I've found posts that addressed this problem for previous editions of RPG Maker, but is there a plugin for MZ that will pause the game's audio when the game's window is not currently active? Some of my game ideas absolutely require that the audio stays in sync with the visual aspects / event...
I'm brand new to this, but am I also stupid? I keep seeing that there should be checkboxes in Database > System to determine what shows up in the pause menu, but I don't see it anywhere.
I've created a custom menu using common events, but I'm facing some problems.
I'm using Community Lighting to create a night cycle and the tint changes on the screen are visible even though the game should be paused.
Also, my main character has idle animations, so she keeps moving while the menu...
Hi,
Dwesper here. I am just starting a discussion about weither coffee should heal HP or MP in a modern RPG game.
Like in Persona in exemple or other stuff.
The discussion is up to evolve in other aspect, like let say if the type of coffee can change the benefits in game or have even
a buff...
Author: Hakuen Studio
Introduction
• This is a simple plugin that adds a pause scene with a background image of your choice when you press a button on Scene_Map.
Features
• Pause the game by pressing a button when you are at the scene map(This also stops the $gameSystem.playTime()).
• Choose...
This might be a stupid question... I apologize in advance.
This is what my Scene_Map.children (Scene_Manager._scene.children) currently looks like:
My question is- is there any way to temporarily pause all event / player activity on array items Spriteset_Map, Sprite, Window_MapName...
Hello! I searched a lot but could not find a plugin that PAUSES event processing. Can it be done at all? The idea is to have a plugin command that pauses any parallel events in the background, and then another command to resume everything.
Personally I need it to pause event movement. I know...
Item Destruction Rate - 2015-10-27 (basic ver) 1.01
Creator name: mo-to
Overview
Set consumption rate of consumable item.
How-to
In the database for item when Consumable is set to "Yes".
Put <destructRate: n> in the Note box. n can be 1 to 99 for probability.
Example) If you put...
Item Destruction Rate - 2012-03-26 (Ver.1.11)
Creator name: mo-to
Overview
You can create items that are used with probability.
If percentage kicks in, subtract the quantity of that item by 1.
You can keep using the same item without losing quantity until % happens.
How-to
In the item's Note...
I'm looking for a script call or plugin that does not open the main menu, but simulates the game pausing and blurring when you open the main menu.
When I pause the game to open the main menu, I want the game to stay paused and blurred when I use an item from the item menu that runs a common...
Hello,
I made a custom common event menu when esc is pressed, it is parallel and the player doesn't move, which is good. But the question is: How can I get the events to freeze?
Thanks in advance!
Hey all!
I saw this thread for MV made by HimeWorks https://forums.rpgmakerweb.com/index.php?threads/message-pause-cursor.52984/
I was just thinking if someone could make one for VX ACE to add to my project. :)
EDIT: Well the option that I would need is to position the pause icon at the ending...
Hi, so in the game in creating I have added an actual object in the game that serves as a save point, that the player can use to access the save menu from. Because of this, I want to remove the option to save from the menu, aka the pause menu, because two ways to save just seems a bit overkill...
Edit: This is now a commission, rather than a request. If anyone is interested in taking this on, we can discuss what you think would be fair for pay!
I'm using Yanfly's Battle Engine Core plugin, Yanfly's Action Sequence plugins and his Animated Sideview Enemy Battlers plugin. I've got a lot...
The title explains it all.
In my game foes appear on the over world as events
that move around. On the over world when you talk
to an NPC the enemy's still move.
I want the game to
pause when text appears then when the text goes away
the game and the enemy's unpause. Is there a script for...
So I am creating a game which has an ABS. When things are ''Calm" you can change your formation but when things are "Crazy" a further option screen opens up, through a common event, so you can control the AI of your party.
What I would like to know is how to "Pause" the game in the same way...
Having trouble trying to figure out how to make an event wait instead of all events when using the wait command. I have an event that when a variable = 2 then it waits 200 frames before switching the variable to 0 where it can then move again. However the wait affects the player as well as this...
Hey guys!
I'm working on implementing stepping sounds in my game. I used Syndicate's tutorial to implement a solution using Yanfly's region ID solution, which works great so far!
Now, my only problem is that I use custom animations, which gives my character very clearly discernible steps...
Introduction
Version 1.00
Features
Pause the game
Stop the game clock
Script File
EISGamePause.js
Instructions
Download the script file and save it with the same name (EISGamePause.js).
Place the plugin in your folder.
Add the plugin to your PluginManager...
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.