Hi!
Custom Keyboard Mapping is my latest plugin for RPG Maker MZ that allows the player to configure their keybindings by pressing any key on their keyboard. You can also define the default keybindings in the plugin parameters.
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KShlenam ACE
The Settings Menu!
by Kyonides Arkanthes
Introduction
Just in case you ever needed a cool configuration menu script, here is one that allows you so tweak the audio settings at will. And it does sport nice graphics!
Anyway it is quite customizable as well.
This script is also...
KShlenam VX
The Settings Menu!
by Kyonides Arkanthes
Introduction
Just in case you ever needed a cool configuration menu script, here is one that allows you so tweak the audio settings at will. And it does sport nice graphics!
Anyway it is quite customizable as well.
This script is also...
KShlenam XP
The Settings Menu!
by Kyonides Arkanthes
Introduction
Just in case you ever needed a cool configuration menu script, here is one that allows you so tweak the audio settings at will. And it does sport nice graphics!
Anyway it is quite customizable as well.
The XP port also...
I want a plug-in that add your own joke settings, with variables and switches tied to them. Also I want a plug-in that let you add new custom “modes” on the title screen, they functions like the new games button, but starts you in a different place. Any plugins there that let me do these things?
Hi, my options menu has the default options plus Animated Tiles and Keyboard Config from a couple of Yanfly's scripts. I'm wanting to add another setting, which simply turns a switch on and off (this switch will disable a game feature). How can I add things to the options menu? I put this in...
Hello everyone, I hope you are very well, I am making a somewhat peculiar game, and I need to remove the options button that appears in the game title, the button should only appear in the menu within the game, how can I do it? Thank you very much!
I downloaded Yanfly's Options Core today, and it works great! I noticed there's a way to add new options to the menu, but I can't figure it out. At a point in my game, you have four characters in the party and most of them are riding horses, so I know it could be annoying for the player to see...
so I am trying to add a way to change the brightness in-game from an options menu.
it is using a variable but in case you need to see the code it is the yanfly options menu
so one way I thought of doing this is using the graphics. Brightness but while it works when I adjust it, it resets when...
Hello~ I'm looking for a way to add custom options in the options menu easily. I saw many different plugins that can do this but I didn't either understand them or didn't want to mess with something I had less idea about. Well the thing is, I'm using Khas Ultra lighting. I thought that there...
Howdy! First post to the forum, but I have a bit of experience with MV. Not too much since I'm posting here though. I'm trying to create a speech system or social skill system for my game. Think of the dialogue options in Fallout, it's very similar to that, meaning if the player has a skill (Its...
Hi friends!!
I'm working on a project I want to share with this community to get some feedback, but first, there are a couple of details I want to polish. Is there a way to make a hoover sound over hotspots for an options menu? That's so important for the feel of the games!!! Any ideas on how...
Caethyril's RMMV Plugins
Updated 2022-09-21: General - Cae_BattleStepY v1.1
Looking for my RPG Maker MZ plugins? Click here!
Features :kaohi:
I've made a variety of plugins for RPG Maker MV but most of them are quite small/simple, so don't really merit their own thread. This is a intended as a...
In my game, Princess in a Bind, there are two modes that you will be able to pick from at the start of the game:
Story Mode: Applies a buff that makes battles easier, certain enemy skills and mechanics won't be used to make battles faster and easier, Save anywhere not just in certain areas...
Enigma Virtual Box- http://enigmaprotector.com/en/downloads.html
I've recently put my game up on itch.io as a single, downloadable file which I created through Engima Virtual Box. It plays fine mostly, save for two errors:
One: The game can't be saved (when I try it just makes a "cancel"...
So I'm making a game, but I don't need some of the options. I only want Items, and Quit.
So I tried blanking out those options, but instead, it didn't, and still showed all options.
I also thought that maybe Yume Nikki's source could have the answer since it has only 2 options,
however it...
So, this is kind of difficult for me to explain. I have food items set in the database. I need a single event that will check if the player has at least one of those items. For example, if I have 1. Hamburger 2. Fries 3. Soda listed in the database and I have just a hamburger and soda, I want...
I wanted to make a very simple script (im learning javascript, i already know java and c but im having a hard time with this)
I made a simple plugin that only has this function:
function showTexts(){
$gameMessage.add("choose");
$gameMessage.setChoices(['Yes', 'No'],0,-1)...
MushroomCake28's Option System Plus - version 1.01
by MushroomCake28
Introduction:
One of the things I like the most when I start a new game is to jump in the option menu and setting everything to my liking. A RPG Maker game should be no different, and this plugin makes that experience...
Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m
Had an idea for a new way to calculate damage and work it in a battle system but I had to restrain myself because it would be such a pain in the ass to balance and I just want something DONE not something COMPLEX
Godot's coding language somehow makes my head spin more than Unity's. (No, I'm not switching to Godot, I've just been seeing a few games in that engine.)
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