as well based on certain PC and NPC characters that you interact with.
I'm thinking of putting the NPC's in the...
So I'm currently implementing Kread-Ex's Beautiful Alchemy Synthesis system, but as I'm going through it I noticed a few hiccups that may make me have to change it.
I'd like to keep the overall script intact, this would mean to add note tags and I'm a beginner with ruby. So I was hoping for...
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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