olivia battle system otb

  1. Zakarijah

    Troop events that happen after each character's action

    I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn. I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1. I tried using the Span "Moment" but that results in it cycling...

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Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.

I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.

Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.
my girlfriend calls all my little chibi art cute lol... funny considering that wasn't the original art style of the game.
100 problems in RMMZ 100 more problems take one down pass it around 101 Problems in RMMZ
Made some progress on my game, mostly mapping. Learned quite a bit in the process!.

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