on and off

  1. RicoRob

    Start game with selected Switches ON?

    (I'm sorry if such plugin already exists, I really couldn't find it. :frown:) Would it be possible to have a plugin that turns predetermined Switches ON as soon as the game starts/loads/during playtest? I know I can do that manually with an event, but what I mean is, turning a Switch ON...
  2. hurley

    [MV] Turning map "display names" off and on.

    Hell all! Using MV, I am making a game that involves exploring a huge mansion in darkness for roughly 80% of the game. I am trying to invent ways to keep the minimalistic field of view from feeling frustrating or daunting. One obvious thing that I have thought of would be to have a map of the...

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RivalRamen_Games wrote on jacobv1014's profile.
I really like your profile picture! Who is that in it? is she an OC?
Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:


functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.

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