performance

  1. Val

    Performance issue WebGL over Canvas mdoe?

    Hello everyone, I want to know if there is a way to for the game to be played in Canvas mode instead of WebGL?  Because I run a lot of test and I see some frame rate really drop in battle or outside while in WebGL running the game. and when I play in Canvas Mode everything run good...
  2. Koder

    Core Engine optimizations for Mobile Deployment

    KODERA optimization 1.0.4 by Mariusz 'koder' Chwalba   Introduction This plugin exchanges various elements of core RPG Maker engine with faster counterparts. No functionality is lost or gained. Function most noticeable on low-end phones / tablets / netbooks. Features Improves...
  3. Koder

    Performance problems with android deployment.

    I have a problem with android deployment of demo of my game. I'm deploying with Crosswalk, reference device is Samsung GT-I9300 (aka Galaxy S3) - that's slowest hardware I'm targeting to support. Unfortunately, performance is uneven at best. Initial, vanilla deployment (with all plugins...
  4. Orange_Hud Performance-Killer

    Hello everybody! I`m having a question about the performance of HUDell´s Orange-Hud PlugIn. It´s so easy to set up, extremely user-friendly and I´d love to use it! My problem is the lag it causes as soon as I only set up Orange_Hud, and Orange_HudLine. I tried to figure out why it is...
  5. Wavelength

    Your Experience with Mobile Deployment

    I've started designing a game in MV that I feel would play best on mobile devices, but before I go too far down that road, I wanted to make sure that Mobile is actually a sound choice for deployment.  I've seen lots of topics posted about problems individuals have had, which has me worried, but...
  6. Rikifive

    Things That Make Me Wonder

    Hello everybody! This thread/post isn't a complain ~ these things make me wonder and I just wanted to discuss about them. Please, don't get me wrong. As everybody knows, Ace has limits all over the place ~ Not sure how about MV though. Anyway ~ I wanted to ask about few things~ 1...
  7. Rikifive

    $Global_Variables

    How they work? As far as I know it's like @instance_variable, but it's accessible in the whole game. Because instance variables are stored in the class etc. then I assume they're getting removed (nil-led) upon terminating/disposing. But what about global variables? They're stored in the...
  8. Jonforum

    Performance issu / LAG / Android (HELP)

    Hello and thank you for your help in advance. Can someone bring me assistance. Your software will appear to have serious performance problem and optimization. On an Android platform, when I test the APK, I get flick between 30 and 40 FPS !!. As the video here. At the end we can clearly see...
  9. SweetMeltyLove

    Battle hp and mp bars cause fps drop

    During battle I was getting 25~40 fps so I decided to investigate what was causing it. After a little bit I found out it's the hp and mp bars that cause it. Disabling them raised my fps to 55~57 With a little more snooping around, I found out it's the update_rate function the culprit. Seems...
  10. Pine Towers

    "Clutter" tileset as events?

    I've been tinkering with tilesets and thought of transforming 1 tile objects like crates or bushes or signs into charsets to be deployed by events, freeing space for more tiles in the restrictive tiny sized tileset. Would this impact the performance by having several objects that don't move...
  11. Val

    Optimisation Code RPG Maker MV and performance issue? 60 FPS?

    Hi all fellow grand RPG Maker developpers, I want to know if the people behind the rpg maker mv will update the tool with more optimisation and other code release that globaly increase the performance of the game made by RPG Maker MV?  Because I know that a lot of us use scripts and plugins to...
  12. Some ways to come up with less performant algorithms

    Disclaimer: Performance isn't everything, it isn't even always the most important thing. All the other programming aspects should be taken care of as well. Plugin developers should have a thorough comprehension of the importance and priority of each programming aspect in each part of their...
  13. SilverDash

    How to debug/find performance problems?

    How do I find/locate performance problems? I have something weird in my script were resizing the window causes performance problems. The resize code itself is not the problem. Is there an easy way in the new debugger to locate performance bottlenecks like in Visual Studio? Some kind of profiler...
  14. Parallax Panda

    Parallax Performance and Grid sizes

    Hello, Some questions here regarding parallax mapping, changing default grid size and performance. Since I ask these questions in relation to each other I post them all in the same thread. Q.1 Is it possible to use more than one parallax background at the same time at this present moment (I...
  15. Kane Hart

    I have gotten Android Performance Increased by a lot. Still needs work but here is how.

    So this is a pretty big increase. This pretty much removed the gpu blacklist that seems to cause everyone to suffer even most well known devices it seems that you really need to disable it to make things go faster. Sadly this will increase your fps and make things quite smooth but the overall...
  16. Rikifive

    Single Brick or Multiple Pebbles - Which One is Heavier?

    Hello everybody, I would like to ask what would be better for performance? -> A fully transparent window with screen size (664 x 504), where everything is in one refresh method and it's updating when one thing in it changes or each frame when needed ~ OR ~ -> Fully transparent windows with...
  17. _Shadow_

    Variable or swithces? Best practice advice focused on performance.

    So, let's assume I wanna make a system that will decide something, according to some things that occur. Let's say we got 11 Events. There might be 3 things possibly happening to each of them.  What happens to the first, will determine what happens on the second. What happens on both first and...
  18. Trihan

    [RMVX Ace] Equipment Optimisation Enhanced!

    Equipment Performance Enhanced Version: 1.01 Author: John Clifford AKA Trihan Date: 21/04/2015 Version History <Version 1.01> 2015.04.21 Edited default weights for some sparams to a negative value because they're better the lower they are. <Version 1> 2015.04.20 Original Release Planned...
  19. _Shadow_

    [VX Ace jitter on map] I think I found out why. It's not VX Ace.

    @Hudell pointed out something important. No matter what graphics card you got, RGSS3 of VX Ace will load CPU and not GPU. That means that graphics card does not help VX Ace in general. DO NOT GET CONFUSED. What I state here, is that quality graphics cards can proccess redrawing smoother than...
  20. Some ways to come up with less performant algorithms

    Disclaimer: Performance isn't everything, it isn't even always the most important thing. All the other programming aspects should be taken care of as well. Scripters should have a clear understanding of the importance and priority of each programming aspect in each part of their codes to ensure...

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Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

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