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  1. tale

    com_cho Forest Tilesets

    With permission from コミュ将 (comshou), I'm reposting tilesets zip here. This tileset that allows you to create a serene forest. Preview- Zip includes- 3 characters of shaking trees | 7 pictures overlay/ effect | 6 images for tileset Terms: - Users must own MV in order to use them - You...
  2. Using parallax images over the map tool graphics

    Hi. I'm totally new to RPG Maker, but I have a professional background from other engines. So far I love the simplicity of RPG Maker, but there are just a few minor tweaks that could make the engine shine. Too bad the developer isn't making those changes and we need to do it ourselves.. But at...
  3. Dragonfire967

    Overlay image over map for drawing?

    As the title may suggest. Is it possible to create a new map of a certain size (say 100 x 100 tiles), and then put an image overlay on it to draw your world to? For example, I have a world map I made using photoshop, and I want to make a map that matches the shape of my world map (as much as...
  4. Kentaro_

    Free Horror Assets

    Hello, I create some Horror Overlays and Game Over Screens. Terms: Free to use in any Projects. You can edit the Overlays. Please dont share or sell this Assets. Credit: "Kouske" or "Kentaro" Informations: All Pictures are in .png with a Res of 816x624 px. You can use the Overlays with a...
  5. Hayolee

    Creating A Screen Overlay With Bitmaps in JS

    Hi! I'm a little unfamiliar with the RPG Maker MV API, but I have worked in Javascript before briefly (not a master) just to give you some insight. I'm currently trying to create a few plugins that need a screen overlay/bitmappy stuff. I'll list them both before I go into more detail: 1.) I...
  6. Parallax Panda

    So I want an overlay image on a looping map...

    What the title says. I have a horizontally looping map and I want to use an image as a overlay (for shadows and such). Up until recently I've been using Galv's "LayersGraphics" plugin but I don't think he supports it anymore and it can't handle looping maps right now anyway. Any other...
  7. DrDhoom

    Parallax Utils

    Parallax Utils v1.2 DrDhoom Introduction Create multipurpose parallaxes to beautify your maps. Features - Unlimited parallaxes. - Can be used as fog or weather. - Each parallax can be disabled via switch. - Easier setup with presets. - Animated parallax with adjustable frame duration and max...
  8. RPG_itch_Studio

    Script that makes transparent (or hides) the state icon/overlay

    Is there a script that makes transparent (or hides) the state icon or overlay? I would like to use it in Action Sequence with the "eval" command.
  9. NinjaKittyProductions

    Looking for a plugin for Crosshairs

    Hello everybody, I am currently working on a new idea for a game and I was wondering if someone could help me. First of all, if the plugin already exist, that is awesome and will save a lot of time. If you know where it is, please send me a link because I cannot find one ^_^. OKAY. I am looking...
  10. Dimitri N.

    Looking for a specific plug-in

    Hi everyone! So, I've been looking for an overlay plug-in that would stick an image to the screen on maps using notetags, just like the classic Show Picture event command. I found a few great plug-ins but none of them has this option... Anyone knows where I could find something like that? Edit...
  11. LadyBaskerville

    LadyBaskerville's Random Resources

    This is a collection of random resources (mostly edits) I made for requests or for myself. Terms of use: Free for use in both non-commercial and commercial RPG Maker projects. Credit is appreciated, but not required. Edits and reposts of edits are allowed. Since most of these are edits of...
  12. Macbeth

    Problem with OrangeOverlay system with event/plugin command

    Greetings everyone! Now down to business: i'm on RPG Maker MV and i'm using OrangeOverlay for parallax mapping and i'm using an event with a plugin command to display a scrolling image (water) going down. The event is a parallel process, under character and the command is "Overlay addfog water...
  13. Gravemaster

    Victor's Fog Crashes (VX Ace)

    Hey guys. I've been using Victor's Fog script for a while now, and I have noticed that in maps where it is enabled, when fighting monsters, there's a chance (like 30% or so) for the game to crash. I have experimented a lot so I'm certain that the fog script on its own is the cause. Do you guys...
  14. Dreeks

    Orange Overlay issue

    Hello, I'm using both Orange Overlay plugin and the Chrono engine plugin, but when i have parralax tileset on a map there is some graphic issues, (when the hero attack or use item) i'll show you that in this video: As you can see, the hero appearing above the parralax when the user attack or...
  15. Paladin-Cleric of Awesome

    Pictures and tinting issues

    Ok. So my IGMC is having an issue. One I wish to fix at some stage (I don't have time for the IGMC release, but for an update after. I have various pictures and overlays. eg. Exterior Fixed pic switch 2 on tint screen -68 -68 0 -68 Pic 1 -trees Pic 2 -lights pic 3- lanterns tint pic1 -68 -68 0...
  16. KingTentacleAU

    How can i have my clock display in the top right constantly?

    I have followed this tutorial. It basically has the clock setup in a manner that will suit my game nearly perfect except for 2 things. The main one being i want the clock displayed as an overlay in the top right. His is set as a called on key item. The other option, i was hoping to have the...
  17. Parallax Issue

    Hey guys, this is my first post so pardon if it's in the wrong place, just direct me where I need to go instead if so. I just created my first parallax map, and it's working fine on the map I have the pictures bound to. However, I just created a new map, and the parallax overlay from my last...
  18. Victor Engine Fog troubles

    Hey all so I'm trying out this VE Fog and Overlay script (I just love VE) But it's just not working. I have put the Fog Image into a seperate Fog folder in "Graphics" and in the Map Tag I have: <fog effect> id: 10 name:"FogVE" opacity: 100 </fog effect> <fog move 1: 3, 0> But there just isn't...
  19. SakuraMiya

    Overlay Trouble

    This has never happened to me before, but for some reason, when I move from map to map, the overlays I put to the map are gone. And yes, I know about the "Erase Event" thing. I'm also using Seer's Fixed Pictures script, but even these layers dissappear when I move from map to map. What's...
  20. Jonforum

    BLEND_MODES like photoshop in the core

    Hi I am interested in the fact that we can not use the diferent Blend mode? That there is a logical reason why it should not be in place. From what I understand, rmmv uses a hybrid webGL, Canvas and Pixi. Here are the different blend mode that exists * Various blend modes supported by PIXI. *...

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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