overworld

  1. Trianglon

    Ship from Overworld Event?

    Ok, I'm trying to do something interesting in a game I'm working on and I managed to figure out about half of it on my own but I need some help with it. Here's what I'm trying to do: The new project I'm working on has a lot of sea travel so what I want to do is, at any time while you're on...
  2. SpacemanFive

    Globe-shaped world map

    There was something I was trying to do with my own project, setting up a world map using "loop both" instead of just "loop horizontal", in the hope that I could set set it up so that it feels like a realistically spherical planet. However, I realized recently that I might not be able to do...
  3. Tyruswoo

    Battle Background Control by Tyruswoo

    Battle Background Control Plugin by Tyruswoo For RPG Maker MV Description: Battle Background Control provides options for how battle backgrounds are assigned to maps that use an Overworld tileset. You can change which image files are used for the battle backgrounds for each...
  4. DraynaRue Games

    Zombie Panzer IV D RPG Maker XP Battle and Overworld Sprite

    I've never made a request before but here I go. I want a battle sprite and overworld sprite for a Panzer IV D with a Commander Zombie half out of the top hatch. The Zombie needs to be female and wearing a Commander's Uniform reminiscent of WW2 German Tank Commanders complete with a throat...
  5. Supersilver204

    Icons in overworld

    Pretty self explanatory. I want to be able to show icons in the overworld over events. For example: A gun or sword in a characters hand. Is there any kind of script or feature that can make this possible?
  6. No walking animation. Movement on overworld frozen.

    Hi guys. I've had an issue with the movement in my game for a while and I can't seem to fix it. I've made a slidey ice puzzle with slippery tiles. The player is supposed to slide along them with no walking animation. This all works fine, except that now the walking animation isn't shown...
  7. hian

    Combining PRX Ace - Character Shadows with TINY OVERWORLD SPRITES SCRIPT

    So, like the thread title says - I am looking to make two scripts work together. They're not incompatible, but the idea is that I want the tiny overworld character script, which shrinks the character sprites on certain maps, such as the worldmap, to also shrink the shadow graphic that the...
  8. Overworld map Selector.

    So trying to make a overview map that has icons that can be selected and highlighted, and when clicked on it allows the player to travel to another map. Im not talking about a fast travel mechanic, but more something you would see with visual novels. Where a player can select between various...
  9. captainproton

    cartographic conundrums

    I've run into a bit of a puzzle with my game and was wondering anyone else has had the same problem or had some advice. When working on your world map, what sort of scale should you use? Do you make one large map in with transfers to the individual villages and dungeons? This seems like it...
  10. Stormrider

    World Mapping: Continents and Civilizations

    Just a question.  If there is a continent in a northern, colder climate, complete with snow and coniferous fauna, could you reasonable expect most (if not all) of the land to be covered in trees if there are only five settlements, all of which are villages?
  11. Legend Of Zelda Style Game?

    Hello all, I have recently embarked upon trying to create a legend of zelda style game using RPG Maker VX Ace, but I can't find a script that will allow for a lot of what is necessary for the LoZ experience. I have seen Project Zelda in previous posts, but I have not seen anything that could...
  12. Paladin Ramos

    OverWorld Farm Tile v0.2 + Graveyard v0.1 + Aquaduct v0.1

    Just to give something back to the comunity. I made this for miself, just some copy/paste, but i think it will do. It's free to everyone, you can do watever you like. edit: some "bugs" were fixed.   ------------------------------ edit: New Content Added a graveyard plus an aquaduct...
  13. Benja

    Better overworld AI?

    So, i am making a survival horror game that has no turn based combat. And its all going well, but i noticed when the monsters chase you, they will   randomly switch directions, or get stumped by a simple wall. Is there any way to make them, "smarter?" like a simple event, or even a script. What...

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Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

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