npc

  1. How to NPC bedtime?

    Hello there. I am kind of new to RPG maker and have a question regarding a time event and NPCs. I made variables to count minutes hours and days. (Every 10 seconds = 10 minutes and so on). Now I am trying to set an NPC to go inside her home aka. bedtime. "Branch > 20(hour)" and "branch <...
  2. Wondering if it's possible to make a game with this dialouge system

    Hi I am just starting with RPG Maker, Before I delved into it too much I wanted to make sure it could make the sort of game I wanted, The game I want to make has a mechanic where you talk to NPC's and help them solve their problems by giving them philosophical advice, at first your dialogue...
  3. Bernkastelwitch

    How many characters do you have total in your game?

    I saw an older topic I made of me discussing on how to manage an RPG with a lot of party members so I decided to do a slightly different topic to see how others RPGs are like... If you put together all your party members, Named NPCs, antagonists & Bosses, and even Optional or Sidequest...
  4. Journey_Sticks

    Modern Soldiers

    Moved to: https://forums.rpgmakerweb.com/index.php?threads/tilesets-animated-stuff-v2-2.128841/#post-1134187
  5. Random NPCs

    Hey all! I’m not sure if what I’m looking for is too specific to make in RPGMaker, and I’m not sure if I should switch to a different platform, but I’m having some trouble making random NPCs. Here’s what I’m looking for: I am trying to make a tavern-management game, where customers are randomly...
  6. Shrinking Script in Pokemon Essentials

    I wanna add in Pokemon Essentials a shrink script, so like some NPC would be get shrinked in the game and the could get the NPC eaten, is something like that possible or exist a Script for that?
  7. vivec360

    Autonomous Movement range question

    I've put out a demo and got a few complaints about npcs blocking doorways. Is there a way to allow random movement for events but create a sector or range they can move within. Routes work well for controlled movement, but in taverns or town squares I'd prefer to let them move around randomly.
  8. kyklops

    How to stop NPC Movement (Solved) I've commented the Solution

    Hello! I'm working on a game and I am trying to create a bar, I have a script set up so that the bartender walks around and interacts with other NPC's, the movement route for him will keep looping so that he keeps walking the same path the entire time that you're in the same room as the...
  9. MemeCatGames

    Randomizing the first line of NPC dailogue

    I have an NPC whose lines will stay the same for the most part (shopping options). However, I would like the first line to be a quote that cycles, preferably randomly. Is there a way for me to do this with the only first line, or do I have to make a separate event page for each "iteration" of...
  10. MemeCatGames

    Managing an NPC with A LOT of conversations (RPG MakeMV)

    Would it be more organized to just have an NPC with lots of event pages staying in one place, or have the NPC move slightly throughout the map as the game progresses with a few pages of events instead? Basically, this NPC is giving a lot of the quests to the player and will have lots of...
  11. Nightblade50

    What makes a good NPC?

    Hi When making towns and such in games, what is it that makes the NPCs interesting to talk to and more like a person than a piece of scenery?
  12. DokuHime

    Help with Making NPCs follow each other

    HI, i hope i posted this in the right place I need help with making an npc follow another npc, is it possible? I tried looking it up but i only get information on how to make an npc follow the player or make the player follow an npc but that's not what i'm looking for since i know how to do...
  13. NPC walk in front of player (Human Shield)

    Hello guys, so I tried to do this already without success, and I think I'll need to use Script... I want to make an NPC, of my choosing(on event triggerd), to follow me, and stay always in front of me(player). So to speak, to use it as a human shield. I can make an NPC follow me, using Move...
  14. karinthefox

    Can't figure out how to make an NPC disappear after a certain conditional branch

    Hello everyone! I can't, for the life of me, figure out how to do this :LZSsad: Would really appreciate the help. I have a certain quest where the main character needs to talk to two characters: Jack and Vica. After she talks to them both, another event will activate and the story will...
  15. karinthefox

    NPC disappears before the fading out effect

    Hello everyone! So, I have an NPC event where my main character talks to her and after she's done, she transfers to another map. The thing is, when my protagonist transfers, the event keeps going for a little while since she has a few more lines of dialogue. The problem is that when I do the...
  16. tale

    MKR_ShopItemMessage (NPC Dialogue Shop addon)

    MKR_ShopItemMessage - 1.0.0 2018/12/03 Creator name: Mankind Edited for integration with NPCDialogueShop: mjshi Overview Shop Item Message/ Item commentary for NPC shopkeeper Installation: Place below NPCDialogueShop Features: When buying in the shop, the text in the note box is shown...
  17. CalebW

    RMMV Heavy Roleplay Game idea

    Hoping to get some feedback of which seems more interesting. Idea 1) You are a solo character with the choice of 4 classes. For now we can say Knight, Healer, Mage, and Monk. The world is built around the character you choose as well as the gameplay. So, let's say you choose a Monk, you would...
  18. TruBeast

    Educational RPG - NPC that that changes based on PC level or abilities

    Hey all, first of all I'm REALLY new both RPG Maker and this forum (first post - yay!!), so sorry in advance if I do not use correct terminology or post structures :). I'm currently working on my 1st RPG designed to help my kids to assist them in areas they are struggling in a way that's in...
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  20. Anchovy

    Different Region Access for Different NPCs

    Is it possible to create rules that restrict and allow different NPCs to pass through different regions? For example, if everyone's movement is random... Grass = Region 10 Water = Region 20 Event 1, 2, 3 = Cats Event 4, 5, 6 = Ducks Event 7, 8, 9 = Fish I want to bind Events 1-3 to Region...

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So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Ami
--- Top Up ---

Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight
: I don't have Diamonds,what should we do?
M.Knight: I don't have any choice,i have to Buy Diamonds with my Card
F.Magic Knight
: You do?
(M.Knight's Balance Just Have 1.25)
M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D

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