1. Ruru Grgr

    RMMV A cheesy Persona 5 fangame(ripoff)

    I made this game in three days for a friend's birthday. I then lost a bet, and now I'm posting it here. Synopsis: An app allows four friends to enter a palace, a world created from distorted desires. When the ruler of that palace threatens you, sometimes you have no choice but to play dirty...
  2. Mask_Kalven

    How do make a skill use up Hp instead of Mp?

    I'm currently making a persona fan-game as a way to learn to use the system, and for the past few days, I noticed that there was no option for skills using hp instead of Mp and have been struggling to make it work. Is there a way I can do this?
  3. ItsAri

    Lynn as a P5 sprite

    Been down a hole of Persona recently so here's art of my OC as a Persona 5 Sprite
  4. Persona Class Question

    While this does relate to my current RPG Maker Persona fangame I'm working on, I'm asking this here due to the subject matter. In Persona 3-5, what standard RPG character class does each character fit? Here's what I got so far: Makoto Yuki, Yu Narukami, Joker: The Hero, Obviously. Yukari...
  5. zerobeat032

    Stunning Characters and Enemies in Battle...

    so I was thinking about how some rpgs go about stunning an enemy in order to give the player an advantage or in some cases, the enemy as well... I've even toyed around with some of these myself, trying to replicate something somewhat akin to a fighting game's stun meter. once it's filled up...
  6. Yanfly's Battle Core Actor Specific Cast Animations

    Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that...
  7. Quintus

    Battle Command Keys

    Thanks for taking the time to read my request, I've been digging around for other plug-ins that will do this or some way to event it but I'm told asking here is my best bet. What I'm looking to do is bind the battle commands (Such as Attack, Guard, Skills, and Items) to keys rather than a...
  8. Quintus

    Persona 5-esque battle menu?

    I'm looking for a way to emulate some elements of the Persona 5 battle system. For those who don't know it's set up so that you can select your target in advance if you want and then your attack, guard, items, skill menu, etc. are all mapped to buttons instead of being in a scroll menu. I like...
  9. demifiend700

    Persona System for VX Ace (Big Script - Willing to Trade)

    Hello everyone. I'm looking for a script that replicates the Persona system from the Persona series. For anyone that's unfamiliar with the concept, here's a short explanation: A Persona is an entity that can be equipped onto a character. The character's stats, skills, and elemental affinities...
  10. Rink27

    Persona 5-esque Message Option (Temporary Screenshot)

    I'm trying to think of a way to mimic the Persona 5 message options: (Or: The way MV is designed, any code executed after a text message box would remove the message box unless it's related, to my understanding...
  11. KingKraken

    Adding a state to targets with elemental weaknesses?

    Hey guys, I have something that seems fairly simple but I can't quite figure out how to get it to work right. Basically as the title says, I want to be able to add chance to cause a stun state, to targets when they are hit with an attack element they are weak against. I've searched the forums...
  12. Joshua Sommer

    Recently beat Persona 3 Portable

    What an incredible game. It does so much with so little. The graphics aren't terribly impressive, they removed free-roam in the PSP edition, and it has some cliche ani-perv dialogue, but... damn. I've been slowly steering away from RPG's and video games in general but I got bored and had four...
  13. OZiO

    The Man Of Many Questions

    Hey guys, Long time lurker, first time poster. I have a 4 Legthy questions that are significant for my game to work, but what I'm looking for really is to know "is this possible within the engine?" Sorry if you guys get stuff like this a lot.  1) I'm making a modern city rpg game with...
  14. TwilightKnight1

    Power/Mind Charge help

    Hiya! Let's cut to the chase. I want my character in the project I'm working on to use a spell that triples the power of the next spell/physical skill they use. Similar to the spells Mind and Power charge in Persona 3, 4, Q, and maybe 1 and 2, I haven't seen them sooo... yeah... Anyone now how...
  15. "Down" Status/Ailment and "All-Out Attack"

    // Ok I'm probably writing this in the wrong section so anyone can send me to the right address if I'm mistaken. This is sure familiar to everyone who played Persona 3 or 4: You hit a enemy with the element it is weak against and it goes "down" status. This status dures just one turn, but if...
  16. DreamX

    Instant Turn Battle

    Instant Turn Battle By DreamX   Introduction/Features Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order...
  17. About Persona Like HUD in Luna engine

    First I'm new in this Forum and my first language is Indonesia,  So If I hurt your feeling with my bad english or break a rules by accident... I'm Sorry... Umm i want to ask about Luna Engine... This is my Screenshot from my project.. My Question : 1. How to make my Skill list only...
  18. DreamX

    Instant Turn Battle System

    Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy. Script...
  19. DreamX

    Yami TBB-like Battle System (Turn Based With Instant Actions)

    You can find the Yami TBB code for VX Ace here: Basically, battlers select actions one-by-one. Once an action is selected, it is performed immediately. The order of...
  20. AdamSkiDragon

    DRACONIC - A Fantasy RPG

    Please note that this is very much an early-stage game; so much so that I sadly haven't even got a demo ready yet. This is more of an "elevator pitch"kind of post - I'd like some feedback on the concept! C: --- NAME Draconic - A Fantasy RPG (working title) GAME GENRE Adventure, RPG, Visual...

Latest Threads

Latest Profile Posts

My computer broke yesterday, so no RPG maker for at least a week until I can get it repaired. :(
Just wanted to share how my game won 1st place in a game jam for Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 :guffaw: It just shows that you can create a good game and it doesn't matter which engine you use
Working on cutscenes~

if your game is the first (or ONLY) in a series and still has a colon in its title, you are a bad person and I hate you...... jk.

who could ever hate BETWEEN: TWO SOULS?

Forum statistics

Latest member