I made this game in three days for a friend's birthday. I then lost a bet, and now I'm posting it here.
Synopsis:
An app allows four friends to enter a palace, a world created from distorted desires. When the ruler of that palace threatens you, sometimes you have no choice but to play dirty...
I'm currently making a persona fan-game as a way to learn to use the system, and for the past few days, I noticed that there was no option for skills using hp instead of Mp and have been struggling to make it work.
Is there a way I can do this?
While this does relate to my current RPG Maker Persona fangame I'm working on, I'm asking this here due to the subject matter. In Persona 3-5, what standard RPG character class does each character fit? Here's what I got so far:
Makoto Yuki, Yu Narukami, Joker: The Hero, Obviously.
Yukari...
so I was thinking about how some rpgs go about stunning an enemy in order to give the player an advantage or in some cases, the enemy as well... I've even toyed around with some of these myself, trying to replicate something somewhat akin to a fighting game's stun meter. once it's filled up...
Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that...
Thanks for taking the time to read my request, I've been digging around for other plug-ins that will do this or some way to event it but I'm told asking here is my best bet.
What I'm looking to do is bind the battle commands (Such as Attack, Guard, Skills, and Items) to keys rather than a...
I'm looking for a way to emulate some elements of the Persona 5 battle system. For those who don't know it's set up so that you can select your target in advance if you want and then your attack, guard, items, skill menu, etc. are all mapped to buttons instead of being in a scroll menu. I like...
Hello everyone.
I'm looking for a script that replicates the Persona system from the Persona series. For anyone that's unfamiliar with the concept, here's a short explanation: A Persona is an entity that can be equipped onto a character. The character's stats, skills, and elemental affinities...
I'm trying to think of a way to mimic the Persona 5 message options:
(Or: https://s3.amazonaws.com/zam-www/assets/editorial/2017/03/persona5_sojiro.jpg)
The way MV is designed, any code executed after a text message box would remove the message box unless it's related, to my understanding...
Hey guys, I have something that seems fairly simple but I can't quite figure out how to get it to work right. Basically as the title says, I want to be able to add chance to cause a stun state, to targets when they are hit with an attack element they are weak against.
I've searched the forums...
What an incredible game. It does so much with so little. The graphics aren't terribly impressive, they removed free-roam in the PSP edition, and it has some cliche ani-perv dialogue, but... damn. I've been slowly steering away from RPG's and video games in general but I got bored and had four...
Hey guys,
Long time lurker, first time poster. I have a 4 Legthy questions that are significant for my game to work, but what I'm looking for really is to know "is this possible within the engine?" Sorry if you guys get stuff like this a lot.
1) I'm making a modern city rpg game with...
Hiya! Let's cut to the chase.
I want my character in the project I'm working on to use a spell that triples the power of the next spell/physical skill they use. Similar to the spells Mind and Power charge in Persona 3, 4, Q, and maybe 1 and 2, I haven't seen them sooo... yeah... Anyone now how...
// Ok I'm probably writing this in the wrong section so anyone can send me to the right address if I'm mistaken.
This is sure familiar to everyone who played Persona 3 or 4: You hit a enemy with the element it is weak against and it goes "down" status. This status dures just one turn, but if...
Instant Turn Battle
By DreamX
Introduction/Features
Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order...
First I'm new in this Forum and my first language is Indonesia, So If I hurt your feeling with my bad english or break a rules by accident... I'm Sorry...
Umm i want to ask about Luna Engine...
This is my Screenshot from my project..
My Question :
1. How to make my Skill list only...
Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy.
Script...
You can find the Yami TBB code for VX Ace here: http://forums.rpgmakerweb.com/index.php?/topic/29757-ace-yanfly-skill-restrictions-yami-tbb-skill-restrictions-dont-work-resolved/
Basically, battlers select actions one-by-one. Once an action is selected, it is performed immediately. The order of...
Please note that this is very much an early-stage game; so much so that I sadly haven't even got a demo ready yet. This is more of an "elevator pitch"kind of post - I'd like some feedback on the concept! C:
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NAME
Draconic - A Fantasy RPG (working title)
GAME GENRE
Adventure, RPG, Visual...
Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 It just shows that you can create a good game and it doesn't matter which engine you use
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