parralax

  1. Kalombi

    Layoring got me ???? Help!

    In our MZ game, for the characters, our illustrators have drawn 2 block high images and parallaxed them in place of the normal pixel art sprites. They are two blocks high, in the 2 to 1 ratio, and made using an illustration software. But as you can see, the main character (the one in green) can...
  2. Joy

    Futuristic Tiles - Spaceship Interior

    As I was digging into my files to recompile an old game from a rapid development contest from waaaaay back, found this old spaceship tileset I cobbled together and did what I think are some neat edits. Most of the walls include transparent sections to make use of parallax layers below the map to...
  3. Deldel

    Auto-Tiles in Tiled : Parallax Mapping made easier

    Hi! This is a short tutorial to show you how to work with RPG Maker's autotiles in Tiled to make pre-rendering mapping easier. If you do not know what Tiled is, it's a program that allows you to create maps with Tilesets (like RPG Maker) but with the added bonus of an unlimited number of layers...
  4. Yitzi Litt

    Request for layer ordering plugin

    I would love to have a plugin that allows one to change the render order of layers in a given scene (map layers, parallax, battleback, GUI, etc.). Potential benefits include being able to put parallax maps in between the map layers (thus not affecting, say, trees), having GUI be obscured by...
  5. Yitzi Litt

    subtract map layer

    How would one go about "erasing" a small portion of the map layer directly around the player? this would allow one to uncover "secret" art hidden in the parallax background. Thanks!
  6. Yanis

    Trouble with Doctor Who resources

    Hi, to start I apologize if my english is bad, i'm french ^^ Next, so as I said in the title, I'm looking for DW resources. Of course I've searched a lot on this forum but I can't find something who's simple to setup (but I want to try everything who works with my project^^) I want to make a...
  7. What am I doing wrong? (Parralax and Tilesets)

    Afternoon All. I am in need of your help. I am playing with a parralax background and a large sprite, but am having problems with collision detection. Attached is the parralax (GV) And the sprite which uses the "$" title. I want the sprite to be limited to walking on the stone cobbles...

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