I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn.
I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1.
I tried using the Span "Moment" but that results in it cycling...
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.