passive

  1. Additional attack

    I want to make a passive skill where when I use the normal attack option, I attack twice. If it matters i'm using yanfly's equip battle skills.
  2. Emperor DragonBreath

    Support Abilities

    It means just as it sounds. For my game, I will need to implement support abilities, basically passive skills that you can equip and unequip at will, as long as those support abilities don't exceed your load, or ability limit. Anyone who has played the Bravely games should know what I'm talking...
  3. vectorinox

    Passive effect from key item?

    Hello, Is there a way for an item to change the party parameters, or game variables just by having it in the inventory? Eg 1) The party found a cursed artifact, all party members get -1 luck until they can get rid of it.      2) The party found a powerstone, all party members get +1...
  4. Lecode

    Side Effects Control

    Version History Version 1.0 /* # - 0.0 : Bêta # - 1.0 : Initial release # : Deep code reorganization # : News occasions: "after this skill invoked" # "after this attack invoked" # "after this item invoked" # : Occasions can be fusioned: <leffect: x,y,z> # : Effects can be read...
  5. EliteFerrex

    Passive BATTLE-ONLY States

    Hello, everyone. I had a question regarding making a weapon that has a passive HP degeneration percentage, but only inside of battle. By default, if I give the weapon a passive -3% HP Regeneration, it affects the wielder both in and outside of battle (not what I want). Using the YEP...
  6. Mr. Trivel

    Passive Skills

    Name: Passive Skills Version: 1.0 Author: Mr. Trivel Created: 2016-05-12   What does it do? Allows skills to give passive bonuses to actors.   Screenshot: None. How to use? Use the following tag on the skills you'd like: <Passive...
  7. Lecode

    [Released]Side Effects Control

    Introduction This plugin allows the user to set advanced effects for battlers, states and equipments. These effects' logics are done through script call in the note box on defined occasions: When Something Do that (scriptcall) Do that (scriptcall) ... End The purpose of this...
  8. Silenity

    Passive State(s) Based On Partymembers

    I'm using Victor's Passive States plugin and I have a couple of questions about some java scripterino. In conjunction with the plugin mentioned earlier I am also using Yanfly's Party System plugin. This is so the player has the option to remove party members at will. Onward to my problem I'm...
  9. Mr. Trivel

    Perks

    Name: Perks Version: 1.0 Author: Mr. Trivel Created: 2015-11-28   What does it do? It's a perk system. Actors get perk points on specific levels when leveling up or on every level up. Perk points can be spent in Perks Scene which can be accessed from menu.  ...
  10. Moogle_X

    Passive Skill

    Passive Skill v1.14 by Moogle_X Introduction This plugin allows actors to learn passive skill. Passive skill, unlike offensive skill, is a skill that grants permanent traits bonus to the actor who learn it. Passive skill can increase actor's parameters, give status resistance, increase...
  11. LeeOccleshaw

    Runic Enchantment and Yanfly Passive States?

    Hey, I am wondering if anyone could take the time to modify the Runic Enchantment script to read the <Passive state> notetag from Yanfly's script. That would open up a lot of possibilities for my game so if anyone has the time and patience to help, I'd greatly appreciate it. UPDATE:  Uh oh - it...
  12. C.W. Plainview

    Yami's Skill Equip + Victor's Passive States compatibility

    I'm using Yami's Skill Equip (http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/). It works great, except for some cosmetic issues in the menu that come about from using passive skills with the script. For passive skills, I am using Victor's Passive States, which, along with his...
  13. PANCZASU

    TP gain/loss based on party composition

    Hello, I'm currently working on a non-commercial game. One of its desired features is an insanity system. I have it set up in such a way that when insanity (TP) is too high for an actor, bad things happen. The most common consequence of high insanity is disobedience (character having a chance...
  14. Dacuna

    How to Make Passive Text

    The answer may be obvious, but I can't seem to find a way to do this. The way it works is that a guy calls his recruits by going into their rooms and telling them. He calls me then goes to the next room and calls that guy. How do I make it so that I don't have to press Enter every time he...
  15. Placidium

    Newbie seeks help! (various questions)

    :rock-left: Hello fellow RMVX Ace users! :rock-right: I'm a complete newbie when it comes to game creating. I got RMVX Ace approx 2-3 days ago and I've been playing around with it since. I've also watched tutorials on youtube just so I have some idea about what I am actually doing. Since I...
  16. Checking skills added through states

    Hello! I am using the following scripts: - SeM's Final Fantasy IX Equipment Skills VXA (by SeMcDun) - CP Passive Skills script  (by NeonBlack) - Yanfly Engine Ace - Battle Command List v1.09b So far I was able to create two Passive Skills called HP Attack and MP Attack which have the following...
  17. Engr. Adiktuzmiko

    YES - Skill Equip Add-on: Passive States

    Overview This is an add-on for Yami Engine Symphony - Skill Equip script that allows you to make equipped skills add a state to the user. So basically, it's like giving the ability to have equipped passive states. Done per request of Oriceles Script Terms of use Will follow the terms of the...
  18. Zeromanex

    Adding Passive Skills to Yanfly's Passive States

    Yanfly's Passive States script lets the user add a <passive state x> note on actors, classes, equipment, and enemies. While I may use some of these is the future, I'm trying to modify the script to also search for the tag in skills the actor has. I know there are already scripts that do this but...
  19. Senshu

    Equip able Passive Stats

          I have not been able to find a solution to this issue in quite a while, and it's pretty much the only problem left before I can really make my game what I want it to be, thought it's a little tricky to understand, if you've played Final fantasy Tactics, or Final Fantasy 5, then you are a...
  20. Senshu

    Yami's Equipable passives, Attack +10% passive skill?

          I'm still getting used to some of the scripts i'm using for the game I want to make, And so I need help figuring how to make an equipable skill, that when equiped, affects stats by a stated ammount Any help is greatly appreciated!

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