Creator name: ルファー (Lufar)
Few font features from RPG Maker VX (Ace) can be used in RPG Maker XP/VX.
Following customization automatically applies:
Whether or not to draw shadows on the text.
Line 148: true or false for default shadow...
I'm using a simple script (fontoutline.js by Zerbu) to remove the default outlining that appears on all text in the game. I've recently installed SRD's Battle Popup Customizer plugin, which uses the gamefont to show damage numbers and popup text (effective, resist etc.).
My issue right now is...
Hi, I'm using Yanfly's free iconset found here
However I am editing it in GIMP to add my own icons. I was wondering after adding icons or resizing icons how can I add a thick black outline to it like Yanfly has done with the default Ace...
*To preface this question, I should probably summarize my game's method of story advancement/POV(Point-Of-View). In my game, you are seeing the world through the eyes of who is leading your party. Certain characters are filled with bloodlust and everything is red and disturbing to them, one...
It looks like the default text outline in RMMV is a darkish gray, but I'd rather have it be closer to black. I can't find where the color is defined in the default scripts, though, and Yanfly's Core Engine or Message Core doesn't let you change it, as far as I know.
Salvage plugin. Craft something you decide you no longer need, or find an item you have no interest in, salvage it for scrap and resources. As you salvage items, gain EXP and level up. The higher your level, the better odds you have at succeeding, and the more material you'll actually acquire.