Ok, I'm trying to do something interesting in a game I'm working on and I managed to figure out about half of it on my own but I need some help with it.
Here's what I'm trying to do:
The new project I'm working on has a lot of sea travel so what I want to do is, at any time while you're on...
There was something I was trying to do with my own project, setting up a world map using "loop both" instead of just "loop horizontal", in the hope that I could set set it up so that it feels like a realistically spherical planet. However, I realized recently that I might not be able to do...
Battle Background Control
Plugin by Tyruswoo
For RPG Maker MV
Description:
Battle Background Control provides options for how battle backgrounds are assigned to maps that use an Overworld tileset. You can change which image files are used for the battle backgrounds for each...
I've never made a request before but here I go.
I want a battle sprite and overworld sprite for a Panzer IV D with a Commander Zombie half out of the top hatch. The Zombie needs to be female and wearing a Commander's Uniform reminiscent of WW2 German Tank Commanders complete with a throat...
Pretty self explanatory. I want to be able to show icons in the overworld over events. For example: A gun or sword in a characters hand.
Is there any kind of script or feature that can make this possible?
Hi guys. I've had an issue with the movement in my game for a while and I can't seem to fix it.
I've made a slidey ice puzzle with slippery tiles. The player is supposed to slide along them with no walking animation. This all works fine, except that now the walking animation isn't shown...
So, like the thread title says - I am looking to make two scripts work together. They're not incompatible, but the idea
is that I want the tiny overworld character script, which shrinks the character sprites on certain maps, such as the worldmap,
to also shrink the shadow graphic that the...
So trying to make a overview map that has icons that can be selected and highlighted, and when clicked on it allows the player to travel to another map.
Im not talking about a fast travel mechanic, but more something you would see with visual novels. Where a player can select between various...
I've run into a bit of a puzzle with my game and was wondering anyone else has had the same problem or had some advice.
When working on your world map, what sort of scale should you use? Do you make one large map in with transfers to the individual villages and dungeons? This seems like it...
Just a question. If there is a continent in a northern, colder climate, complete with snow and coniferous fauna, could you reasonable expect most (if not all) of the land to be covered in trees if there are only five settlements, all of which are villages?
Hello all,
I have recently embarked upon trying to create a legend of zelda style game using RPG Maker VX Ace, but I can't find a script that will allow for a lot of what is necessary for the LoZ experience. I have seen Project Zelda in previous posts, but I have not seen anything that could...
Just to give something back to the comunity. I made this for miself, just some copy/paste, but i think it will do.
It's free to everyone, you can do watever you like.
edit: some "bugs" were fixed.
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edit: New Content
Added a graveyard plus an aquaduct...
So, i am making a survival horror game that has no turn based combat. And its all going well, but i noticed when the monsters chase you, they will randomly switch directions, or get stumped by a simple wall. Is there any way to make them, "smarter?" like a simple event, or even a script. What...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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