notetag

  1. Yanfly action sequence weird bug?

    Hello forum people, It feels that when a action sequence plays it seems to skip a part of the animation on the first cast.  Then I try the same move again and it plays perfectly with no error. Is this a bug or am I doing something wrong? Or is it a buffering of animation issue? Thanks...
  2. Silverskin

    Ignoring Luk (Luck) on positive states!

    Hey everyone,  I have been messing around with the "Luck" (LuK) parameter, and apparently, having a high amount of luck also nullifies the probability of positive states, such as hp regen. Especially if you use custom evaluation codes, such as yanflys lunatic state effects, luck has not...
  3. Rinobi

    Help with Regexp

    I put together this note tag. /<Index:[ ](.*), Copy:[ ](.*), Take:[ ](.*)>/i Usage1: <Index: 5, Copy: 3, Take: 2> Usage2: <Index: 2, Copy: 2, Take: 0> Usage3: <Index: 3, Copy: 1,2,3, Take: 3,2> The method which evaluates this note tag works something like this. (Don't take it too...
  4. DreamX

    Override Database Name

    Override Database Name By DreamX   Introduction/Features Display a different name in-game for an actor, class, item, weapon, armor, enemy or state than what it is in the database. This is useful if you want to make the names in the database convenient for you as the developer, but have a...
  5. evilsaigon

    How to add boolean "or" operator in notetag strings?

    Hi. I have complete zero knowledge in programming, and I always use events to get what I want. But now, I'm stuck at notetag strings. I'm using Yami's Skillshop plugin, link: http://yed.yami.moe/yed-skill-shop/ The plugin basically allows skills to be bought in a skill shop, and imposing...
  6. thecretanhound

    Class specific items

    Any suggestions on a MV friendly script that allows items to be locked to a class?    I created book items to teach magic spells to my hero, but all classes currently can use the items to learn the spells as well.  I kinda do not want to that to happen.  
  7. Custom State Eval v1.01

    Custom State Eval v1.01 DCF Introduction Enables evaluation of custom js code in state notetag box when states are added and when states are removed. Features Evaluate custom javascript code when a state is added using notetag add eval. <ADD EVAL> codecode</ADD EVAL>Evaluate custom javascript...
  8. Alistair

    Equipment (& States & Enemies) Extra Damage

    ~ Equipment Extra Damage~   by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   This plugin allows your equipment (and states) to deal additional damage. For example: In my game there is an accessory called "Fan of the Goddess". Actors equipped with...
  9. SumRndmDde

    How to get array of Actor's Armors?

    So here's what I'm trying to do.   I want to create some Notetags in the Armor Database that say <applesGained: x> <applesLost: x>   Then, I want to add them all up based on which ones the specific Actor is wearing, so I created this function:   var processDemArmors = function(actor){ ...
  10. Let's share your RMMV plugin notetag setups

    This post aims to incite you to share your ways to implement notetags in RMMV plugins. In general, we don't want to edit the data JSON files directly, so there are generally 2 notetag reading timings: 1. Upon the start of the game 2. Upon using those notetags I'll start by sharing my notetag...
  11. Milena

    Adding Notetags specifically in a class?

    I have a question regarding adding note tags. I want to specifically add a note tag if we go to a particular setup. In Ace, we have this: class RPG::Enemy < RPG::BaseItem def invisibility? self.note.include?("invisible") endendclass Game_Enemy < Game_Battler def invisiblity...
  12. xadder

    Leveled monsters

    Hello,  I am looking for a JS that works in the same way that Yanflys enemy levels worked( https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/enemy-levels/ ) I want something that will level the creatures by increasing their stats and possibly drops, based on either the main characters...
  13. [ACE] Referencing a skill's ID/data in the damage formula?

    Let's say you have scripts that change around damage or other aspects, such as skill_damage_multiplier[skill_id] or have custom notetags that define a skill's base damage, such as <skill_base_damage: 400> How could I reference a skill's data in the damage formula/etc itself, such as ...
  14. Kizami

    Conditional Skill notetags & Max TP recovered by items

    Hello, I have two requests, one of them it's probably somewhat odd, xP I am using passive skills/states in my game, using this script: https://quasixi.wordpress.com/2014/03/23/quasi-passive/ Everything works perfectly as I want, but I want to add some specific skills which add these "passive...
  15. Some ways to store RGSS3 code strings in notetags

    Most of us know what notetag is, and many of us know it can store RGSS3 string codes. But how it can be done? I want to share the 2 such ways I know so far. Just don't automatically take them as hard facts, as what I'm going to share is just my opinion. Storing RGSS3 code strings in the notebox...
  16. [ACE] Making a condition formula respond to 1 condition instead of multiple separated by semicolons?

    This is the process used for determining a condition for Victor's Auto States https://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/state-auto-apply/ : def apply_state_custom?(notes) eval("#{notes.gsub(/\r\n/i, ";")}") rescue false end(only the eval process is relevant...
  17. Regexp matches many in Rubular but not in production.

    * Edit: Neglected to put [Ace] in the header. On Rubular, the following regular expression evaluates 7 match groups - as expected /^<(\w+)\s*(\w+=".*")*\s*(??:\/\s*>)|(?:>(.*)<\s*\/\s*\1\s*>))$/mHowever, the following line only returns the last match in a note box...
  18. Sato1999

    How to find notetags?

    Can someone plz tell me how to find notetags? Usuaaly i check Yanfly's scripts first when i want to see how to do something. But notetags seems too confusing for me. example:I want to check if an state(example) has a <poison> note tag, how would i do it? edit: the script have to find...
  19. Sixth

    Triggering something when a certain note-tagged enemy dies

    Ahoy, experienced scripters! I got a little problem and it seems that I can't figure this one out on my own, so I kindly ask for a little help! *-* So, in short, here is what I want to do: I want to trigger something when a certain note-tagged enemy dies. Setting up the note-tags is not an...
  20. Napoleon

    Need some notetag help

    My item notetag: <recipe> <image "soup.png">  <ingredient 21 3>  <ingredient 22 5>  <ingredient 23 2></recipe>Checking if it contains a recipe tag is easy: #RECIPE_TAG = <recipe>class RPG::Item  def is_recipe?        return note =~ /#{Nap::RECIPE_TAG}/  endendBut I need to search the...

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