Exactly how a tag team would look but for the enemies,
is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies?
I know I can do it without javascript, but I don't know how to memorize their current status.
To be clearer: I would like enemies...
Hello! I need some help, please!
Is it possible to stock the number of the actors in the party into a variable?
I would like, into some event, to make a conditional branch and choose "if the variable [001: PartySize == 2]", and begin the battle against the boss if the player have got 2 members...
Hi all,
So I have a party size of 4. I want only the party leader to be visible at the start of combat and perform the casting action while an animation appears beneath party member 2, 3, and 4 making them suddenly appear and then the animation stop. I want all of this to take effect before the...
I using Yanfly's Actor Party Switch Plugin for RPG Maker MV located below.
http://yanfly.moe/2016/06/17/yep-108-actor-party-switch-rpg-maker-mv/
I was hoping to restrict the party switch feature to the party leader's turn while choosing the two actors to switch. Instead of allowing the same...
Hi everyone, greetings :D
As the thread title says, I need a script for MV with the capabilites of giving the player to recruit characters and customize their party. This is somewhat similar to Yanfly's large party system, but with some differences;
If you don't know Suikoden's classic...
Hello, so i want to know if exist a script call that allow to identify if a specified party member is on a especified region
For example, if the second party member is on region id 60 , change his image
OR if if the second party member is on a especified map region "X and Y" change his image...
I thought this concept would be more common but in my searches here I couldn't find a thread specifically about this. So why not start one?
And, really, I should say that I'm not thinking specifically of a warrior/thief/mage/cleric kind of party, but combinations of stat/skill types! As in one...
Manosasayaki_EffectShare - Version 1.0.0 (2017/05/22)
Creator name: Sigureya
Overview
When using a skill on an ally, the skill effect is also applied to the user.
How to use
Set the following Note tag for skill section on Note box.
With "<SkillEffectShare>" tag, similar effect is created for...
Since I've run into a problem with all party related scripts concerning this (I'm using Yanfly's Party Menu for now, but similar scripts have the exact same issue), I'm wondering how I would prevent being able to recruit a clone of a party member that is in my reserve party but NOT my active...
Good Morning / Day / Afternoon / Evening everyone.
My game has 3 active party members in battle, however the Save system still registers 4 characters.
I am using Yanfly's party size menu and I set the active party limit to 3.
Is there a way around this?
Is there anyway to keep track of how long a party member has been in your party and later use it in conditional branches?
Say like a traitor is in the party and this is determined by whoever is the least used party member.
I'm creating a monster collection/battle game (with a unique twist, but I don't want to share that just yet). Is this possible in RPG Maker MV? Here are the two main issues I have encountered:
The main character is always the one in the battles, along with his/her team members. But in my game...
Hey there. So... Let's say if you have more than four people on your team, yet only four people can fit in your party, aka enter battle. Instead of having to drag around everyone else like in Final Fantasy, I'd like to make use of a home base or a headquarters system like how Shining Force does...
Sooo,
I'm not sure how to do this:
I want the main character to not be able to be removed from the party, I do use Yanfly Party System, but the character gets locked
in the slot, regardless if I use lock or require system.
I want the character to not be removed from the party, but able to...
Hey guys I am having a conflict between Yanfly's Party system and Victor's ATB system. I can't use Yanfly's ATB system because I use Victor's battle motions plugin.
In my game there's a maximum of 6 characters in a battle party, but more than 6 characters in your team (kind of like Suikoden...
I'm using XP but I'm most used to VX ace lite. I like the sprites and battle system on XP best (And it's what I could afford) but I'm really attached to a lot of the stuff in VXal. I figured out how to show character graphics when they speak, but I'm too scared to try and dive into the script...
Maybe it already exists, maybe not, if so please tell me! :D
I'm looking for a plugin that allows a party follower like in the Suikoden games (I'll use suikoden as an example) :
The party consists of 4 members, these are active in battle
There is a 5th member-slot where a non combatant party...
ive been trying to add a character for the last hour n it isnt working
i need help with this please im very new to this and i need this done for my english coursework
Hey all, I want to have an event where I want everybody in the party is removed, making the party empty, regardless of who they are. Having the event command just say "remove party member x" over and over again gets really inefficient when you have a ton of actors in your game. Is there a script...
Hi all,
I would like to know how to event a new actor's level to be equal to the average level of the party. Reserve members not included. I'm assuming I need to use variables which I have just started diving into so I don't have much experience with them. I'm sure this can be done lots of...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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