Hello, Im looking for a working pixel movement script which works with parallax maps. It would be best if there was possibility of drawing collision image like in Tsukihime collision maps script, instead of using events/script calls. Are there any for VX Ace?
Hello everybody. It would be awesome, if someone could help me. I would like to have 3 different types of Sprites for my Character (96x96 / Child, 144x96/Adult / 144x144 for Creatures). While i was Parallax Mapping and testing the Map, i found some Issues. I) the Follower are to close II) the...
~ The more animated the scene is, the more player attention it can grab.
So wouldn't you agree that a video, running in the map's background, can be a great tool for that?
~ What I want to use: a plugin that can run a video, as a parallax background, that the player-sprite can walk on...
MSPanorama - 2019/09/17 (1.0.1)
Creator name: moriya shige
Adds a 360-degree panoramic distant view.
This plugin uses Three.js, a library for creating 3D content with WebGL, but does not work with something that don't support WebGL.
- Parameters to store variable in X or...
With permission from コミュ将 (com-sho), I'm reposting tileset image here.
It's a lovely pastel-colored furniture tileset.
Room colors are pink and light blue.
- Users must own MV in order to use them
- You can use this however you like (including commercial game)
x You can...
Okay, so with my purchase of MZ I stumbled upon this parallax (which is also the reference here):
And then I decided to use this parallax in MV in conjunction with VE_FogAndOverlay.
It works perfectly well, but I found that the cloud pattern was a little too repetitive.
(Looking at the...
I've been working on parallax mapping as well as doodads. The over/underlay scene I made works flawlessly, however when I leave the cave scene, the overlay transfers to the world map. I'm using RPG maker MV 1.6.2, with plugins seen below. There's no parallax picture in the world scene...
So, I've got this pretty big parallax forest. However, it's too big to fit into a single map without expecting lag, so I've broken it into chunks. However, I would like to make it look like it's just one single map. I found this plugin that basically does what I want, except it doesn't work for...
With permission from コミュ将 (com-sho), I'm reposting tilesets that I resized for VX/ Ace here.
There are 2 packs: mv_rtp and non-rtp
- akumu (nightmare)
- dangerous neighborhood
- kabe (fancy room)
- mvtiles (modern...
Hi everyone, I would like information on how to solve a problem.
I'm creating a "Word map" layer, and I wanted instead of using tilesets to set a background image in PNG and resize the map to the size of the image, which I did.
After that, to allow movement, I created an empty tileset and...
I'm sharing RPG backgrounds by Nidhoggn here since they're released under the Creative Commons Zero (CC0) license.
Total of 10 images with parallax (9), no parallax for XP size
4 sizes are available: 640x320, 580x444, 1104x621, 1000x740
640x320 = RMXP | 580x444 = RMVA | 1104x621 = original |...
trying to work out how to turn a special map add on in game, im trying to make a camp site, that the characters can interact with after its been turned on, though currently i have only managed to make a alternate map that the characters can activate, by using a item, given though i cant work out...
Hi all, well i have started doing some parallax maps, though im having a issue with one of the maps, the main city, is rather large, currently set to 92/78 i have thought about splitting it up into several maps or districts, but i have it already split into 4 lots given different base tile sets...
Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution.
I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script
to bypass that limit, and make my resolution 920x680.
This is the resolution I'm planning everything...
So I'm trying to make a large map (about 200x200 tiles) using parallax mapping (don't ask me why). The problem is that when I'm using Save as Image command in MV and putting in an image editor, the map is pixelized and the grid isn't accurate.
What I need to fix that problem...
I'm totally new to RPG Maker, but I have a professional background from other engines. So far I love the simplicity of RPG Maker, but there are just a few minor tweaks that could make the engine shine. Too bad the developer isn't making those changes and we need to do it ourselves.. But at...