1. State Effects : "-5 hp" instead of "-10% hp"

    Heyas. Just as the title says, is there any way to do a flat number instead of percentages for a state effect? I have no idea if I can do this via the program or if there's a plugin that may work? Any help is appreciated, thank you! :]
  2. RicoRob

    (Conditional Branch) check if an actor's HP is full (percentage)?

    - Example: - I know this code: $ = x however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how. Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
  3. TheDrifter

    Plugin for Item/Skill notetags to restore percentage of their max TP, or more than 100 TP flat

    Hi! I've searched for a plugin that could do this, but haven't found any. Basically, some of the characters and/or classes in a project I'm working on have more than 100 max TP. I'm looking for a way to create skills or items that can... a. (mandatory) restore a percentage of the max TP of...
  4. Narch

    DreamX_RandomPrefixesSuffixes: How to make variable prices in percentage?

    Hi everyone. I'm using the DreamX_RandomPrefixesSuffixes plugin to generate random suffixes for my items. Let's say I have 3 categories; Common/Rare/Epic. I'd like the Common items to be sold at (base price - 50%), Rare items to be sold at (base price ) Epic items to be sold at (base price +...
  5. Soryuju

    Max HP Modification State - Keep Current HP Proportional?

    I’m making a state which will change an actor’s maximum HP while it’s applied. Adjusting the max value is easy, but I’d like to also keep the actor’s current HP at the same relative percentage from before the state was applied, and also after it expires. So for example: - Harold has 150/200 HP...
  6. Mr-Toyblock

    State that affects damage variance of all of an actor's attacks?

    Hey guys, sorry if this is obvious, but I tried to look for something similar, but maybe I'm just not good at looking for things lol. But yeah, I'm trying to create a state that affects the damage rate of all of the affected actor's attacks (physical/magical/certain) to either do -10% to 50%...
  7. Rinobi

    Relative Basic Stats

    Relative Basic Stats by: Rinobi Adjusts a battler's HP, MP, and TP values to remain relative to respective maximum values when modified by buffs, states, equipment, and levels. For Example: Normally This Happens Actor's HP = 800 / 1000 Buff MHP +50% Actor's HP 800 / 1500 Although the actor's...
  8. Kes

    Getting actor HP as a percentage

    I need to be able to identify in battle if a particular actor's HP [actor ID = 2] is equal to or less than 35% of MHP using a troop event set to run every turn. I can set a variable to MHP, and another to current HP but I cannot see anywhere in a conditional branch how to determine if the...
  9. Broken_squirrel

    Non-Percentage Based Poison State Redesign?

    Hello everyone, this is my first post.  :P  よろしくお願いします I'm aware of the problems people have with the poison state. It's uninteresting in general mob fights and too effective on bosses. Instead of making bosses immune to poison is it possible to have a character take basic attack damage each...
  10. DrakeLovesNekos

    [RMVXA] How can I use Conditional and Percentage in a formula?

    Hey everyone, I got a small request. How can I make something like this possible: A Sniper is using a skill called "One Shot, One Kill". What this does is that if the target's HP is 25% or less, it would instantly kill him. So the formula I've tried - but not working correctly - is this...
  11. Darkbeetlebot

    [VX Ace] Making DEF and MDEF work as damage resist percentage

    This is going to be a rather simple, minor tutorial on how to make your DEF and MDEF stats (whatever you call them in your game) act as a percentile to damage resistance rather than a classic flat subtraction to damage dealt. Something similar to this was done in Dark Souls 2 with the elemental...
  12. Mr. Trivel

    Percent Equipment Stats

    Name: Percent Equipment Stats Version: 1.0 Author: Mr. Trivel Created: 2016-01-05   What does it do? Allows for items to have percentage stat increases.   Screenshots: Nope.   How to use? Following tags influence stats item give when put...
  13. Ebonfix

    Percentage help!

    hi so I was wondering how to do something, like, I'll try to explain it best of my ability. so I wanted to know how to make it where you could make 2 choices,and have a 50% chance of doing something other then the real out come, example 1st outcome (the one you want) : you live 2nd outcome...
  14. Evan Finkel

    How much percent battery you are having now?

    How much percent is your laptop battery? Is it getting low? It's full? Or you wanna plug-in to continue making/playing RM games? :P My's 80% remaining.

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On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
...Damn it has been a hot minute since I was here. How y'all doing, how's life been?
Figured I would make some edits of the enemy art pack I use (Made by SeraphCircle) and I regret my decision xD

Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
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