passability

  1. grem333

    Starred Tileset Blocking Show Picture Images

    EDIT: I don't know what I did, but it looks fine now... :distrust: So you can close or remove this topic! Original Post: Hey guys, I need some help with a "Show Picture" problem. As you can see, my picture (the message box is a picture) is blocked by the starred tiles in my...
  2. ninclemdo

    Modern Day Tileset Collision

    I'm working on my first project and I bought the Modern Day DLC tileset and even though I turned off the collision, it still will let me walk through things. However, I can only enter from the bottom. D:<
  3. Torqus

    Walk behind Tile A

    Hi. First, I would like to know if there's a way to allow the player to walk behind tiles in tileset A, probably with regions. If there isn't it would be a nice plugin. I have a really annoying problem with that, I made my entire house graphics from tiles A to E and they fit perfect in the 3...
  4. Ahuramazda

    Tile passability problems

    I have looked for a bit on these forums and Google and found nothing that works to solve the problem I am having. I have tried Shaz's "TerrainTags.js" and Neon Black's "CP_Star_Passability_Fix.js" and have used the latest versions (that I could find) for both. I have no other plugins that...
  5. MakoTorii

    Terrain Tags/Region Map Passability

    I'm requesting a plugin that will use regions to overwrite passability settings of tiles in maps. For reference, this is Neon Black's Ace script that does what I am requesting for. http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/
  6. Pirate Ship Tileset Passability

    Hello everyone, I am quite new to rpg maker so this might be a really noob question, but I have been looking everywhere for the answer and I can't seem to find it. I have just recently downloaded the Pirate Ship Tileset resource pack from the store, and I am having trouble with passability. I...
  7. Rm2K3: Line of Sight

    I am new to RM2k3, but not programming in general.  I have a nice little line of sight handler developed.  It works using a taxicab distance metric and the NPC's current direction.  In an open field, this is  a perfect handler, but when placed in a dungeon or a building with a lot of obstacles...
  8. Seriel

    Pixel Passability?

    I am aware that there are Pixel Movement scripts, and recently I have been doing some Parallax Mapping, to see what it was all about, and I was wondering, is there a way to have the passability as pixels, instead of 32x32? I imagine this would be done with some kind of Passability map as a...
  9. Kes

    Designate tiles as 'deep sea'

    I have some animated water around cliff tiles which have thrown up an unforeseen problem - at least, unforeseen by me. Here is a screenshot of what I have. Because these are rounded cliffs, I have 3 separate auto tiles for the left curve, the straight tile and the right curve.  I then have...
  10. luinprogress

    Player able to walk through impassable tiles?

    In the game that I am in the process of creating, the player can suddenly walk through the walls and the ceiling (the tiles in the 'A' tab) but not the other tiles like cracks in the walls from another tab. This is something that didn't happen before. I don't know what is causing it or when it...
  11. Kes

    Boat passability issues

    I am using my own animated water tiles which I have placed in the first position on the A1 tiles sheet (referred to as Block A in the tileset specifications of the Help file).  The tile set of which this forms a part is an Area type, not a Field type, as it is a large lake, not a sea or an...
  12. Hand-Drawn Map instead of Tiles?

    Yooo so I'm getting the hang of this awesome fun addictive program after 2 weeks, and I was wondering if it was possible to import a hand-drawn map into the game to use instead of the tedious tiles, then just mark off areas as passable or non or star and so on. The map I'd like to use is...
  13. Royal Tileset Passability

    Does anyone know what the passability settings should be for the royal tileset?  I can't always tell what kind of tile the author is intending. Thanks, Diaperbaby
  14. Parallax/Overlay Map Passability

    Hello all, I'm pretty new to this but I'm trying to make my game the best it can be (obviously) and I've just successfully imported a parallax map with an overlay on VX Ace using Omega's Map Saver and Yami's Overlay Mapping Script. At the moment everything is passable. My character walks over...
  15. Koi

    Movable "stepping stone" event?

    I know I'm asking a lot of questions but I'm trying to build a unique puzzle in my game. This is the one that is requiring hotkeys, custom screen effects, alternating characters, a custom tileset script, and yes now I need to know if there is a way to make an event that allows you to walk on top...
  16. Nosleinad

    Touch based encounter and passability

    Hi,   I have a touch based encounter with smart chasing monsters and field of views already set. My chasing monsters will never return, and after each battle its event is set to a blank page.   I already read a lot of topics about events passing through another event, but i don't want my...
  17. SirAiedail

    "Star" passability when coming from north, else "O"

    Hey guys, i wondered if it's possible to give a tile a "star" passibility only when coming from one specific direction (north for me) and set "O" for any other directions. As characters are higher than the normal tilesize, their hair would be covered by "star" tiles above the character...
  18. BlackRoseMii

    Wall and roof passability problem

    My problem is, that my character is able to walk over the walls and roof, which shouldn't happen. It isn't a parallax map so I really have no idea how to fix this. I already checked the passability of the tiles but everything seems to be okay there. Could anyone please help me?
  19. Kes

    Passability messed up by encrypting the game

    Up until the moment of encrypting the game via the 'Compress Game' menu command, everything was fine. After encrypting and then extracting and playing, whole areas of maps (at least at the beginning of the game anyway) have had their passability reversed.  I can walk on walls or shop counters...
  20. Star passability setting not working

    Hey guys I'm using the High Fantasy Pack, and already made a few tilesets. At first, none of the passability worked, but I fixed it by adding a star to the upper-left most tile of the B part. Unfortunately, some passability settings are still not working, most notably the star ones. As you...

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,045
Members
137,569
Latest member
Shtelsky
Top