1. Persona Class Question

    While this does relate to my current RPG Maker Persona fangame I'm working on, I'm asking this here due to the subject matter. In Persona 3-5, what standard RPG character class does each character fit? Here's what I got so far: Makoto Yuki, Yu Narukami, Joker: The Hero, Obviously. Yukari...
  2. zerobeat032

    Stunning Characters and Enemies in Battle...

    so I was thinking about how some rpgs go about stunning an enemy in order to give the player an advantage or in some cases, the enemy as well... I've even toyed around with some of these myself, trying to replicate something somewhat akin to a fighting game's stun meter. once it's filled up...
  3. Yanfly's Battle Core Actor Specific Cast Animations

    Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that...
  4. Quintus

    Battle Command Keys

    Thanks for taking the time to read my request, I've been digging around for other plug-ins that will do this or some way to event it but I'm told asking here is my best bet. What I'm looking to do is bind the battle commands (Such as Attack, Guard, Skills, and Items) to keys rather than a...
  5. Quintus

    Persona 5-esque battle menu?

    I'm looking for a way to emulate some elements of the Persona 5 battle system. For those who don't know it's set up so that you can select your target in advance if you want and then your attack, guard, items, skill menu, etc. are all mapped to buttons instead of being in a scroll menu. I like...
  6. demifiend700

    Persona System for VX Ace (Big Script - Willing to Trade)

    Hello everyone. I'm looking for a script that replicates the Persona system from the Persona series. For anyone that's unfamiliar with the concept, here's a short explanation: A Persona is an entity that can be equipped onto a character. The character's stats, skills, and elemental affinities...
  7. Rink27

    Persona 5-esque Message Option (Temporary Screenshot)

    I'm trying to think of a way to mimic the Persona 5 message options: (Or: The way MV is designed, any code executed after a text message box would remove the message box unless it's related, to my understanding...
  8. KingKraken

    Adding a state to targets with elemental weaknesses?

    Hey guys, I have something that seems fairly simple but I can't quite figure out how to get it to work right. Basically as the title says, I want to be able to add chance to cause a stun state, to targets when they are hit with an attack element they are weak against. I've searched the forums...
  9. Joshua Sommer

    Recently beat Persona 3 Portable

    What an incredible game. It does so much with so little. The graphics aren't terribly impressive, they removed free-roam in the PSP edition, and it has some cliche ani-perv dialogue, but... damn. I've been slowly steering away from RPG's and video games in general but I got bored and had four...
  10. OZiO

    The Man Of Many Questions

    Hey guys, Long time lurker, first time poster. I have a 4 Legthy questions that are significant for my game to work, but what I'm looking for really is to know "is this possible within the engine?" Sorry if you guys get stuff like this a lot.  1) I'm making a modern city rpg game with...
  11. TwilightKnight1

    Power/Mind Charge help

    Hiya! Let's cut to the chase. I want my character in the project I'm working on to use a spell that triples the power of the next spell/physical skill they use. Similar to the spells Mind and Power charge in Persona 3, 4, Q, and maybe 1 and 2, I haven't seen them sooo... yeah... Anyone now how...
  12. "Down" Status/Ailment and "All-Out Attack"

    // Ok I'm probably writing this in the wrong section so anyone can send me to the right address if I'm mistaken. This is sure familiar to everyone who played Persona 3 or 4: You hit a enemy with the element it is weak against and it goes "down" status. This status dures just one turn, but if...
  13. DreamX

    Instant Turn Battle

    Instant Turn Battle By DreamX   Introduction/Features Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order...
  14. About Persona Like HUD in Luna engine

    First I'm new in this Forum and my first language is Indonesia,  So If I hurt your feeling with my bad english or break a rules by accident... I'm Sorry... Umm i want to ask about Luna Engine... This is my Screenshot from my project.. My Question : 1. How to make my Skill list only...
  15. DreamX

    Instant Turn Battle System

    Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy. Script...
  16. DreamX

    Yami TBB-like Battle System (Turn Based With Instant Actions)

    You can find the Yami TBB code for VX Ace here: Basically, battlers select actions one-by-one. Once an action is selected, it is performed immediately. The order of...
  17. AdamSkiDragon

    DRACONIC - A Fantasy RPG

    Please note that this is very much an early-stage game; so much so that I sadly haven't even got a demo ready yet. This is more of an "elevator pitch"kind of post - I'd like some feedback on the concept! C: --- NAME Draconic - A Fantasy RPG (working title) GAME GENRE Adventure, RPG, Visual...
  18. blamethepoet

    Urban Fantasy, experimental JRPG

    Hi everyone! I'm here to introduce my "experimental project". I work as a writer in the videogame field with indie companies, though I must say that my first love is Rpgmaker, the first gamedev tool I learnt to deal with, and in two weeks I started using a trial version of Ace and created a...
  19. Persona 4 Sprites

    So I noticed the lack of some persona sprites on the interwebs. So I decided I'll try my hand at making some. 8 hours later we have this! Kanji Rise Teddie And Human Teddie. Credit for Teddie is from Death flag! I just gave it a sprite set. B)
  20. Hororo

    Persona 4 time system

    i would like to request a script similar to the Persona 4's time system. so what does it do? here's a sample pic of the persona 4's time system (located at the top right): Features of the time system: - shows the time, day and date in-game - displays the weather - shows whether it's...

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