Heya! I‘ve been trying to change a tile from being non-passable to being passable after the player has reached a certain point in gameplay. i have tried to use a switch, which turns on passability if the switch has been flipped. however it doesn’t work, and i can‘t pass the tile even when the...
First of all, i am using yanfly core engine. Now the question :
I try to make a hole on the floor event that can with [Tileset B]. When my character step on it, it transfer me to another location. Problem is, that hole i am using isn't passable even though I set it at below character. That's why...
Hey all,
I'm trying to make bridges over hills and ledges and such, but for some reason, my character can't cross over them. I checked
the passage for the bridge tiles and it's fine, so I'm not sure of the issue. I'm attaching a picture of an example, though it's not
for an actual design, it...
Introduction
This is the main thread for all of OcRam RMMZ -plugins!
NOTE: ALL OcRam MZ -plugins are RETRO'able to MV!
RETRO thread (for MV): Click here
Terms of Use: Click here
OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal...
VisualizationPassable - 2016/10/24 (ver. 1.01)
Creator name: Trb
Overview
For Playtest purpose / Tile passability visualization
When this plugin is on, a red filter means impassable on the map.
Feel free to check for tile passability errors during Playtest.
Press ctrl key to show / hide...
I need events to pass over other events. I have some events that chase the player using YEP Event Chase Player that have their Priority set to Same as Player & a bunch of collectable events around the map set to Below the Player, but the chasing events can't pass over the collectable events. I...
[I have searched the JavaScript Releases forum as well as other posts in RPG maker forums, it seems that all existing posts I have found are not talking about the exact same thing as I want]
Hello guys, thank you for clicking in and check this thread out!
I'm making my 1st game and...
Hi there
so basicly i have a Event called butterfly it does nothing but looking nice and fly arround i set a moving route, above player, and
the fall trough setting on so the butterfly won´t stuck colliding on other events or invisible ones so that they can fly through other npcs and stuff...
I have been trying to make a spell which summons a small familiar that you can move around the map. For achieving that I am making an actor with the name "Familiar" appear in front of the Player, before taking control of it and roaming around the world. When I want to cancel the spell I just...
Is there a way to override tile settings using events? I want to make certain characters be able to "fly" and therefore negate any (x) tile setting and hazard. I'm also trying to create characters that can climb, which will only negate some of the (x) tiles. Is there an easy way to do this...
Like the title says.
I know it's how the engine works by default, and it's one of the huge drawbacks with mapping in the engine. But there must be a way around this problem where a passable B/E tile placed on top of say, the edge of a cliff, will make that entire tile passable. I want to rely...
Hello and thanks for reading this.
I have no plugins in this project at all. Just fresh project. If I place passable tile (o) at the edge of cliff it will allow to pass over the cliff both ways. Is this ment to be this way? I was wondering if any one else have this kind of problem?
Thank you...
I'm so confused, this has never happened before, but one of my tilesets stopped working properly, and just this one.
So as you can see those dark walls of thorns are impassible.
Also a long time ago Shaz made a script for me called Region Common Events where I have the 4th common event cause...
Hello folks, I have seen these in the Script Call List:
$game_map.passable?(X, Y, D)
$game_player.passable?(x, y, d)
$game_map.events[event_id].passable?(x, y, d)
But I don't think any of these is what I need. I have been experimenting with these since last night and I think my problem is that...
Hi folks,
I'd like to request a plugin that I think the community would find helpful. I hope someone would be able to make a plugin that allows someone to walk under walls, and other tiles. It can function as a secret passage plugin. It can also allow people to walk behind buildings (which is a...
Hello,
I recently discovered that there were some passabillity problems on my maps, specifically that the player is able to pass through cliffs.
I tracked the problem and it seems that whenever I put a passable tile on top of the cliff's edge, it will become passable from all directions...
Hello to all...
I was doing tests on my project and I have encountered this problem and I can not solve...
e settings I used in tilesets, are these:
As you can see from the screen, the passability are not right:
But, in the first plant, the passability is correct: O_________O...
Hi,
For some reason, when I put a star on my tiles, they behave as if they were "X" tiles and do not allow my character to pass under them. I have no idea how this happened. How can I fix this so my maps will work?
Thanks.
I have a problem with this plugin. It does the same thing as the Orange Regions plugin, but adds the function of passing tiles back, according to the region ID.
The problem is that when you use it, the character does not go back but above, as you can see in the attached image. The locking and...
Hi guys,
Sorry for my stupid question....
I have a problem with some passability:
http://imgur.com/yBbgbnJ
I had solved with the variables, but not exist another possibility?
Me: "Who the heck would play a game with no stakes, no enemies, and all you do is raise and breed bees?"
Later after playing it. - "Holy crap, I didn't know it was 1:30. Where'd my time go?"
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