paramenters

  1. Eliaquim

    Eli Custom Parameters - Add new parameters to actors and enemies!

    Author: Hakuen Studio Introduction If you ever felt that you need more than 8 parameters, that the default parameters are not enough, so that is your chance! This plugin lets you add as many new parameters as you want! *It's compatible with Eli_ClassCurves.js Features ● Add new custom...
  2. MagicFool64

    Hide Parameters (solved)

    Hi, i'm using Visustella Core Engine for customizing my game, and I want to hide some parameters, or deleting them. The only parameters I want to use are Health Points, Mana Points, Attack, Defense, Luck and Agility. How can I do it?
  3. MRD256

    [RPMV] Removing the MP Number from the Battle Screen

    I was wondering if there's a way, and how, to remove the MP number from the battle screen. In other words, keep it from being displayed. I'm using MV v1.5.1 and using Yanfly Core Engine v1.24 and Yanfly BattleStatusWindow v1.08.
  4. FlamingWolf - Zezaph

    Parameter limits and application order

    Hi, I'm trying to understand a few things about parameters, so I can balance the fights in my game. Here's my questions: 1. what's the in-battle limit of basic parameters ( ATK, HP, etc... )? I know that the limits are 9999 for HP and MP and 999 for the other 6 parameters. I also know that...

Latest Threads

Latest Profile Posts

Another Friday and another Zoom call that could have been an email. Working from home is awesome.
Finished with the semester; finally have some time to play around with MV :kaopride:
Started work on the fishing Mini-Game
The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
Battle.jpgCaptain.jpgCutsene.jpg
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.

Forum statistics

Threads
111,356
Messages
1,060,448
Members
144,686
Latest member
jhanmorris94
Top