1. Myers & Sparks


    Hey all! Just had a quick question. Does Yanfly's Custom Passive conditions accept operators? such as && ? i ask because I am creating a passive that requres shield and spear to both be equipped. If so can anyone tell me what i am doing wrong in my code? Please and thanks. Here is said code...
  2. thecursedcometh

    Yanfly Passive States and Equip Battle Skills: How to disable passive skills when not equipped?

    I'm using both Yanfly's Passive States and Equip Skills. Unfortunately, I've run into an issue where passive state added by skills are applied regardless of whether or not they're equipped. Is there any way to fix this? For example: I have a skill called Fire Enhancer that increases Fire damage...
  3. Dcraft

    Yanfly passive state + base parameter control

    The problem is the following. With both YEP_BaseParamControl and YEP_AutoPassiveStates active, if there is a state with <Passive Condition: HP Below x%> (any value) it will cancel other passive states that increase HP, this also happens with MP. Now if YEP_BaseParamControl is off, the state that...
  4. Vis_Mage

    Yanfly Auto Passive State - Several States Help

    Hello! Would anyone be able to help me out with creating a handful of passive state tags (using Yanflys Auto Passive States plugin). http://www.yanfly.moe/wiki/Auto_Passive_States_(YEP) I'm hoping to create passive states that can do the following: 1. Recovers the owner's HP by 5% each time...
  5. atoms

    Prevent Sealing Of Skill If Passive Skill Is Equipped When Silent

    I'm making a game with a lot of skills and classes, I was wondering if there was a way to create a passive skill on let's say a Healer class, so if that passive skill is equip then it would prevent sealing Healing, Restore and Revive skills as examples. I am using many of Yanfly's Plugins...
  6. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  7. DragonRose35

    [Solved~!] Passive Leech Health Skill

    *copies & pastes information* Another skill is something called "Soul Eater" and what I hope to do for this one that I have no idea how to accomplish, is for the user to heal 50% of their health on kill of an enemy. But in truth, I would like to figure out how to make this a passive ability...
  8. nakina

    How do I use the player's current class as a condition (Yanfly's auto passive states)

    To clarify a bit more, I'm using yanfly's auto passive states plugin and I want to add a custom requirement based on the player's current class. For example, I'm making a berserk state that triggers when you reach max tp but only when you are using the berserker class. This is the code I'm...
  9. AdamSakuru

    YEP Auto Passive States [short 'lag spikes']

    Plugin Link: http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/ I'd like to make use of Auto-Passive States for certain things in my game project, but I have a lot of stuff going on in my battles visually/with eventing. I think this, coupled with the amount of plugins I'm using, has all...
  10. Soryuju

    Passive Ability System

    I'd like to implement a system in my game for assigning actors passive abilities which you acquire over the course of the game (equip/unequip passives at will via the main menu). Ideally, I'd like each passive ability to cost a certain amount of points (the amount would vary by ability) with...
  11. Help with Yanfly Passive Skills and Equip Battle Skills

    Here I am again, with another difficult request! (I think) My problem is that: I want only passives to be "equipable", but I really don't know how. I don't want to end up with characters with a million passives! If someone with greater knowledge of Yanfly's plugins, I'd be very thankful.
  12. Nerdboy

    Help me figure out yanfly auto passive states (auto cast a skill)

    Hi, i tried looking for a plugin that allows you to auto cast a skill when your turn is up, and i figured it be best used with yanfly's auto passive states. thing is im not sure how to allow a passive state to auto cast a skill if you know the passive state? seems kinda tricky for me to figure...
  13. Sgt.Dude

    Creating a conditional passive with Yanfly's Auto passive states plugin

    I'm currently trying to create a passive where when the party is outnumbered by the enemies in a fight, a certain actor gets a power boost ( Something along the lines of boosting the attack and defense stats for example). Problem is, I'm a total noob at this and I don't understand anything about...
  14. Psycoris

    Trait or passive plugin help

    Details of the project: Flow of the program: Question one do I need to detect a new game vs load game or does RPG make make instances of the data automatically, or do I have to define a way to "preserve the data"? I need to run through the the classes and read the note tags store...
  15. Broken_squirrel

    Passive Battle Camera Movement

    Hello Everyone, When the player is in battle the Camera is static. Using Yanfly's plugins you can have a more dynamic camera that zooms and pans while characters are performing actions. Is there a way to use Yanfly's Action sequence packs to invoke a passive camera movement? For example, the...
  16. KentaYoui

    YEP Auto Passive States and YEP Life Steal percentage

    Bonsoir! I'm stuck again due to my lacking JS skills... I'm using YEP's Auto passive State and YEP's Life Steal Plugins. So I'm trying to add "Life Drain" (state) to the game. It should work like this: Weapon21 should enable the ability to apply Life Drain on each hit the actor does...
  17. How to make an attack that triggers a weather event in battle to last x turns?

    So, there's an attack I have in mind where swords fall from the sky for 3 turns. However, after the character uses this sword skill, he can freely use other skills or moves while this effect is in place. This isn't Jump from FF, or Solarbeam from pokemon, or an attack that the character repeats...
  18. TheMasterFighter

    Yanfly Passive State only in battle?

    Regarding the Auto Passive States plugin from Yanfly; how can I make states apply only in battle (like a HP/MP regen that doesn't restore HP/MP by walking around the map). I'm sure it's a simple javascript line or two, but it's not my forte... Thanks in advance!
  19. LightningLord2

    Psychic Polymorph - copy an actor's base stats

    In my RPG, I thought up a rather unique signature skill for Theta, the psychic user - by default, her stats are as low as can be, but in battle, this unique skill - Psychic Polymorph - allows her to copy the base stats (that is, without equipment) of the party leader (or the second party member...
  20. yanfly's auto passive states and equip skills plugin

    I'm using both of Yanfly's plugins, "auto passive states" and "equip battle skills" there's other ones i'm using, but they're not that important. The problem is, even when the passive is not equipped, it is in effect. (The actor knows the skill, it's just not equipped.) I don't know how...

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What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it. :kaojoy:
Oh, boy. I'm now having dreams about Unity.
i want to make videogame, though i am burned out on games with RPG elements, but the only gamedev tool i know how to use is rpg maker. :/

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