parameters

  1. Mr. Trivel

    Gain Stats on Level Up

    Author: Mr. Trivel Name: Gain Stats on Level Up Created: 2016-03-15 Version: 1.1   What does it do? Actors gain stats on level up depending on their class.   Screenshots: It's just numbers.   How to use? All stats go into class note field...
  2. Jenovation

    Adjustin displayed Parameters in Main Menu

    Hi, I couldnt seem to find an answer by searching, but I was wondering how to change or adjust the displayed parameters in the Main Menu, or how to edit the js files to display them differently. For example I would like to show Evasion instead of Agility, or add more parameters to be...
  3. Numbers not quite right with additive parameter features

    While poking around with VX Ace's base scripts, I figured a way that I could make effects from features add together instead of being multiplicative—for example, two "120%" features would total 140%, not 144%. I did this by going into Game_BattlerBase and taking this method: def...
  4. Mr. Trivel

    Percent Equipment Stats

    Name: Percent Equipment Stats Version: 1.0 Author: Mr. Trivel Created: 2016-01-05   What does it do? Allows for items to have percentage stat increases.   Screenshots: Nope.   How to use? Following tags influence stats item give when put...
  5. Tsukihime

    Parameter Tables

      In RPG Maker MV, you have eight basic parameters to work with for your actors Max HP max MP Attack Defense Magical Attack Magical Defense Agility Luck Parameters are managed for each class, and your actors' parameters are determined by their current level along with...
  6. userlame

    (SOLVED) Hello! How about item stats in description?

    SOLVED: Trough some further research I found this thread:  Since the latest forum update the code's been messed up so I repaired Zarby's lovely script for anyone interested: For Modern Algebra's Item Icon List...
  7. Milena

    Converting Plugin Parameters to Methods

    I was wondering if there is a way to convert the Plugin Parameter into a method. As I've understood, parameters are considered (everything) as strings. So, I would like to know, if in the Plugin Parameters, I had something like: Scene_Boot I want that to be a method, rather than a string, so I...
  8. wrigty12

    Request: Swapping 2 Parameters (Via Equipment)

    I thought of a very cool use of equipment. If someone can come up with a plugin that swaps two Parameters of an Actor while equipped with a certain armor/weapon? For Example: The armor item "Swap Armor" has the notetag <StatSwap: Atk Def>. The actor, who's ATK and DEF are 10 and 8...
  9. lithkast

    [Request] HP/MP based on parameters

    Ashley \ Level 1 \ Soldier HP: 50 / 50 MP: 30 / 30 Attack: 30 Magic: 15 --- Ok what I presented above was just an example.  Ashely is level 1.  Her base HP and MP are 50 and 30 respectively.  Her Attack is 30 and her Magic (representing Magic attack) is 15.  now for her other stats. ---...
  10. Lindar

    Negative Parameters

    The request for a simple plugin to a negative value of the parameters. Now, with the emergence of new modifications of the battle (in particular Moogle_X - Accuracy Overflow) should reconsider the possibility of using parameters.
  11. SilverDash

    PROPER way to get parameters?

    The code below retrieves the parameters filename-independent. // Get Plugin Parametersvar params = $plugins.filter(function(p) { return p.description.contains('<SilverSkipTitle>'); })[0].parameters;alert(params.ReallySkipTitle);However, you still gotta store it somewhere so you don't have to...
  12. Cirby64

    Removing certain stats?

    Hey guys. I was wondering where exactly I go to delete certain stats that are defaulted into the game. Namely, all I need are ATK, DEF, Max HP, and Max MP. Everything else should just not exist. If I can't fully erase them from the engine, then at least where do I go to remove them from the...
  13. Mellye

    File name independency for Parameters

    As we know, to get our parameters from the PluginManager, we need to call PluginManager.parameters(plugin_name)With the plugin_name being defined by the name of the file (sans extension). For the sake of ease of sharing plugins, it would be fantastic if users didn't need to worry about saving...
  14. Having trouble creating a parameter and then modifying the value with a notetag

    So I might just be missing something but here's the problem I've been having. I have added some stats to Game_BatterBase to keep track of some values for me. Normal enough. Object.defineProperties(Game_BattlerBase.prototype, { hpgr: { writable: true, value...
  15. Jandas

    "Default" Parameter Effects? (Agility, Luck, Others(?))

    Hey everyone, I remember in VX Ace's manual it laid out the "default" hard-coded effects of Agility and Luck in determining initiative and ailment chance - but I can't find that info in the MV manual. Am I just missing it? Is it the same as VX? Is there a way to check? I change the base...
  16. Iavra

    How to get plugin parameters without knowing your filename

    Description Allows scripts to retrieve their parameters without having to know their current filename. How to Use If your plugin is using parameters, it might very well crash if a user renames the file. To prevent this, add an arbitrary string to your @plugindesc, like this: /*: *...
  17. Enemy parameters in battle

    Hello! :) I am new here and I have a question about a script call in a battle: how can I store actor parameters like ATK, DEF and set them as the parameters of the current enemy? So that the enemy has the same parameters as the actor? Is there a script function that I can use like...
  18. GreyStone84

    Parameters Vs. Parameters?

    This isn't an important question, I'm pretty sure it won't affect my game building per se, but rather a knowledge seeking question. I had originally wanted a weapon to do fire based attack. No problem there, added Fire element to the weapon. Then I found out it only affects enemies if they are...
  19. TheDrifter

    Change order of parameters listed in Yanfly Engine Ace - Victory Aftermath

    Greetings, I have been using Yanfly Engine Ace - Victory Aftermath v1.04 and I would like to change the order of parameters (actor stats) listed whenever a character levels up. Right now, stats are listed in following order: Level, HP, MP, Attack, Defense, Magic, Magic Defense, Agility, Luck...
  20. MrPurpleDreadlocks

    How to use Lunatic Parameters Properly

    Hello folks, I come today asking the proper usage of Lunatic Parameters, find it here: https://github.com/Archeia/YEARepo/blob/master/Battle/Lunatic_Parameters.rb #==============================================================================# ▼ Introduction#...

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