Good day. Please tell me, does anyone know a plugin that changes the party system? I saw one on the Maker Devs website, but it has stopped working now and I can't look at it. There was a very handy plugin :С
Hi, my first time on here so sorry if this is a bit of a stupid question.
I had an idea to have various team captains on my party with 'team players' as well, where there can be multiple team players (like mixing and matching) but only one team captain at a time.
Is there a way to do this? I'm...
Hi to all,
I have developed a plugin for myself, but I think it might be useful to someone.
cellicom's Party Saver
RPG Maker MV Plugin
● Save the order of party members.
● Load and Overwrite the order of party members.
How to use
USE A SCRIPT BLOCK!
Skip First Title
If there's no save file, the game starts a new game without a title screen.
Note: The event command [Return to Title Screen], will be displayed as usual.
Paste this script above Main.
Basically when I try to move the player character around the screen in my game's playtest, the leading member of the party moves, but the rest aren't!
Here's a preview: (Note: both members are using the NDS-styled sprite template I made)
I even also tried the default bean-headed sprites came...
using HIME actor battle command & HIME battle command use skill, how do I add formation to battle/command?
I'm using the default formation so I can switch actor positions with those in the party.
there's yep party system & actor party switch that can add formation to the battle but...
Hello, and thanks in advance.
I have searched the interwebs high and low for answers and I have come up short, it seems. What I am attempting to do is display a function (e.g. HP gauge, etc.) via SRD HUDmaker if a player occupies a particular spot in the formation. For example, for the...
basically in my game there are about 20 actors and 6 party member slots. i want to make a phone item that calls a common event and the common event will
1. asks what actor you want to switch with a party member
2. asks which party member you want to switch with
3. actually swaps those party...
Hello, im new to rpg maker mv and I have been looking for a way to make event npc's of possible party members that when you speak with them it will let them swap out for other party members or just give flavor text if they are already in the party. Does anyone have any ideas for how to implement...
So I deleted all the default characters (because I want to build up my own team over time) but the slots themselves didn't get removed. Like I still got all the numbered slots (0001, 0002 etc) just now there's nothing in them. I put my own created character in the first slot and left the others...
I'd like to add a feature in my game where your companions, and even select npcs, will say things in speech bubbles without being prompted by the player. This plugin is visually ideal, however, I do not want it to pause gameplay. It's difficult to google this niche request, would anyone happen...
Hey, everyone. I'm running into an recurring error with Luna Engine. Whenever I remove an individual actor from the party during battle (either with Yanfly's party script or an escape command, I get this message:
Battle Luna:369:in `index': undefined method `index' for nil:NilClass...
Hello, I'm new here, I use RMMV v1.6.2. For my game, I tried eventing a party system. Its purpose is basic, to switch actors part of the battling party out for any members "in reserve" of the player's choice. For the most part, it works, and you can see the results below:
Note, I have...
For some reason in game, all of my party members apart from whoever's at the front are invisible. They're still definitely there, their face graphics appear in the menu and they appear in battle (i'm using a sideview battle system which uses their overworld spirtes), they just don't appear on...
I saw an older topic I made of me discussing on how to manage an RPG with a lot of party members so I decided to do a slightly different topic to see how others RPGs are like...
If you put together all your party members, Named NPCs, antagonists & Bosses, and even Optional or Sidequest...
Is there a way to make something like a Common Attack function making the default normal attack of all Party members into one single Attack command ?
This is intended to make all your Characters perform a single turn of Normal attack once, on selecting "Attack" command.. I was looking for...
Author: Hakuen Studio
You can set specific configurations for the player according to the actor that is the party leader.
You can change some configurations for the player according to the actor that is the party leader:
• Move Speed
• Blend mode
Is it possible to only use 1 or 2 actor in battle without plugins?
I still want more than 4 actor in my team but I want so that only 2 actors are allowed in battle. And the rest are still in party but won’t appear in battle.