I make a Roguelike game where the Player can upgrade the Character Stats (MaxHp, MaxMP, Attack etc....) and everytime the Player dies the Characters Stats should reset to a base Value.
So i set up a Variable for every stat and give it a base Value on the start of the game, but i cant...
For my project, I changed all of the stats to traditional TRPG attributes, like ATK becomes Strength, DEF becomes Vitality, MAT becomes Intellect, etc.
However, I want to avoid equipment increasing these stats, because that doesn't make sense. Why would holding a sword increase your strength...
Puppet Knight's - Draw Actor Extras
RPG MAKER MZ
This plugin is a collection of functions to enhance how devs draw icons and sideview battler sprites in their projects.
I downloaded your link that you sent in your reply in my other post. I now have the Eli_Book, Eli_CustomParameters, and Eli_ClassCurves. I will post Pictures of my plugin order as well as the error messages that show.
Error Message With Eli ClassCurves ON...
Hi everyone. I'm trying to change the way the Equip Window looks like in Yanfly's Ace Equip Engine. I wanted it to look like this:
But the best I could do is... this mess:
I am not script savvy, I just fumble around with it until I find a solution, which I wasn't able to do this time. Does...
I've finally begun actually working on stats and skill damage formulas in my game, and while things are *kind of* working as they are, at the lower levels that I'm working with, I feel that I'm going to run into problems later on, and I'd like some advice.
When I started the project, my goal...
Hi everyone!! :D
Do you know if there's a way to use a select parameter type to fill the list of values from another array based parameter?
Let's say I want to create a custom list of categories for other parameters or objects in the plugin setup definition.
Apologies if this subject was...
Where would I find the width and/or height of the bars in the battle screen. See below:
Want it to fill the the entire box basically.
I solved it with this. It will automatically resize your status gauges based on your screen resolution. I don't know if it collides with other plugins...
Author: Hakuen Studio
If the actor has state id X he gains a +10 attack boost!
But if the actor has class id X and is equipped with weapon Id X and also has state id X, then he will have a +50 ATK boost!
Not too complicated?
If an actor has a state id X, and his level is...
ICF-Soft Params Core for MZ - Version 1.00
Ported to work correctly in MZ. This plugin enables you to add full new custom parameters that can be used inside formulas or inside events.
Note: This is an initial working version. To get latest version with all it's...
Description of the Feature:
These features would allow the plugin developer to let the user to swap database type (i.e armour, item etc).
Right now it's impossible to add parameter support for a system like crafting system into the plugin Editor without making the user having to either let them...
In the game I'm currently working on there are no battles, only competitions that involve each parameter. I've also changed the parameters to as follows:
Attack is now Speed
Defense is now Power
M.Attack is now Dig
M.Defense is now Jump
Agility is now Beauty
Actors also don't have overall...
Decided to try out Quasi Params Plus and DreamX's Show Parameters in order to add and show two new parameters to my game that would work with the Yanfly suite. Though both are a bit older, everything seemed to do exactly what I need them to, but there's an oddity with looking at weapons and...
So I'm not sure if this can even be done. What I wish to do is add parameters to my plugins parameter list depending on a parameter the user entered. I know that's confusing so I'll try to give an example.
param NUM_TO_HAVE [user give a number here]
Param NUM_1 [Value] (These only show if the...
Hi there, I use yep stat allocation, it works well but...
"Why the holy sanctuary" there isn't the permanent allocation function?
it can be worked around but, some suggestion how to better handle that?
The point of order is "How to process attribute/parameter names with escape codes to show up in windows?"
Example, I have the screenshot below of the icons setup...
This is an issue I had with three different plugins, so I expect that there should be a common cause on my end. Those three plugins are Mr Trivel's Scene Backgrounds and Frogboy's Frog Core and Frog Magic. When selecting any of those while trying to add a new plugin, nothing appears on either...
Hi, I need a little help. I don't need special defence or luck in my game, and I want to disable or hide them. I don't want them to show in status menu, in equip menu or in any else menu. Is there some way to do it?
For now I'm using DreamX's Show Parameters. (Link) It works. However, it needs...
So, every parameter has a title you call it by.
For Attack for example, you use "atk" in damage formula and script-calls.
But what do I need to use if I want to call upon the Attackspeed stat that your equip weapons and armor apply?
Say I need it to evaluate a variable.
Uh... Forum test, forum test. Am I live?
New but not so new here. (Like, been lurking around as a guest). I hope to change my destiny.
That is, to make friends and learn from the community. I hope we all have fun and create memories worth keeping.