I don't know if this is the correct area to post this. I've been discussing with friends for a long time about ways to reduce the final size of projects in RPG Maker. I put together a small PDF with few but good solutions to this problem. These are just a few comments on best practices for...
Unlimited and Optimized Pictures handle
These are just some modifications in the original script.
Remove the auto created (100 default) image objects, and create the image objects dynamically, and when the "erase Picture" is called, it also erase the object.
Taking advantage of new web technologies we can optimize the fonts of our game (or, at least, in most of them, the main font) so that it takes up less space (> 1MB to 0.016MB) and loads much faster , showing exactly the same quality. The woff2 font format is wide supported in...
Hello, folks. How are you?
Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
I'm getting my feet wet with making some minigames and tilesets and mapping out part of a game. I just had a quick question before I get further along.
I was modifying some forest tiles and realized that all the combinations for the forest add up to hundreds for them all to look right. So...
When uploading the app, I cannot upload the app because the API level is 22.
Pressing the Back button on the phone turns the game off.
I want to change the Letterbox color to black.
I need Android optimization.
Hi. I hope you are doing fine. I hope that you are able to properly advise me.
I had a plan for a game and was already busy with it. Because of circumstances I had to set it aside for a while. Now I am doing research on how to best proceed, when the time is right to actually go at it once more...
RPGMaker is a wonder; accessible as HyperCard to one as code clumsy as myself, and extensible enough to actually modify the experience. As I've been developing my own RPG - I'm about 2% done on that front, just started - one of my focuses has been to address the "sluggish" feel of the resultant...
Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22)
Creator name: Sigureya
Optimize equipment by price with a note tag
Change the price of performance for optimize.
Higher performance of the equipment, the better chance it'll be selected.
How to use
Use this tag in the...
Wanting to do some more advanced mapping I came across a little question which I will explain below.
At first, I was going for a classic tileset mapping, but I quickly noticed the parallax one.
Being a 2D/3D artist, it quickly resonnated with me and so I tried some.
But I noticed it was...
i'm developing rpg mv mobile game and
got some issues... like.. CRASHING!!
i just want to delete parallax cache or image cache...so the game may use parallax and images as many times
as I want!
i'm using 'kaus overlay' plugin to use parallax in the map and
use a bunch of images in the game...
Man.. i just spent 40 minutes making an epicly long thread here.. and it didnt save because as i hit submit it had logged me out and asked me to log back in.. and its 4:34am here as im starting to re-type this.
Anyway i wanted to make a thread talking about optimization for android deployment...
This thing was born in thread about pixiv3 and tilemap optimizations: http://jsperf.com/tilemap-optimization
drawImage(_canvas) is 3x times slower than drawImage(_image) in chrome and opera.
First line is chrome v46
\ Data< .RVDATA Compression (VX) >
I've currently completed a script to allow for compressing .RVDATA within the Data directory, as its total size can often roam higher than 4 mb in large projects. Current test runs have dropped the size...
I'm pretty sure that a lot of people who recently got RPG Maker 2003 might be wondering how to make sure that RPG Maker 2003 can import their custom resources. Especially if you make your resources yourself or use resources that aren't specifically for RPG Maker 2003, a big problem can be...
Alright, so this is interesting.
My line 266 in Game_Actor looks like this. item.etype_id == equip_slots &&
Now, I'm not really sure if this is wrong, but every time I hit optimize in the equipment section while playtesting, the game crashes. Pretty game-breaking.
In a possibly related...
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?