Having trouble with event conditions? Are the default conditions not enough?
If you look at the page conditions, you get
- up to two switches
- a variable (and must be greater or equal to a certain value)
- a self switch
- an item (in the party's inventory)
- an actor (currently in the party)...
Anyone who has played the Pokemon Crystal on GBA back then would probably remember that cave where we can find a Lapras every Friday. The question is, how can we create such event on RPGmaker easily without having to use (potentially complex) parallel processing, self switches, and/or some sort...
If there was an award for best game dev procrastination, I'd say 'meh, I'll pick it up tomorrow'
Honestly though, I've been staring at the same half-made map for a while now haha! Ahhh, I'm so tired of mapping!