I am using Yanflys core plugin set to 255 max but it doesn't get rid of the slight opacity, I want it to be completely solid.
Also, I was using the YEP Options Core plugin, which lets you change the color of the menu, which I suspect might have caused the problem because when I uploaded my...
I have a state that is essentially supposed to make a character disappear from combat for X turns. The skill that applies this state changes the targets opacity to 0 and the state makes it so they cannot move or be targeted. However, the problem is that I am not sure how to change the opacity...
Picture Transition 2014-09-24
Creator name: lctseng
Show picture from left and right that slide, transparent, and slide out with script call.
-Effects are done through script calls.
-Picture can be in front or behind the text box.
-Picture appears with a fade-like...
So I'm trying to make a more retraux looking game with VXA, and I've been slowly but surely tweaking menus and the like to achieve such a look. However, I can't for the life of me figure out how to adjust the opacity of the combat log, nor the color. None of the code in Window_BattleLog seems...
Okay, so, working with the Yanfly suite of plugins, and taking some cues from their tutorial on doing the FF Dragoon-style Jump attack (or, Pokemon-style Fly attack), I managed to work out how to create a Blur/Hide/Stealth skill/state which actually changes the sprite's opacity.
This is what I...
Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them.
First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
Hello! I was wondering if there was a way to have a separate opacity setting for the "select key item" menu that pops up in an event?
I'm using a custom item menu script (Seiryuki's CATEGORIZE ITEM SCENE) that changes the opacity settings for the item screen on the menu which makes it completely...
I have got another minor issue that I would like to submit to you.
I use MOG_Menu Background and SRD_AltMenuScreen_IconCycle plugins to create my menu. Here are the links :
My problem is...
So what I'm trying to do is during a random turn in combat, check to see if one of my characters is unaffected by a specific state and, if so, add that state during that turn. This is what I tried just to see if it works:
But for some reason I keep getting this error:
Title says everything, but if someone is interested in my problem:
I'm trying to make a nice title screen for my game. Selected option is highlighted by 2 images shown on this picture:
Both of them move at the same time when player presses up or down to change an option, but the white one is...
I was wondering if someone could make a script that you put a RGB colour code or percentage for opacity in a state notebox and it tints and changes the opacity of whoever has the state effected to them. This is for a non-commercial game and isn't of much need, I just wanted to know if anyone...
So consider the following (two images). I decided to create a blank scene. NO OTHER EVENTS. Zero. None. Notta.
We have the character, two car parts and a parallel event, which you're looking at below:
So what are we doing here? Pretty basic. if switch is OFF, car is invisible. If switch is...
Ok This is driving me insane.
I have a parameter set like so.
* @param Status Window Opacity
* @desc Enter window transparancy.
* @default 0
I then have this code referencing it.
this._statusWindow.opacity = parameters['Status Window Opacity'];
Now when i run my project with the the...
I have a character, he must walk, and disappear little by little (with opacity) in the same time. It's something that looks simple, yet, I can't do that. :(
I tried many possibilities (for exemple, parallel event), and absolutely nothing works...
Hey, I was wondering, is it possible to alter the opacity and/or completely transparentize the windows in the Save and Load scenes? This includes the windows for the save/load files and the message window asking you which one you would like to select. I'm assuming there is a way, as I was able...
Yes, it's me again. I'll give you a moment to reach for the alcohol before I post my question.
... ready? okay. then we'll begin.
I'm using a couple plugins (widescreen, fullscreen, quit to desktop on main menu) and it's all good.
some textures need some tender love and kicking...
I can't seem to find a plugin or a way that handles the opacity of the players lower half when they are on a bush tile.
I'd like to set how transparent the players lower half is.
Also an extra feature that would be nice is if an animation could play on the player/bush...
Is it possible to have a state change the opacity of the one who has it, and the opacity goes back to normal when it wears off?
Using a basic example of "Stealth". User casts it on himself, the state reduces his opacity to 50/255, next attack removes the Stealth state and opacity returns to...
I want to see opacity changing whenever i'm getting closer to one place and vice versa(based on y axis of player position).
By this i mean that when i go down it gets darker and when i go up it gets brighter.
I will be thankful if someone will help. :)
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all.
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.