I'm trying to make a parallax map in rpg maker mv with orange overlay, but when I turn off "Quickstart", the "Par" layer Disappears and the only thing there is is the "Ground" layer :/ Could someone help me?
I'm currently trying to use the Orange Overlay Plugin in my project but I'm very frustrated and confused on how to make it work?
All my maps are made in-engine with MV, and I'm not using any parallax mapping.
I've tried a bunch of different things but I'm just looking for help making clouds...
I've recently started using Orange Overlay in my project for lighting and shadows but when I load up my games in a map with an event with a graphic, the event doesn't show up. When I turn the plugin off they show up fine. Does anyone know how to fix this?
I am using RPG Maker MV. I wanted to learn parallax mapping, so I watched a long tutorial, that had suggested using the bind images plugin - however, I learned that not only does that plugin apparently suck up a ton of memory, but also – it seems to no longer exist. Or at least, I...
Having experimented with parallax maps, to my bewilderment I discovered that some of the events that were perfectly functional before no longer work. I supposed that some plugins I've installed recently may have something to do with this. And, indeed, the guilty party was found soon - the...
Orange Overlay + Animated Parallax Add-on
Orange Overlay 1.1.4 - Plugin DL - (Updated 7July17)
With permission from Hudell and thanks to Chaucer for the plugin fix, here's an updated version of Orange Overlay. This version fixes the broken plugin commands people were experiencing when trying...
I want a plugin allowing multiple layers above and below character, but specifically I want a kind of middle-layer option (like Layer 5 with Yanfly's Doodads. This layer will go behind your character if he/she is in front, and in front if he/she is behind). Maybe it is called Character Layer...
My sprites lose their heads walking in front of horizontal, thinner objects.
Orange Overlay settings:
Map 009 notes:
<ground> loads my base grass. <par> loads the fence/objects. <cm:map009col> loads the collision.
Any idea how I can make...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.