I have a bad habit of starting projects and never finishing them, so I decided to give myself a challenge: make a game to completion within a single day. Well, this is a finished project, for all that it may be. It is not at all what I anticipated making when I started, and it's probably not...
I remember playing them a long time ago now and they are still part of my child memorises.
I use to really enjoy the first one and the second one.
I played the third one too, I enjoyed it but felt the first two were the best. I never played the others but heard they didn't seem as good. Maybe...
Hello there, im guessing there must be a way to do this, even trough eventing but i cant figure it out.
Anyone knows how to achieve this?
As a bonus, would also be possible to transfer the name of actor? (i mean a custom one given trough the name char command)
Thanks in advance! :)
I'm currently working on my XP project. I'm adding guilds and all that jazz and some of them have requirements of joining and them requirements may get higher and higher as you get deeper in the guild. I'm thinking of going with "you can't be the leader of everything" approach meaning you'll...
Having trouble trying to figure out how to make an event wait instead of all events when using the wait command. I have an event that when a variable = 2 then it waits 200 frames before switching the variable to 0 where it can then move again. However the wait affects the player as well as this...
While I'm working on my large, non-commercial game, I've come up with countless ideas for other projects.
The idea is, to make a short, commercial game, and only sell it for $1.00
I want to get some community feedback :D here are some questions for ya!
1. How long should a...
I need Help from you guys I have been working on trying to make a game for a long time but ya know its kind hard being only one dev The game is going to be free and I am just doing this for fun. The game revolves around a student from Blackpine University she is a junior and has been bullied for...
Hi everyone! I'm new to RPG Maker and the community in general. I've been dreaming of making a game that everyone can enjoy, and I want to spend the next couple years of my life working on it. But first I need a bit of help.
The battle system for this game is similar to pokemon at it's most...
Made for a request here.
This allows an event with a name tag <eet> to trigger another event with name tag <eer> it came into collision with.
 Event triggering another Event
 Able to check who triggered the event
 Able to set up conditional branches to have different...
Made a script that required one save file system in the request board awhile back
and found an urge to make the whole one save file script.
So here it is! Single Save File System!
 Able to change the default save file name to whatever you want.
 Save/Load without the need to...
How do I go about putting a boat down in two areas on the same map?
I have two closed in bodies of water, and I'd like to be able to have a different one in each place.
Just an example picture there, the bodies of water would be completely separated from the deep waters, so the same boat nor...
Hello there! First of all, I'm as new as new can be to this whole thing. I have no knowledge of any kind of scripting or programming, but I'm trying my hardest to make this work! I'm artsy and creative, but technology is far from my strong points. So please bear with me. ^^;
Here's my issue...
Hey everybody, this is my first post, I couldn't find an answer to the problem elsewhere so I hope it hasn't been asked yet.
I would like to have all 4 maps to go to the same item shop, but upon leaving, return to the map they were previously on.
In my project, I'd like to add more realism to weapon wielding. I'd like to use tags in the noteboxes of weapons and shields to give bonuses and penalties for wielding equipment with only one or two hands, depending on each item.
For example, John likes swords.
Wielding a Longsword...
The next JABS update will include ally AI and an aggro system.
What would YOU expect to happen if you had four+ party members in an ABS, all fighting either together or separately or a mix of the two, and the player hits "swap leader" button?
It currently pulls all followers to the player's location, removes all aggro towards enemies, and swaps them.