luck purpose is 'chance of status effects'. but if I disable luck, will there be a change in inflict status effect?
if my actor luck is 0 with skill/attack have 25% poison inflict, will the attack 25% chance or there will be some modification?
Sorry for making another thread but I have another big problem that VX Ace does not seem to be able to (easily) do by default.
When I use an item, its effect calls a common event and some stats are changed. But I do not know how to make it so that the "Change Parameter" event command knows what...
Author: Hakuen Studio
In Custom Parameter Curve, we have the Cap Curve parameter that defines the max value of an actor parameter.
But maybe you want to exceed this value somehow. Maybe equipping a weapon or using an item.
So this plugin is for you.
• Choose if you want...
Author: Hakuen Studio
Balancing your game battles can be a difficult challenge! it is a fact that RPG Maker MV already makes some resources available in the class database. Although you have some ways to change the way your status increases when you level up, you still don't have...
I got errors with this formula and don't know why.
I checked multiple times and tweaked in different manner but still not works.
the variables are additional parameters as variable which allow me to implement a scaling addition to base param.
just tell me if something is wrong with this...
I'm using custom parameters and I've managed to display them on the status screen using StatusMenuCore, but I can't for the life of me do the same to the equip screen, which is crucial for the game I'm making as it's going to be dependent on equipment for stats.
In the above picture I managed...
For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what.
No variance, no critical hit chance, no added states, perfect accuracy, etc.
Is there a plugin or something I can put in the...
dsJobChange - ver1.11.5
Creator name: Douraku
Job change system
- Use Note tags to set for Actors (levels) or Classes (graphics)
- Possible to add job requirement based on conditions/ stat values
- There's a plugin command to open the job change menu
- Alternate layout with...
Damage Formula Extension 2017/01/28
Creator name: Triacontane
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
Beginner question friends.
I've started work on a battle system, and I'm quite confused about params, especially in the context of states.
When you set a param to a state, does that state affect the actor/enemy that uses the skill containing the state, or the one they use it against? For...
What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes.
And I also want to abuse the stat as weapon damage. :LZSgrin:
Thanks in advance...
This is the code I've got in the Action Speed parameter box for Yanfly's BattleEngine Core script:
Basically, if the AGI for the battler is above 50 (i.e., they are an enemy), I want their Action Speed to be 1. Otherwise: if their AGI is greater than a random number, I want their Action Speed...
I have searched for this topic multiple times but didn't find anything. It may sound pretty bizarre but I don't know because I have no idea about these stuff. Moghunter's footstep plugin got me thinking all types of things XD.
There's an option for Duration, how long the footstep graphics should...
When I press left click in the parameter curve (I hope that's the correct translation from German to English) it doesn't change the value. Instead, it shows me the current calue which I have been set before. Why can't I change the curve with the mouse anymore?
Tutorial topic: how to manage your characters' closeness to the MC and make that influence the story
Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this...
I would like to make a skill that deals damage equal to the kills that the user has done so far, like increasing the damage output of said skill by 1 for every kill. I am sure that this is possible, but I do not know how to adress the kill count of the actor in the damage formula.
Is there any plugin to set the base parameters to 0 instead of 1? I'm making a game where Instead of stats for stuff like defense It's more casual and I wanna show stuff like how many days have passed in game.
I have no actual idea where to go to edit a part of the game files so I can do this. What I want can't be changed through plugins or events, so I need to tinker around with the formula that determines the chance to inflict a status effect.
Anyone know which file needs to be opened? Where to...
YEP Status Menu Core: http://yanfly.moe/2015/12/04/yep-37-status-menu-core/
Hey, I'm using Yanfly's StatusMenuCore right now and wanted to remove the Magic Atk and Magic Def parameters from my game as I'm not using them. They still show up in my status menu and I can't figure out how to use the...
I'm sorta new to this board, though I'm not entirely new to RPG Maker. I've been 'toying' with it on and off since the days of 2000/2003, which might just tell you guys how 'old' I am, lol.
Anyway, I picked up MV during the recent Steam sale and am still learning the ropes of the...
After waiting for several months to observe the results of vaccines, I finally decided to go for Comirnaty, because now my job needs me to either be vaccinated or take a regular testing every 2 weeks(240 HKD per test), and it seems to me that Comirnaty is safe enough in my case