1. ConnyState

    What's the best way to parallax map?

    I'm interested in parallax mapping my game, I remember how to do it, but I've been wondering if over the years new stuff has come out to make parallaxing easier or more convenient.
  2. Yrythaela

    Two Recommended Plugins for Parallaxing

    If you don't want to watch me just walking around, the two plugins that I recommend are Orange Overlay and Yanfly's Region Restrict.
  3. Yrythaela

    Just did a Parallax Mapping Timelapse on my upcoming game.

    I kinda want to make Parallax Mapping tutorials, but I don't think anyone uses Parallax much? I've been in a lot of places and I've barely seen anyone making maps from Parallax. What do you think?
  4. RPGVeir

    Pixel movement script

    Hello, Im looking for a working pixel movement script which works with parallax maps. It would be best if there was possibility of drawing collision image like in Tsukihime collision maps script, instead of using events/script calls. Are there any for VX Ace?
  5. Sandwalker

    RMMZ Looking for Help: Collission Charakter Sprite (144x144px)

    Hello everybody. It would be awesome, if someone could help me. I would like to have 3 different types of Sprites for my Character (96x96 / Child, 144x96/Adult / 144x144 for Creatures). While i was Parallax Mapping and testing the Map, i found some Issues. I) the Follower are to close II) the...
  6. SigmaSuccour

    RMMV Video as Parallax Background (Playing Motion Backgrounds Below Map & Player)

    ~ The more animated the scene is, the more player attention it can grab. So wouldn't you agree that a video, running in the map's background, can be a great tool for that? ~ What I want to use: a plugin that can run a video, as a parallax background, that the player-sprite can walk on...
  7. ovate

    360 Panorama

    MSPanorama - 2019/09/17 (1.0.1) Creator name: moriya shige Introduction Adds a 360-degree panoramic distant view. This plugin uses Three.js, a library for creating 3D content with WebGL, but does not work with something that don't support WebGL. Features - Parameters to store variable in X or...
  8. ovate

    com_sho Pastel Room Tileset

    With permission from コミュ将 (com-sho), I'm reposting tileset image here. It's a lovely pastel-colored furniture tileset. Preview- Room colors are pink and light blue. Terms: - Users must own MV in order to use them - You can use this however you like (including commercial game) x You can...
  9. ScorchedGround

    [RMMV] Cloud Shadow Parallax (for foreground)

    Okay, so with my purchase of MZ I stumbled upon this parallax (which is also the reference here): And then I decided to use this parallax in MV in conjunction with VE_FogAndOverlay. It works perfectly well, but I found that the cloud pattern was a little too repetitive. (Looking at the...
  10. Screen overlay transferring to other scenes

    Hi team. I've been working on parallax mapping as well as doodads. The over/underlay scene I made works flawlessly, however when I leave the cave scene, the overlay transfers to the world map. I'm using RPG maker MV 1.6.2, with plugins seen below. There's no parallax picture in the world scene...
  11. Catsquid

    Connected/Seamless Parallax Maps

    So, I've got this pretty big parallax forest. However, it's too big to fit into a single map without expecting lag, so I've broken it into chunks. However, I would like to make it look like it's just one single map. I found this plugin that basically does what I want, except it doesn't work for...
  12. ovate

    com_sho Tileset Packs (compilation)

    With permission from コミュ将 (com-sho), I'm reposting tilesets that I resized for VX/ Ace here. There are 2 packs: mv_rtp and non-rtp mv_rtp folder: - akumu (nightmare) - arabian - dangerous neighborhood - forest - horror_house - horror_house_splatter - kabe (fancy room) - mvtiles (modern...
  13. Background image problem (parallax)

    Hi everyone, I would like information on how to solve a problem. I'm creating a "Word map" layer, and I wanted instead of using tilesets to set a background image in PNG and resize the map to the size of the image, which I did. After that, to allow movement, I created an empty tileset and...
  14. ovate

    com_sho Non-RTP Resource Pack

    With permission from コミュ将 (com-sho), I'm reposting Non-RTP Resource Pack here. Resource Pack include: - Arabian Tilesets - Fancy Room Tilesets - Scenic Parallax - Nightmare Tilesets - Flame/Smoke/Void Sprites - Home, Sweet Village Tilesets - 2 Textures/ Patterns pack - Rural Town Tilesets...
  15. ovate

    [Nidhoggn] Painterly Style Battlebacks (4 Resolutions)

    I'm sharing RPG backgrounds by Nidhoggn here since they're released under the Creative Commons Zero (CC0) license. Total of 10 images with parallax (9), no parallax for XP size 4 sizes are available: 640x320, 580x444, 1104x621, 1000x740 640x320 = RMXP | 580x444 = RMVA | 1104x621 = original |...
  16. T3sCoconuts

    is there a method to turn on a parallax map add on in game?

    trying to work out how to turn a special map add on in game, im trying to make a camp site, that the characters can interact with after its been turned on, though currently i have only managed to make a alternate map that the characters can activate, by using a item, given though i cant work out...
  17. T3sCoconuts

    Parallaxing a larger map?

    Hi all, well i have started doing some parallax maps, though im having a issue with one of the maps, the main city, is rather large, currently set to 92/78 i have thought about splitting it up into several maps or districts, but i have it already split into 4 lots given different base tile sets...
  18. 610jester

    parallax map resolution size problem

    Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution. I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script to bypass that limit, and make my resolution 920x680. This is the resolution I'm planning everything...
  19. xXEm41lXx

    [RPGMV]Parallax large map

    Hi folks! So I'm trying to make a large map (about 200x200 tiles) using parallax mapping (don't ask me why). The problem is that when I'm using Save as Image command in MV and putting in an image editor, the map is pixelized and the grid isn't accurate. What I need to fix that problem...
  20. RiverbackGames

    Using parallax images over the map tool graphics

    Hi. I'm totally new to RPG Maker, but I have a professional background from other engines. So far I love the simplicity of RPG Maker, but there are just a few minor tweaks that could make the engine shine. Too bad the developer isn't making those changes and we need to do it ourselves.. But at...

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