parameters

  1. brettdmason

    Trying to Reorder Parameters on Status Screen

    I'm in the middle of making a game, and I've found a problem. I have renamed the Parameters and I need Agility to be put after Defense. I've been looking through the scripts and cannot find what I should adjust. Anyone know a way to do this?
  2. Removing/Hiding Parameters with Ace Equip Engine

    Hi everybody.  This is my first time posting here, so feel free to let me know if I'm going about my posting incorrectly. I'm currently using Yanfly's Ace Equip Engine, but my game doesn't use the MAT or MDF stats.  I managed to hide/remove these stats everywhere but the Equip Status screen...
  3. Adorian

    skills considered as normal attacks

    Hello everybody, I've been searching how to create skills considered as normal attacks and thus affected by parameters such as Atk times +X or Atk Speed gained with equipments. I've already tried to set "Element : Normal Attack" or "Add State : Normal Attack 100%" but without success. It only...
  4. Dacuna

    Parameters Won't Show

    I think I severely messed up the program. I don't even know how... I inputted the parameters in the database, then went to the status screen, but my MHP, MMP and other parameters don't show. I tried going to a new project but it does the same thing. Anything I'm doing wrong? Oh, and by the...
  5. Solo

    Looking for a more efficient method for modifying parameters en masse...

    Hey, I want to raise or lower many characters' parameters at once when something happens, but this is very cumbersome and will make for absolutely huge event pages if I use the "Change Parameters" command for every actor. I tried using a script call utilizing a range like...
  6. S.Court

    Magic hit rate

    Hello, I have a doubt I want to make a new parameter (or modyfing an existent one) to make the magic's accuary can be affected by a paramater same as physhical attack are affected by the Physical hit rate... Well, does someone know can I make it? and also, I want to make a state called...
  7. WampThing

    Remove State By Parameter

    Hi, I am working on trying to figure out how to remove a current state once a parameter hits a certain number (this case MP stat hits zero) during a battle.  Sorry if this is located elsewhere, i have done some searching on both google and these forums for a similar stance, but nothing has...
  8. Tsukihime

    Equip Param Formulas

    This script allows you to use formulas to define parameters for weapons and armors. All attributes that the equip holds can be referenced, including custom attributes defined in other scripts. For example, if you were using a script that provided equip levels, you can define a formula...
  9. Selchar

    Actor Formulas

    Actor Formulas Author: Selchar Introduction This script allows for modifying and/or replacing various Actor data through notetags. Using said notetags and your own formula instead of or alongside what you put in the datase. Features - Param Formulas, replacing/modifying Max Hp/Mp/Tp, Atk, Def...
  10. Tsukihime

    Parameter Bonuses

    This script allows you to define "Parameter bonuses" for your actors. A parameter bonus is simply a bonus that will be added to your parameters based on a formula. Bonuses are added on top of base params; if you set your base param to 0, then the bonuses can be used as a custom parameter...
  11. Square_art

    100 of 100

    The question of topic: How to limit to 100/100 all stats as ATC, DEF, MDF, etc, which have 255/255? For example, if character has 90/100 DEF and use ring +20 DEF he should have 100DEF (as 100 it's the max), the same story should be if character use a skill, which increase his DEF (In any case...
  12. The weakest parts of RPG battle design?

    Compared to other games that involve combat, turn based RPG's can in many ways be pretty relaxed since you have full control over when to move ahead: just make a selection from the combat menu. What limits bug you about this sort of combat style(although I love this sort of style)? I've...
  13. Tsukihime

    Parameter Tables

    This script allows you to manage your parameters using external tools such as spreadsheet software or text editors. The values that you enter are "base parameters": features are applied on top of these values. You can set up parameter tables for the following objects Actors Classes Enemies...
  14. Fonstw

    [SOLVED] Change Luck's Effect

    Howdy! I just started working on a game through RPG Maker VX Ace, and I noticed that Luck (LUK) determines the change that you are affected by a state or not? I was wondering if I could change that? I want Luck to determine whether you can hit, crit and dodge. If anyone could help me change...
  15. DarrellLeon

    Conditioned Traits Stacking (Solved)

    So I'm experimenting with lots of scripts at the moment to try to get a feel for different ones and different features that work well in my system. In the future I am going to be building the game I'm working on from the ground up with all my own scripts but it's nice to get a feel for how other...
  16. Tiamat5774

    Looking for a Data base altering script for RPGMXP

    I'm requesting a script or add on to an existing script that with following features: the editable options found in the items tab of the data base added also to the weapons and armor tabs a field in the classes tab to assign items usable by a given class Power and Variance fields for Weapons...

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top