Author: Hakuen Studio
If the actor has state id X he gains a +10 attack boost!
But if the actor has class id X and is equipped with weapon Id X and also has state id X, then he will have a +50 ATK boost!
Not too complicated?
If an actor has a state id X, and his level is...
ICF-Soft Params Core for MZ - Version 1.00
Ported to work correctly in MZ. This plugin enables you to add full new custom parameters that can be used inside formulas or inside events.
Note: This is an initial working version. To get latest version with all it's...
Description of the Feature:
These features would allow the plugin developer to let the user to swap database type (i.e armour, item etc).
Right now it's impossible to add parameter support for a system like crafting system into the plugin Editor without making the user having to either let them...
In the game I'm currently working on there are no battles, only competitions that involve each parameter. I've also changed the parameters to as follows:
Attack is now Speed
Defense is now Power
M.Attack is now Dig
M.Defense is now Jump
Agility is now Beauty
Actors also don't have overall...
Decided to try out Quasi Params Plus and DreamX's Show Parameters in order to add and show two new parameters to my game that would work with the Yanfly suite. Though both are a bit older, everything seemed to do exactly what I need them to, but there's an oddity with looking at weapons and...
So I'm not sure if this can even be done. What I wish to do is add parameters to my plugins parameter list depending on a parameter the user entered. I know that's confusing so I'll try to give an example.
param NUM_TO_HAVE [user give a number here]
Param NUM_1 [Value] (These only show if the...
Hi there, I use yep stat allocation, it works well but...
"Why the holy sanctuary" there isn't the permanent allocation function?
it can be worked around but, some suggestion how to better handle that?
The point of order is "How to process attribute/parameter names with escape codes to show up in windows?"
Example, I have the screenshot below of the icons setup...
This is an issue I had with three different plugins, so I expect that there should be a common cause on my end. Those three plugins are Mr Trivel's Scene Backgrounds and Frogboy's Frog Core and Frog Magic. When selecting any of those while trying to add a new plugin, nothing appears on either...
Hi, I need a little help. I don't need special defence or luck in my game, and I want to disable or hide them. I don't want them to show in status menu, in equip menu or in any else menu. Is there some way to do it?
For now I'm using DreamX's Show Parameters. (Link) It works. However, it needs...
So, every parameter has a title you call it by.
For Attack for example, you use "atk" in damage formula and script-calls.
But what do I need to use if I want to call upon the Attackspeed stat that your equip weapons and armor apply?
Say I need it to evaluate a variable.
I would like to be able to connect main parameters with each other. For example, I would to be able to have a character's Magic Attack parameter be increased by a percentage of their Defense parameter. The hope is to encourage players to not just choose magic attack boosting items for their...
Silva Affinity System - Version 1.11
This plugin add elemental affinity parameters to battlers and the option to have their element rates be calculated based on their affinities.
- Adds affinity parameters to battlers that can be used in the damage formula (and...
Hi all. I was wondering if it were possible to set any of the base parameters (Specifically MAT) to 0.
And then when you equip a weapon, this will increase the MAT by 10. So it will say 10.
What I have tried.
-Setting the parameter MAT to 0 at lvl 1 to set the MAT where I want it. Making sure I...
I'm searching for how each parameter works, some I understand, but others(3) aren't clear.
Some parameters are explained in the documentations, but others aren't (Or I don't find them):
Target Rate: is it a taunt? I tested with the enemies (with these didn't work) but it only...
So I'm trying to make a system where your HP and MP are controlled directly by your Constitution and Wisdom stats. The idea is that your MP will be 2x your Wisdom and your HP will be 10x your Constitution. Using the base parameter control, I went into the max MP formula and modified it to this...
I'm looking for a way to alter enemy parameters during combat, based on the value stored in a variable. To be more specific, I want to create a skill that, when used, lowers the enemy's Defence and Magic Defence until the end of battle, based on a variable's value that is accumulated through...
I've searched for hours and tried countless plugins, but oddly enough, as simple as my use case is I can't seem to find a plugin that's offered the desired functionality. It seems that both the default engine and many plugin makers assume that a game will always use or rename the base...
I'm just going to preface this with a warning that I'm pretty newb at JS (and any scripting, really).
So, I've set up (outside the plugin, in the class sheets) that each class' MHP at level one is equal to 2x their DEF parameter. My plan is for each actor's (each of whom has one class, and...