I'm having some difficulty setting jumping behavior for a event's move route. It is a character who mostly proceeds towards the player, but occasionally jumps in a particular specified direction. I have the "Skip if cannot move" checkbox enabled, and this seems to work fine for all of...
I'm having a problem with two scripts.
One is "TILE PASSABILITY BY: NEON BLACK" an the other is "In-Depth Maps v2.1 by FenixFyreX".
To sum it up, if I put the two scripts in my project, in any order, the "In-Depth Maps" script doesn't work,
It blocks the player in the region...
my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.
So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.