party

  1. Black Pagan

    Common Attack Function - For all Party Members

    Is there a way to make something like a Common Attack function making the default normal attack of all Party members into one single Attack command ? This is intended to make all your Characters perform a single turn of Normal attack once, on selecting "Attack" command.. I was looking for...
  2. Eliaquim

    Eli Party Map Settings - Set up some configurations according to the leader!

    Author: Hakuen Studio Introduction You can set specific configurations for the player according to the actor that is the party leader. Features You can change some configurations for the player according to the actor that is the party leader: • Move Speed • Opacity • Blend mode • Move...
  3. DigitalWF

    I don’t want to battle with 4 actors but only one or two.

    Is it possible to only use 1 or 2 actor in battle without plugins? I still want more than 4 actor in my team but I want so that only 2 actors are allowed in battle. And the rest are still in party but won’t appear in battle.
  4. RoseRainblood

    Just a couple of escape issues during battles

    Hi RPG fans! I have a couple of issues I'm trying to figure out to do with escaping during battles. I'm posting on here just in case someone knows and can help solve these issues quicker. 1) I've disabled the party menu in my game and have added "escape" as a skill that appears on the main...
  5. TheGameAfter

    Player/Party system - Resources (TGA)

    Hey game maker, I hope you doing well, one of the main RPG maker mv features including the 'Party' system where you can add more Actor to your team and give them skills/items and more, same as the Primary Actor. In this post, I bring you all the tools/plugins I found so far the can give you...
  6. Is it possible to have a "battle party" and a "adventure party"?

    Hi everyone here! I've been thinking a lot on my game and I'm trying to find a plugin/engine that allows me to have a way to manage different parties separately, hopefully on different menus and a way to "auto-swap" those parties if you are in map/battles. Like you had "adventurers" with...
  7. cardcafe

    Party/Troop-Based TP

    Hello, I have a request regarding how TP is handled. By default, it is tied to individual actors and enemies. However, I would like for these to be based on parties/troops instead. In other words, any TP accumulated by either performing actions/receiving damage or used with skills would be...
  8. More character following and fighting

    Hi, i just want to get 5 characters following and in battles i've searched everywhere and only stumbled in too old scripts or not working plugins i found this old script that could be edited in the script editor, but now it doesn't exist anymore i don't think this is a hard matter, but i'm...
  9. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  10. TMS

    Party Size Considerations

    Despite several attempts, I've yet to finish an RPG Maker project, so right now I'm preparing to begin work on what might become my first game, and I'm debating with myself on how I should handle the player's party. A search of this forum shows me a number of threads asking things like, "how...
  11. Hahasea

    Single actor in main menu, but more party members in-game

    I've been told that the only way to permanently hide all player characters except your main one in main menu, while still retaining the capacity to have party followers in-game is with javascript. Would love it if someone would consider making a script. My game follows a single actor, with the...
  12. Hahasea

    How to have only 1 character in main menu, but more party members in-game?

    Is there a way that you can permanently hide all player characters except your main one in main menu, while still retaining the capacity to have party followers in-game? My game follows a single character, with the exception of a couple of parts when they get a pet follower. So while I want the...
  13. PhilsArt

    Large actors for 2 or more slots in team

    Hey RPG Maker community, searched for ages for a plugin that allows you to define an actor who take up 2 or more slots in the party. For example the default party size is set to be 4 = 4 actors will be in your team, but what if one actor, large in size, will take 2 slots in the team, which...
  14. tale

    mo-to - Conditional Branch in Partymember

    Conditional_branch_in_Partymember - 2015-11-07 Creator name: mo-to Overview Condition branch to check something in your party How-to use 4th page of conditional branch: Fill in the script with this format- $gameParty.~(id)or(name) Ex.) Name of one of the current party members, Harold...
  15. KiraNet

    Why does the Yanfly Row formation not work?

    I wanted to have more allies in my third project so changed with the party system plug in the max number. I also installed the row formation plug in to set the members that they are not on strange places but it doesn't work. Whatever I set they are in the air and I don't understand why. I used...
  16. VitaliaDi

    RMMV Meri's Merry Dinner Party

    Meri's Merry Dinner Party Help Meri make a delicious dinner for her monster friends. Don't mess up, or Meri will be so sad. She's been waiting for this dinner party for a long time, don't let her hard work go to waste. I made this in a week for the Weekly Game Jam. Week 95's theme was "Bad...
  17. Shiou___Menato

    Can i make an accessory that buffs the whole party?

    Something like a passive +4 defense.
  18. atoms

    If you have many, many party members, how do you encourage players to try some of them?

    So let's say you have 10, 15, or even more party members. Let's say only 3-4 are in battle at a time too, but to keep this broad yes let's say 5 can or even 6 characters can be in the battle at once. Still though, even then, there are many more side-party members. So, in any of those...
  19. JRand

    Different Single Actor vs. Multiple Actors SV Battle Positioning Possible?

    I am using the Medieval PVG sprites and created a familiar skill for my mage class. Essentially, you get a skill at a certain level, you pick between three familiars, and you select one. A new actor is then added to the party that exists in and out of combat (the familiar). The issue is that...
  20. Mjolk

    EnemyParty/BattleTroop Switch

    Exactly how a tag team would look but for the enemies, is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies? I know I can do it without javascript, but I don't know how to memorize their current status. To be clearer: I would like enemies...

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