Instant Turn Battle
Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order...
First I'm new in this Forum and my first language is Indonesia, So If I hurt your feeling with my bad english or break a rules by accident... I'm Sorry...
Umm i want to ask about Luna Engine...
This is my Screenshot from my project..
My Question :
1. How to make my Skill list only...
Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy.
You can find the Yami TBB code for VX Ace here: http://forums.rpgmakerweb.com/index.php?/topic/29757-ace-yanfly-skill-restrictions-yami-tbb-skill-restrictions-dont-work-resolved/
Basically, battlers select actions one-by-one. Once an action is selected, it is performed immediately. The order of...
Please note that this is very much an early-stage game; so much so that I sadly haven't even got a demo ready yet. This is more of an "elevator pitch"kind of post - I'd like some feedback on the concept! C:
Draconic - A Fantasy RPG (working title)
Adventure, RPG, Visual...
I'm here to introduce my "experimental project". I work as a writer in the videogame field with indie companies, though I must say that my first love is Rpgmaker, the first gamedev tool I learnt to deal with, and in two weeks I started using a trial version of Ace and created a...
So I noticed the lack of some persona sprites on the interwebs. So I decided I'll try my hand at making some.
8 hours later we have this!
Kanji Rise Teddie And Human Teddie.
Credit for Teddie is from Death flag! I just gave it a sprite set. B)
i would like to request a script similar to the Persona 4's time system. so what does it do?
here's a sample pic of the persona 4's time system (located at the top right):
Features of the time system:
- shows the time, day and date in-game
- displays the weather
- shows whether it's...
AABS laser beams features:
1,Shoot penetrating laser beams for player's normal attack
2,Beam's width/damage/comsumes/loot can be controlled by events/variables with great flexibility
3,Beam can rebound to walls or certain regionID
4,Can play SE when shooting beams
5,Beam's images can be solid images or animated ones.
Folks, if anyone sends you a message inviting you to add their API to your game, please report them. We don't want people spamming our members asking them to add stuff to their games for their own (or others') benefit. We've updated the forum rules to confirm this.
I'm listening to iiluminaughtii talking about the secrets behind shady businesses and scams. Meanwhile I'm writing a fanfic about Sephiroth from FF7, one specifically for my stepmom. I'll get to give it to her, too, because my boss said I could take the holidays off! Dec. 22-27 I will be in Orlando, and maybe Fort Myers too, visiting my dad and stepmom!