Hello, i am using Falcao Pearl ABS Liquid script on RPG Maker VX Ace.
there is a small bug in this script.
You equip the bow, and the number of arrows you have in your inventory appears in the skill bar below (all good). (see picture)
but when you equipping another weapon, the number of...
Greetings, fellow bipeds!
I have been experimenting with some of the wonderful scripts created for real-time gameplay in VX Ace (such as Khas' great Sapphire Action System) and I've run into an interesting problem that I have not been able to solve due to my limited knowledge of Ruby.
But the...
So long story short, I have Pearl ABS working with Victors Pixel Movement. Everything is fine and dandy except one teensy weensy problem... When you kill an enemy and they drop their "loot", it's near impossible to pick up and you have to fidget around trying to find the right pixel you need to...
Hello again!
Script in question:
https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
I've been having problems with my game crashing a lot due to this error message:
Script '- Pearl Kernal' line 101: RGSSError occured.
disposed bitmap
EDIT: Added some screen shots into...
If you are at all familiar with Falcaos Pearl ABS script then hopefully you can help me out.
My game uses mostly guns as weapons. I wouldn't have a problem since most guns fire per trigger pull (Or button press in this scenario) but I want to have automatic rifles that you can hold the attack...
Hi,
I am brand new here and have been starting to play around with the wonderful RPG Maker VX Ace, (recently grabbed in a Steam-sale).
I love the arcade-style mod that the Falcao Pearl add-on provides, and the weapons are super cool: but I wanted to know, when creating all those...
hi ^^
i'm testing the latest version of falcao pearl ABS (i suppose it's fairly famous amongst vxa users so i assume you know what i'm talkin about :P )
so far pretty awesome, i just need some help with a couple of features, so here are my questions:
1- Is there a way to make enemies...
I'm using the Falcao Pearl ABS liquid script (found here: https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/) and even though I'm following the instruction exactly I keep getting the same error message whenever the player or an enemy try to use a weapon. The game stops and I...
Ok so I'm TRYING to use the Falcao Pearl ABS Script (here: http://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/) but even though I'm following the instructions exactly I still find many problems. If anyone is familiar with this script I would greatly appreciate the help...
I've run into a bit of a problem with Pearl ABS. Perhaps it's just me being a newbie, but this is rather detrimental to me, and I would appreciate any help I can get.
When a player has a party following him, when a party member dies, they'll drop on the ground with their death sprite and a...
Hello,
I have a problem with Falcao's Pearl ABS V3 Battle script. The hp and skill bars are displayed under the picture layer.
It looks like this:
I'd like the player to see his hp when he's in a forest ^^ and that's why I'm asking you for help.
What do I have to change in the script so...
I'm not the best scripter in the world; I manage edits here and there, but I can't figure this out for w/e reason and I feel like an idiot. In the Falcao Pearl ABS, there are many item boxes and hotkeys at the bottom of the screen (as seen in the image below.). I'm interested if anyone would be...
I am using Falcao's Pearl and I am having trouble understanding the knockdown index, pattern, and direction. I am using single sprite sheets (one sprite per sheet).
At the begining of my game, I have a scrolling text background story. But with ABS Liquid, there is the invintory slots and health in the way. Is there any way to get rid of them during cutscenes?
Hi RPGMakerWeb community!
I use RPGMAKER VX ACE
I need help with Falcao Pearl ABS Liquid V2, as the title says.
I am using alternate sprites as well as the XaiL System - Menu Delux.
These all work just fine in conjunction with one another.
The menu (x) works correctly. Menu's (n) and (m)...
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