by Hudell (ported by Arthran)
I have ported Hudell's Orange Mapshot plugin over to MZ. This plugin allows you to save your map as an image, which can be useful for parallax mapping (among other things). MZ does have a built-in feature for saving maps as images...
Hey I have a Problem with orange overlay Plugin. Everything works fine if I playtest a "new game" but if I load a save, the overlays dont show up. I tried it with Mapnotes and with parallel Event in the Game, but it's always the same Problem - New Game shows everything like it is supposed to...
Hi everyone, there are a couple of autosave plugins out there, but they all offer slightly different features and none of them offer the exact ones I would like.
Yanfly's automatically overwrites your latest save file, which is uncharacteristically not well thought out, but I do like the little...
I'm using both Orange Overlay plugin and the Chrono engine plugin, but when i have parralax tileset on a map there is some graphic issues, (when the hero attack or use item) i'll show you that in this video:
As you can see, the hero appearing above the parralax when the user attack or...
Don´t know if this has been taken care of in another thread, so sorry if it has. But I have spend the whole day trying to figure this out. Nothin, not even google is my friend anymore :(
I´m trying to make a EXP-Gauge and a EXP "Numberdisplay" using OrangeHudGauge and...
How do you get it to deactivate the day and night system on inside maps using the commands is what I need to know.
Using the Tileset id works fine, but I have multiple tilesets that are used inside and outside so I can't do that with all tilesets (and I want to Try to avoid duplicate tilesets...
First of all, I would have posted my troubles on Orange's Custom Events thread, but it hasn't seen much activity lately. So I'm unlikely to receive much help and I could really use some help.
I'm using this plugin because I want to switch out event graphics based on a variable. This is a game...
I was wondering if anyone could write a fix for a small bug in Hudell's OrangeHUD, which causes the HUD to not fade out while message boxes are being displayed. Depending on where your HUD is in relation to your message boxes, the HUD will overlap over the message box. Since Hudell has retired...
Orange Greenworks 1.0
This scripts enables some features of the steamworks API:
- Detect Player Name,
- Detect Player Language.
- Get Number of Steam Friends.
- Get and Set Steam Stats.
- Check, Install and Uninstall...
Orange - Faster Pathfinding 1.0
This plugin will make the default pathfinding process faster.
How to Use
This is a very simple plugin. Just activate it on your plugin manager and you're done.
You do not need this plugin if you're using SuperOrangeMovement.
Orange - Mapshots 1.0
This plugin will export the map to image files.
The images will be created on a Mapshots folder on the same folder where the Game.exe is (When playtesting, that's inside the rpg maker/nwjs-win folder).
Only works while playtesting and on...
Orange - Mouse Data 1.0
This plugin will give you access to mouse's X, Y, TileX, TileY and Down Status for both left, middle and right buttons
How to Use
This is a very simple plugin. Just activate it on your plugin manager and then set the params you want to use. The...
Orange - Region Collisions 1.1
This plugin will let you override the tile passability using regions.
Any tile with the region specified on this param will be blocked, regardless of the tile configurations.
Any tile with the region...