parameters

  1. Koi

    Increase enemy evasion

    For some reason I ALWAYS have problems with parameters and stuff. Whenever I think I've figured it out, a month or so of hiatus pass and I've forgotten it all... So I want a specific enemy to have high evasion, and I think a problem that might be interfering is the fact that all weapons in the...
  2. Kraden96

    Removing Specific Parameters From Yanfly's Plugins.

    Hello fellow designers, coders, and general fans! Does anyone know how to remove the Max MP (or replace Max MP with Max TP) and luck from the menu and aftermath screen from yanfly's core scripts without leaving blank boxes? Our game intends on utilizing Tp as if it were mp for the way our...
  3. Digital Religion

    Parameters and Window Opacity

    Ok This is driving me insane. I have a parameter set like so. * @param Status Window Opacity * @desc Enter window transparancy. * @default 0 * I then have this code referencing it. this._statusWindow.opacity = parameters['Status Window Opacity']; Now when i run my project with the the...
  4. CallMeKerrigan

    Is it possible to have different parameter names for each actor?

    What I want to do is have MP be different to each actor. For example, for one actor MP would be named 'Focus', and for another it would be named 'Ammo' or something, effectively meaning something different to each party member to give the illusion of different types of skill costs. In the...
  5. MORINGA

    [SOLVED] YEP_EquipCore working flawlessly, but...

    Hello! First post here, sorry if it's not in the right place (I searched for YEP_EquipCore, read many, many posts/topics until I decided to create this one) I'm using YEP_EquipCore and YEP_X_EquipRequirements, along with some other non-Yanfly plugins: No issues so far using custom parameters...
  6. Aryam777

    Recalculate Params on command

    Well I have this situation where a parameter is dependant on a variable. So when a variable changes I need the game to recalculate params, as if a weapon was equiped or a level up occured. I can level up and then level back down to achieve the recalculation but, leveling up might change other...
  7. MRD256

    Looking for Extra Params

    I was wondering if there is a Plug-In out there that can add in new parameters to actors (like charisma, dexterity, will, etc.). Don't get confused, I'm not looking for a plug-in that modifies base parameters, I'm looking for one that adds completely new parameters. It would so be great if it...
  8. VnC

    Help with changing parameters through states

    So I'm trying to make a skill that will trigger a parameter change for two party members, depending on who has better stats. Whichever has the higher stat, the other will develop or inherit the same amount for a limited amount of time and will constantly change if affected by buffs and debuffs-...
  9. ZServ

    Removing Parameters from Yanfly Shop Options?

    Hey there! I'm looking to remove some parameters from the Shop Options script, found HERE. From what I've gathered, the parameters are shown via this snippet: #-------------------------------------------------------------------------- # draw_item_stats...
  10. ICF-Soft

    ICF-Soft Params Core

    ICF-Soft Params Core - Version 1.04 by ICF-Soft Introduction This plugin enables you to add full new custom parameters that can be used inside formulas or inside events. Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my...
  11. ICF-Soft

    ICF-Soft Params Core - Develop thread

    This is a new plugin I am working on to manage parameters. It's in testing time. Main feature is to add some more params that can be treated as base params, in other words, are level based, have trait modifiers and can be buff/debuffed. Plus, it gives more trait modifiers to sparams and...
  12. Issue with actor's base ATK and weapon's ATK

    Hello. What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result. So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK...
  13. CallMeKerrigan

    Evented Attribute System

    Im using the parameters in my game to keep track of my main characters stats. At the beginning I wanted a screen where the player could move keys through bars (pictures I've made) and assign points to his parameters.  How could this be done through eventing, if possible? 
  14. Anyone Know How to Export Plugin Settings?

    Preface: Something is wrong with my main project and Counter Attacks just flat-out don't work anymore, no matter what. Even after disabling ALL plugins, the default game mechanic for Counter Attacks is just broken. It makes no sense. I copied the JS files from a fresh project over, I disabled...
  15. Swood Druid

    Adding new parameters into Window_Status

    So I've added an extra parameter to my actors via Bobstah's custom stats plugin. It's extremely useful, but I've noticed that the new parameter isn't showing up in the status menu. Understandable, but not what I'm aiming for. I poked around in the JS file Window_Status and noticed that it has...
  16. Changing Parameter Order

    Good day everyone, and thanks ahead of time for your help. I'm trying to change the order the parameters show up in the various menus. I'm pretty sure I'll have the change it in multiple locations (for example, the status menu the equip menu and the shop menu), but the problem is I'm not sure...
  17. DreamX

    Show Parameters

    Current Features Define the parameters shown on the Yanfly's menu plugins. You can use custom parameters from Quasi Param Plus, too. Future Updates 1. Be able to define the parameters shown individually for each equipment (optional). 2. Be able to show only parameters that are...
  18. Kilitar

    Params - identify Base/Bonus/Buff part of value

    Hello.  Hello.  By core parameters I mean  0-MaxHP, 1-MaxMP, 2-ATK, 3-DEF, 4-MAT, 5-MDEF, 6-AGI, 7-LUK  For example: Total ATK is (Base+Bonus) * Buff % -------------------------------------------------------------------- Base ATK - the part based on Class+Level+hardcoded raised by...
  19. SolemnDream

    Do Ex-Parameters like "CRI" stack?

    Hiya. I'm wondering how Ex-Parameters add up. All of my Classes have a natural CRI chance of 6.25%. However, sometimes they use skills that are supposed to have a CRI chance total of 12.5%. So do I set the Skills' CRI chance to 6.25%, and it adds it to the Classes' CRI chance for a total of...
  20. Zephro

    Editing what some parameters do?

    I'm not sure if this should be in plugin request or here, but it's a personal request I doubt other people could benefit from. Please do me a solid? I want to make the following changes: Luck: Remove default effect, gives 10 Max HP and -0.1% element rate per point (I can add/remove the...

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