When an item is not consumable, the text opacity is reduced so it looks grayed out. The thing is that the icon is also affected by that (as I figure they are both drawn together in the code).
Would it be possible to change that behavior, but only for the icons? I'd like the text to still remain...
Hello, I am trying to figure out how to change the opacity on the battle menu, right now it looks something like thisI
My goal is to make the character select window and fight/escape window have a solid background but i have no idea how to achieve this, Thanks in advance
As the title says, does anyone who uses or has used HUD Maker Ultra for RMMZ know how to make it so that the transparency will change when the player gets close to the overlay edge?
As it stands, I have an HP bar running along the right side of the screen, but in some maps the player is able to...
So I wanted my battle log to look more like a window so I looked around and found a "half solution" I guess which basically makes the window appear once something is written in it by going into the rpg_windows.js file and changing the opacity to 255. What I want is the window to appear...
Hi! I'm making my first project, and I found the error on the text box. I put the event on this position for looking the map.
In the 5th floor the text is normal, but when I go down and look the map on the 4th floor. The text are faded, but when I look at the floor map again(didn't go to...
Hello, all!
Thank you in advance for your help, I've tried searching forums for a similar topic but I admit I'm not even sure what terms I would be looking for (as searching for "window opacity" on it's own warrants hundreds of results).
I'm wanting all the windows in my game to have no...
Hi everyone.
I am using a script that allows to change the opacity of the message boxes so it doesn't look dark when player is on a dark map that uses shadows and highlights. example: I use Khas Awesome Light Effects.
Script to change opacity of message box (window skin)...
Hi all,
I have the following bit of code which is present in an Update method for a Window:
this._currentCharacterData = this._characterQueue.shift();
const x = 40;
const y = 58;
this.drawCharacter(this._currentCharacterData.name, this._currentCharacterData.index, x, y)...
I am using Yanflys core plugin set to 255 max but it doesn't get rid of the slight opacity, I want it to be completely solid.
Also, I was using the YEP Options Core plugin, which lets you change the color of the menu, which I suspect might have caused the problem because when I uploaded my...
I have a state that is essentially supposed to make a character disappear from combat for X turns. The skill that applies this state changes the targets opacity to 0 and the state makes it so they cannot move or be targeted. However, the problem is that I am not sure how to change the opacity...
Picture Transition 2014-09-24
Creator name: lctseng
Introduction
Show picture from left and right that slide, transparent, and slide out with script call.
Features
-Effects are done through script calls.
-Picture can be in front or behind the text box.
-Picture appears with a fade-like...
So I'm trying to make a more retraux looking game with VXA, and I've been slowly but surely tweaking menus and the like to achieve such a look. However, I can't for the life of me figure out how to adjust the opacity of the combat log, nor the color. None of the code in Window_BattleLog seems...
Okay, so, working with the Yanfly suite of plugins, and taking some cues from their tutorial on doing the FF Dragoon-style Jump attack (or, Pokemon-style Fly attack), I managed to work out how to create a Blur/Hide/Stealth skill/state which actually changes the sprite's opacity.
This is what I...
Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them.
First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
Hello! I was wondering if there was a way to have a separate opacity setting for the "select key item" menu that pops up in an event?
I'm using a custom item menu script (Seiryuki's CATEGORIZE ITEM SCENE) that changes the opacity settings for the item screen on the menu which makes it completely...
Hello guys,
I have got another minor issue that I would like to submit to you.
I use MOG_Menu Background and SRD_AltMenuScreen_IconCycle plugins to create my menu. Here are the links :
http://sumrndm.site/ams-icon-cycle/
https://atelierrgss.wordpress.com/rmv-menu-background/
My problem is...
Hello!!
So what I'm trying to do is during a random turn in combat, check to see if one of my characters is unaffected by a specific state and, if so, add that state during that turn. This is what I tried just to see if it works:
But for some reason I keep getting this error:
Not exactly...
Title says everything, but if someone is interested in my problem:
I'm trying to make a nice title screen for my game. Selected option is highlighted by 2 images shown on this picture:
Both of them move at the same time when player presses up or down to change an option, but the white one is...
Another day, another advent calendar addition. And now it's time to vote for what comes next! We've seen Strength with our adventurers and Charisma with our merchants, so which DnD stat would you like to see in the next NPC: Constitution or Wisdom?
I kept saying I suck at writing stories. But I can't believe I wrote one these days. Feels good now that the winged blonde girl I often share has an actual lore and plot going.
Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:
(There's some audio desync because the capture is an MP4.)
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