It means just as it sounds. For my game, I will need to implement support abilities, basically passive skills that you can equip and unequip at will, as long as those support abilities don't exceed your load, or ability limit. Anyone who has played the Bravely games should know what I'm talking...
Hello,
Is there a way for an item to change the party parameters, or game variables just by having it in the inventory?
Eg 1) The party found a cursed artifact, all party members get -1 luck until they can get rid of it.
2) The party found a powerstone, all party members get +1...
Version History
Version 1.0
/*
# - 0.0 : Bêta
# - 1.0 : Initial release
# : Deep code reorganization
# : News occasions: "after this skill invoked"
# "after this attack invoked"
# "after this item invoked"
# : Occasions can be fusioned: <leffect: x,y,z>
# : Effects can be read...
Hello, everyone.
I had a question regarding making a weapon that has a passive HP degeneration percentage, but only inside of battle.
By default, if I give the weapon a passive -3% HP Regeneration, it affects the wielder both in and outside of battle (not what I want).
Using the YEP...
Name: Passive Skills
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-12
What does it do?
Allows skills to give passive bonuses to actors.
Screenshot:
None.
How to use?
Use the following tag on the skills you'd like:
<Passive...
Introduction
This plugin allows the user to set advanced effects for battlers, states and equipments.
These effects' logics are done through script call in the note box on defined occasions:
When Something
Do that (scriptcall)
Do that (scriptcall)
...
End
The purpose of this...
I'm using Victor's Passive States plugin and I have a couple of questions about some java scripterino.
In conjunction with the plugin mentioned earlier I am also using Yanfly's Party System plugin.
This is so the player has the option to remove party members at will.
Onward to my problem I'm...
Name: Perks
Version: 1.0
Author: Mr. Trivel
Created: 2015-11-28
What does it do?
It's a perk system. Actors get perk points on specific levels when leveling up or on every level up.
Perk points can be spent in Perks Scene which can be accessed from menu.
...
Passive Skill v1.14
by Moogle_X
Introduction
This plugin allows actors to learn passive skill. Passive skill, unlike offensive skill, is a skill that grants permanent traits bonus to the actor who learn it. Passive skill can increase actor's parameters, give status resistance, increase...
Hey, I am wondering if anyone could take the time to modify the Runic Enchantment script to read the <Passive state> notetag from Yanfly's script. That would open up a lot of possibilities for my game so if anyone has the time and patience to help, I'd greatly appreciate it.
UPDATE: Uh oh - it...
I'm using Yami's Skill Equip (http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/). It works great, except for some cosmetic issues in the menu that come about from using passive skills with the script. For passive skills, I am using Victor's Passive States, which, along with his...
Hello,
I'm currently working on a non-commercial game. One of its desired features is an insanity system. I have it set up in such a way that when insanity (TP) is too high for an actor, bad things happen. The most common consequence of high insanity is disobedience (character having a chance...
The answer may be obvious, but I can't seem to find a way to do this.
The way it works is that a guy calls his recruits by going into their rooms and telling them.
He calls me then goes to the next room and calls that guy.
How do I make it so that I don't have to press Enter every time he...
:rock-left: Hello fellow RMVX Ace users! :rock-right:
I'm a complete newbie when it comes to game creating. I got RMVX Ace approx 2-3 days ago and I've been playing around with it since. I've also watched tutorials on youtube just so I have some idea about what I am actually doing. Since I...
Hello!
I am using the following scripts:
- SeM's Final Fantasy IX Equipment Skills VXA (by SeMcDun)
- CP Passive Skills script (by NeonBlack)
- Yanfly Engine Ace - Battle Command List v1.09b
So far I was able to create two Passive Skills called HP Attack and MP Attack which have the following...
Overview
This is an add-on for Yami Engine Symphony - Skill Equip script that allows you to make equipped skills add a state to the user. So basically, it's like giving the ability to have equipped passive states. Done per request of Oriceles
Script
Terms of use
Will follow the terms of the...
Yanfly's Passive States script lets the user add a <passive state x> note on actors, classes, equipment, and enemies. While I may use some of these is the future, I'm trying to modify the script to also search for the tag in skills the actor has. I know there are already scripts that do this but...
I have not been able to find a solution to this issue in quite a while, and it's pretty much the only problem left before I can really make my game what I want it to be, thought it's a little tricky to understand, if you've played Final fantasy Tactics, or Final Fantasy 5, then you are a...
I'm still getting used to some of the scripts i'm using for the game I want to make, And so I need help figuring how to make an equipable skill, that when equiped, affects stats by a stated ammount
Any help is greatly appreciated!
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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