parallel event

  1. Parallel process event persists between maps?

    Hey there. So uh... I've got this weird issue with a Parallel Process event going on. I'm working on an introduction for a game, featuring a character walking down a road while monologuing in their head. The parallel process event code is extremely simple: This parallel process event is...
  2. Auto Events not triggering each other (among other issues)

    I am starting to lose it. I've been going at this single cutscene for 3 days now and I still can't figure out why it isn't working the way I want it to. All I really need is when Follow King To Farm is turned on, the King, his translator, and a party member will follow him. While this is...
  3. tale

    Restart Common Event

    Restart Common -2019/03/12 Creator name: kido0617 Overview Restart parallel common event from the beginning Plugin Command RestartCommon 3 Input common event number after RestartCommon Note: Plugin works for RPG Maker MV version 1.6 or above Credit and Thanks: kido0617 Terms of Use-...
  4. David Lister

    Interact with Parallel Event

    (Please reference screen shot.) I have an event that plays an animation, pauses for 180 frames and plays the animation again. The event trigger is set to parallel so that the sequence repeats over and over. I'd like the player to be able to interact with the event (animation) when they touch it...
  5. posfan12

    Parallel common event

    I need an event to fire once when a map loads, and then extinguish itself. This seems to work okay for a regular event. I am trying to do this via a common event, however. Can a common event be configured to fire at the beginning of a game? Do I set the common event to parallel? What do I do...
  6. piksalh

    Conditional branch if key is only pressed for a short time, but not being holded

    Howdy, Is it possible to set that conditional branch in the common parallel event will only activate if specific key is pressed for a short time, but not if being holded? Because strange things happens if player holds the key. Normally this event should not repeat and would end after one cycle...
  7. Kip

    Parallel Event processing during battles

    My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.   I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...

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