1. Maliki79

    Maliki's PermaDeath ver 1.2 (Save File Disable)

    Maliki's PermaDeath ver 1.2 Features: This Plugin allows developers to render a players save file unloadable once they reach a Game Over in their game. Saves are also linked to user "profiles" i.e. when someone starts a new game. Saves linked to one game will not affect saves from another...
  2. Kitsunekko

    Permadeath? Should it be done?

    I've had an idea for the past couple of days, but I'm unsure whether or not it'd seem 'fun' or 'fair' to the player character. The idea is basically this: When you first die (I'm unsure if it should be scripted or not), you'll encounter yourself in a horror setting where you have to escape from...
  3. lerugray

    Creating Custom Battle Systems/Mechanics

    Hello all Forgive me if this question has already been asked, but im close to buying MV after finding out there's possible support for isometric dungeon crawls coming (like shin megami tensei, wizardry etc), and with that said, I want to use MV to design a game using party based RPG Mechanics I...
  4. DSBwizzardscall

    [VX ACE] Help with Reviving Item...

    Hello, thanks for taking the time to check my post! Previously, I posted asking for help regarding a special permanent death system I was attempting to create, and the community was kind and helped very quickly. I now think (emphasis on THINK - I'm still relatively new to RPG maker VX Ace, yet...
  5. DSBwizzardscall

    [VXA] Permanent Actor Death Script

    Hello, and thank you for taking the time to look at my request - it means a lot! I am developing an RPG game using the RPG Maker VX Ace engine, and there are a couple things I desire to be included in my game I don't think I can accomplish via events. One of these is a unique permanent actor...

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Sorry, lot of unexpected hospital things. I'm trying. Life is hectic atm. I know it must seem like I say this every week. XD Anybody wanna trade me for awhile so I can game test and game make?
I love running events, I hate setting up all the awards at the end. >_> But you know, gotta do it :B :B :B

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