1. Chalk

    Common Events for Map-Based/Grid-Based/Tactical Battle

    Hello RPG Makies, hope you're all having a nice day. This thread is a series of questions for making an on-map battle system using mostly common events, with small, beginner-level scripting recommendations being encouraged. The main focus of the questions are around how much an everyday...
  2. Parallax Panda

    Are these a valid script calls?

    So I have events on the map and I want to check when the player is standing next to them (not diagonally, just north, west, east, south). So for this I figured of running a series of nested conditional branches with these script calls: $gamePlayer.x === $gameMap.events(this._eventId).x +1 &&...
  3. jamespizz

    I need some help on animating my on map sprites

    While making my game's intro I wanted to have the characters animated, I have the sprites already fleshed out looking up, shaking head side to side and laughing. (I'm using Time Fantasy pack from finalbossblues) For reference, I have the player character look up at the sky after the camera pans...
  4. Runako

    !!Moghunter's "Elnard Enemy Encounter"!!

    Moghunter created an amazing script for Rpg maker vx ace. This script combined random encounters and on-map encounters seamlessly. Why I have not seen this moved over to MV, I have no clue. The system: - Drew a minimap that showed a player dot (represented by a blue dot) and multiple enemy dots...
  5. metronome

    Show certain variable window on map

    So far I have been using Yanfly's Map Gold Window plugin. You can basically show a window with the number of gold you have during gameplay with certain icon and certain icon on your game screen. Now, instead of gold, I would like to be able to show certain variable in that window...., and I...
  6. Event colliding with another event

    Hey! I'm stuck trying to solve a problem. In my game my character can casts spells on map and I'm trying to make it when the spell event and enemy event collide they both dissapear. I thought of solving this problem with using control variable -> game data -> map ID but it still doesn't work...

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Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...:kaodes:
Screenshot-2022-06-25-053308.png
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Here's Mike when you get a preemptive strike in battle. There's another one for when an enemy sneaks up on you too.
Suddenly, games mean nothing. The money spent was worth it to bring souls towards the light of life. May God bless my path forever. I pray that all are shaken for truth and poured out flat on the table of true understanding, knowledge, and wisdom. Bless you.

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