dsJobChange - ver1.11.5
Creator name: Douraku
Job change system
- Use Note tags to set for Actors (levels) or Classes (graphics)
- Possible to add job requirement based on conditions/ stat values
- There's a plugin command to open the job change menu
- Alternate layout with...
Damage Formula Extension 2017/01/28
Creator name: Triacontane
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
Beginner question friends.
I've started work on a battle system, and I'm quite confused about params, especially in the context of states.
When you set a param to a state, does that state affect the actor/enemy that uses the skill containing the state, or the one they use it against? For...
What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes.
And I also want to abuse the stat as weapon damage. :LZSgrin:
Thanks in advance...
This is the code I've got in the Action Speed parameter box for Yanfly's BattleEngine Core script:
Basically, if the AGI for the battler is above 50 (i.e., they are an enemy), I want their Action Speed to be 1. Otherwise: if their AGI is greater than a random number, I want their Action Speed...
I have searched for this topic multiple times but didn't find anything. It may sound pretty bizarre but I don't know because I have no idea about these stuff. Moghunter's footstep plugin got me thinking all types of things XD.
There's an option for Duration, how long the footstep graphics should...
When I press left click in the parameter curve (I hope that's the correct translation from German to English) it doesn't change the value. Instead, it shows me the current calue which I have been set before. Why can't I change the curve with the mouse anymore?
Tutorial topic: how to manage your characters' closeness to the MC and make that influence the story
Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this...
I would like to make a skill that deals damage equal to the kills that the user has done so far, like increasing the damage output of said skill by 1 for every kill. I am sure that this is possible, but I do not know how to adress the kill count of the actor in the damage formula.
Is there any plugin to set the base parameters to 0 instead of 1? I'm making a game where Instead of stats for stuff like defense It's more casual and I wanna show stuff like how many days have passed in game.
I have no actual idea where to go to edit a part of the game files so I can do this. What I want can't be changed through plugins or events, so I need to tinker around with the formula that determines the chance to inflict a status effect.
Anyone know which file needs to be opened? Where to...
YEP Status Menu Core: http://yanfly.moe/2015/12/04/yep-37-status-menu-core/
Hey, I'm using Yanfly's StatusMenuCore right now and wanted to remove the Magic Atk and Magic Def parameters from my game as I'm not using them. They still show up in my status menu and I can't figure out how to use the...
I'm sorta new to this board, though I'm not entirely new to RPG Maker. I've been 'toying' with it on and off since the days of 2000/2003, which might just tell you guys how 'old' I am, lol.
Anyway, I picked up MV during the recent Steam sale and am still learning the ropes of the...
Hello! I was wondering if changing the parameters in the plugins command is possible?
I'll provide an example of "SumRndmDde's Picture Choice" plugin here http://sumrndm.site/picture-choices/
I want to know if it is possible to change the value within the red box via script call? Maybe I...
I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account.
I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:
base * user.hit * 10.41 +...
I'm looking for a plugin that grants characters stat increases based on the job they are currently using and also allows characters to keep the stats they have gained when they change jobs.
In this situation, a character could go from level 1 to 10 as a Warrior (which would have a...
Thanks for reading through my thread. I'm looking for new and visually interesting ways to display parameters in the status menu and equip menus.
Description: First, I would like a radar chart display for Parameters. You can see an example of one below.
Interesting features to add...
I know this is probably a bit of a silly question, but how do I make an item that raises a parameter temporarily? I want to make an item increase magic attack by +5 and have it wear off after a certain period of time.
Just wondering how exactly I can remove specific Parameters from the Equip and Status menus so that they do not display. I'm trying to remove the Def/M.Def Parameters from my game.
I have a bit of experience with editing Plugins but Yanfly seems to be calling these parameters from an...
Description of the Feature:
As for now we have 5 different Parameter Curve ranks (A,B,C,D,E). 5 Are not bad but for people who would like to make a hero game where you have several different ranks of heroes it is a lack of option. So you have to manually input the stats for all your heroes. I...
The Loco-Motion song pre-dates the dance. Meaning the lyrics are kinda misleading. "Everybody's doing a brand new dance now"... No they weren't, you just used peer pressure to trick everyone into going along with it.